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  1. Games
  2. Adventure

C.O.P. The Recruit review

Move along, people. Nothing to see here...

Reviews
By Martin Kitts
Published 21 November 2009

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    Cars and guns!

  • +

    Cops and robbers!

  • +

    Hilariously bad rap song in the gun training area

Reasons to avoid

  • -

    Horrible pop-up in a fairly small city

  • -

    Slippery-slidey cars on Teflon-coated roads

  • -

    Shoot at criminals you can barely see

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

If we were to judge this based entirely on the opening city fly-by, we might say it was one of the most impressive DS games we’ve ever seen. Streets, cars, skyscrapers and pedestrians in a bustling 3D rendering of New York, powered at a super-smooth frame rate by a humble handheld console. Amazing, we might say. We’re going to have some serious fun here!

Unfortunately we’re obliged to dig a little deeper, and we swiftly discover that beyond the slick attract mode lies a stunningly inept GTA clone.

Almost everything about it stinks – even the graphics, after you’ve looked closer and realised those aren’t cars on the busy road but weird little pyramid things that only become recognisable vehicles when they’re a few metres away. The lead character runs like he’s crapped his pants. The godawful animation system can’t even cope with showing him getting into a vehicle, and instead just warps him directly inside.

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Pedestrians warp inside your car as well. If you drive along the sidewalk they just pass straight through. You can’t shoot them and you can’t interact with them in any way other than to make them yell at you. There’s one voice sample for men and one for women.

The cars drive like they’re on ice, and at such high speed that you probably won’t see the unbreakable barriers in the road until you get stuck on them. Your bloke can’t even step over a knee-high fence, a problem we could attribute to his aforementioned trouser disaster.

Go into the over-the-shoulder aiming mode and things take a turn for the worse. Locating targets among the murky backdrops and behind the large targeting cursor is tricky. You can’t tell if you were hitting an enemy until he vanishes.

If you think things can’t get any shoddier, try calling up the PDA thing that stores maps, mission objectives and so on. It’s an utterly diabolical creation that requires loads of counter-intuitive back and forth between screens.

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For example, after you catch a criminal by bumping into his car three times you have to call the local cops to arrest him. Check the map screen for the nearest police station. Find the station’s name on another screen. Memorise its phone number. Dial it on yet another screen… Wow. Impressively awful.

Nov 20, 2009

CATEGORIES
Nintendo Platforms
Martin Kitts
Freelance Journalist

Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine. 

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