Cyberpunk 2077 concept art shows high-tech City Center and polluted Santo Domingo

(Image credit: CD Projekt Red)

The tour of Cyberpunk 2077 (opens in new tab) continues with a new selection of concept art from the Santo Domingo and City Center districts.

While we previously got a look at the ultra-rich Westbrook district (opens in new tab) where the CEOs live, now we get to see where they work and where all the waste from their corporations end up. First, let's take a look at the shining skyscrapers and neon advertisements of City Center. 

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The first image in that set, showing the City Center skyline, could have been pulled straight from the original Blade Runner. The flying cars, the skyscrapers seeming to fade into the foggy sky, it's all archetypal cyberpunk stuff. The second image, which shows a street-level view of City Center in the California sunshine looks much more inviting, and the smoggy sunset vibes of the third piece are entirely too relatable.

Who makes that futuristic dream possible? The downtrodden residents of Santo Domingo.

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The concept art here is all about dilapidation and urban sprawl: the only towering buildings we see seem to be industrial facilities, all belching smoke just a handful of blocks away from antiquated (by 2077 standards) individual housing. The Twitter text calls out residential megabuildings but we see all these semi-suburban structures - there may be an interesting dichotomy there. For what it's worth, CD Projekt Red senior concept artist Marthe Jonkers told OPM (opens in new tab) that Santo Domingo is his favorite district (opens in new tab).

"[It houses] the power plants of Night City - all the power is basically generated in Santo Domingo. So it’s very industrial and different from the other neighbourhoods," Jonkers said. "It’s toxic and people have umbrellas there because it’s dripping down. It’s a very unwelcoming place."

See more of Nighty City with our early look at the Cyberpunk 2077 map (opens in new tab). 

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.