Crysis Warhead review

Not quite “maximum game”

GamesRadar+ Verdict

Pros

  • +

    Lots of action

  • +

    Visual quality even more luscious

  • +

    Dramatically improved performance

Cons

  • -

    Uninspired missions

  • -

    Thin story

  • -

    Doesn't exploit the nanosuit

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Crysis was the pinnacle of the modern, hardcore first-person shooter: wide-open level design, intensely violent, unabashedly difficult, with no Half-Life 2–style puzzles or obstacles that a super-powered punch couldn’t solve, and a sliver of a story compared to Call of Duty 4. It brought our ability to interact with the environment in realistic ways to new levels, and the nanosuit was a masterstroke of game design that gave players the ability to perform super-human feats that transformed the nature of the gameplay depending on how you used them. It was a stunning achievement executed by devoted PC gamers, and it left us hanging when the game ended, wondering where Crytek would take the action from there.

The action and destruction ramp up swiftly, but in a strictly linear fashion that mimics the tightly scripted scenarios from CoD4. Like Dick Cheney’s canned hunting trips, cargo vehicles and gas stations are placed at intervals in order to show you a series of lovely explosions. Sure, you could get out of your tank and single-handedly strip a Korean bivouac of its soldiers during an escort mission - your charge will patiently wait for you - but you’re given zero incentive to explore, and it doesn’t make sense in the context of the mission, since you’re supposed to get your guy somewhere in a hurry.

In the game’s most disappointing sequence, Psycho pursues Colonel Lee and his mysterious cargo on a hovercraft across the frozen ocean, over listing ships and beneath the canopies of giant frozen waves. It’s a breathtaking sight, and you’ll want to pull over the hovercraft and drag the wife and kids out for a couple quick snaps. In fact, you can - Colonel Lee decides to take a nap if you’re not pursuing him. There are far too many showcase missions like these - all the way to a climactic mission near the end that’s literally on rails - that don’t take strategic advantage of the nanosuit, and often make it superfluous. Yikes.

The story is handled poorly. Missions often end abruptly, culminating in awkwardly staged cut-scenes that make characters look as if they’d forgotten their lines. Instead of, say, the thrilling ghillie-suit flashback sequence in COD4, Warhead shoves a wedge of backstory in through a handful of non-interactive audio-only sequences. It’s an inelegant gimmick suited to a lesser developer. There are tremendous improvements in Warhead, however, beyond the addition of a few weapons (including dual SMGs and a grenade that can temporarily disable an enemy’s nanosuit).

More info

GenreShooter
DescriptionIt's a visually dazzling series of showcases, set pieces, and astonishing images that consistently overshadow the gameplay. No FPS diehard should miss it, but more for the Team Instant Action multiplayer than the enjoyable but forgettable single-player campaign.
Platform"PC"
US censor rating"Mature"
UK censor rating"Rating Pending"
Alternative names"Crysis Wars"
Release date1 January 1970 (US), 1 January 1970 (UK)
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