Deus Ex: Mankind Divided's ending(s) won't be multiple choice
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Endings are hard. Few people likely know that better than Mary DeMarle, the executive narrative director of Deus Ex: Mankind Divided and lead writer of Human Revolution. The latter game gave you one choice between four different endings, each of which had to be a believable course for Adam Jensen to take. Each one had to deliver what players were hoping for while also surprising them.
Those four endings differed slightly based on how Jensen behaved throughout the game - plainly, each had a good, evil, and neutral variant. But it wasn't enough for many players who felt the choices they made throughout Human Revolution's story should have figured more prominently into its conclusion. Mankind Divided should be more satisfying for those players, DeMarle explained in a video interview with GR+'s Anthony John Agnello.
"Because on Human Revolution, we were having it all come down to that moment where there's a button press at the end of the game, and it triggers one of the different endings," DeMarle said. "But on this one, we actually are looking at, 'ok, we're going to give you different actions and different choices, and you go different paths, and how does that go?'
"So when you're embracing all those multifaceted, branching choices, et cetera, it gets hard enough. And then to pull in that fulfillment of what the character wants, it does get very challenging. And I can't really give you a formula for doing it, it all comes down to constant iteration, constant play, and constant feel for the character and the player experience."
You can see how your own story plays out when Deus Ex: Mankind Divided hits stores on February 23, 2016. And if you want an entirely different sort of first-person narrative (that still stars Elias Toufexis), you can pick up Far Cry Primal that same day.
Seen something newsworthy? Tell us!
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.


