Destiny 2 director admits Bungie had previously almost given up on PvP because it didn't "move the needle"

Destiny 2
(Image credit: Bungie)

Laying out Destiny 2's long-smoldering Crucible woes, game director Joe Blackburn says the studio was at one point unsure of the viability of PvP altogether because it hadn't "seen it move the needle."

Speaking with PC Gamer, Blackburn recounts his return to Bungie in 2020 and describes the general mood around PvP at the time. "I'm not so sure about this thing in the long run," he recalls. "We haven't seen it move the needle. Have we ever been able to satisfy the PvP audience? How do we deliver players what they want?"

This read wasn't exclusive to 2020, either. "Throughout Destiny 2 – for maybe its first six years, including Destiny 1 – there was a sense of: 'Hey, we're putting a bunch of effort into [PvP], but it's not what the community wants," he adds. "Or we're not making them happy'. Even when we put out maps, people would say: 'I don't like these maps, and I wish they were different.'" (Destiny 2 infamously went almost three years without a new PvP map, though it now has some more maps coming soon.) Oppositely, the director says PvE content like the Menagerie was consistently well-received, and that sort of feedback inevitably incentivizes devs to make more well-received things like it. 

Blackburn says he himself always regarded PvP as a core tenet of Destiny 2, and one of his first decisions as game director was to affirm that, "Hey, we have to support this thing. We have to figure out how it makes sense."

Fast forward to today and Blackburn has, on the heels of Bungie's disastrous State of the Game blog post, just promised the formation of a new PvP "strike team" explicitly built for more and bigger updates to the Crucible, including a proper map pack. For PvP enthusiasts, this follows multiple years defined by varying degrees of neglect broken up by inconsistent weapon balancing and largely unsuccessful game modes. 

Here's some good news for PvP diehards: Blackburn says Bungie is done with the "sit on the fence" approach for the Crucible. "We don't want to say, 'hey, we're going to try to make every single person happy,'" he tells PC Gamer. "There are really divisive camps, so the way we want to really change our strategy is to be clear about saying: 'This is the PvP audience for Destiny, this is what they want'. We're going to center PvP around our players that enjoy playing Crucible for 20 hours a week. And we're going to make it more optional for players that don't."

"I think that if we are clearer with who we are trying to make PvP for, we can make the right decisions for that group and we can build a thing that people enjoy," Blackburn concludes. "It's definitely a new take, and if this one doesn't work, we'll try something else. We're not afraid of being wrong here. We're not going to let a fear of being wrong stop us from doing something and trying to really nurture this part of the game."

Here's everything from the big Destiny 2: The Final Shape reveal.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Screenshots of Overwatch 2 showing teams battling it out along with new perks and a Stadium game mode in action
"This is no longer about playing it safe": Overwatch 2 game director talks Marvel Rivals and betting big on season 15
Overwatch 2 Kiriko twitch drops
Overwatch 2 director doesn't want to go back to the "chaos" or "really low lows" of Overwatch's launch, but "there is a shift in that direction" to let players feel powerful
Overwatch 2 sombra emp animation blizzard image
Marvel Rivals' success is actually "really great" for Overwatch 2, and the FPS's director says the "pressure" that Blizzard feels is mostly "internal"
Screenshots of Overwatch 2 showing teams battling it out along with new perks and a Stadium game mode in action
Marvel Rivals isn't going anywhere, so Overwatch 2 is stepping up with game-changing perks and a new mode that borrows from Counter-Strike and League of Legends
A collection of Splitgate 2 screenshots as part of GamesRadar+'s Big in 2025 roundup
"We don't want to just be the 'Halo meets Portal' team": Splitgate 2 wants to to evolve beyond its inspirations
After Marvel Rivals ate its lunch, Blizzard wants Overwatch 2 to continue being the "best competitive team-based hero shooter"
Latest in MMO
WOTLK
Following a high-profile guild quitting WoW Classic Hardcore, Blizzard makes the unprecedented decision to revive MMO characters that die during DDoS attacks "at our sole discretion"
Dune Awakening
Dune Awakening launches for $50 without a stay in early access, and while the survival MMO "will not have a monthly subscription" it will have "optional" paid DLC
A WoW Classic player chased by a dinosaur in a green forest
"If this is just how it is, then yeah, that's the end": WoW Classic's most famous hardcore guild calls time for now after multiple raiders lose their MMO characters to DDoS attacks
World of Warcraft
My newest MMO hero is World of Warcraft Priest 'Chimneytime,' who got an official "warning" from Blizzard for making too many people get trapped inside chimneys
Dungeon Fighter Online
One of the oldest action MMOs around gets its first level cap update in years: "The main focus of this update is to emphasize the core RPG experience - the fun of farming"
A purple scholar reads a text in a World of Warcraft library
WoW Classic might be getting a legendary weapon that's been the subject of rumors in the MMO's mainline version for 20 years
Latest in News
Red Dead Redemption screenshot of protagonist John Marston aiming a pistol
Ex GTA 6 dev says free and live service games are "eating everyone's time," and combined with "open world fatigue," it's getting harder to make players explore
Mobile Suit Gundam SEED Freedom
My Hero Academia and Gundam animator explains the issues behind anime shows getting shorter: "There is a shortage of professional staff in all sections"
Saw X
Billy the Puppet gives Saw fans some hope on the future of the horror franchise by updating his LinkedIn profile to "employed"
Bella Ramsey as Ellie and Pedro Pascal as Joel in The Last of Us
The Last of Us showrunner Craig Mazin praises Bella Ramsey and Pedro Pascal for "spectacular" take on one of Part 2's most iconic scenes in season 2
25 years after Malcolm in the Middle first aired, the revival series starts filming in just "a few days" – and Frankie Muniz is rewatching the original to prepare
"I didn’t have a single ally": Tekken 4's negative reception put series boss Katsuhiro Harada under so much stress that he left Namco for a year