___ _ __ | |/ (_)_ __ __ _ | |/ /___ _ __ __ _ | ' /| | '_ \ / _` | | ' // _ \| '_ \ / _` | | . \| | | | | (_| | | . \ (_) | | | | (_| | |_|\_\_|_| |_|\__, | |_|\_\___/|_| |_|\__, | |___/ |___/ __ __ _ _ _ _ _ \ \ / /_ _| | | _| |_| |__ _ __ ___ _ _ __ _| |__ \ \ /\ / / _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \ \ V V / (_| | | <| |_| | | | | | (_) | |_| | (_| | | | | \_/\_/ \__,_|_|_|\_\\__|_| |_|_| \___/ \__,_|\__, |_| |_| |___/ Author- ACowWithaDS Game-Peter Jackson’s King Kong WARNING: THIS GUIDE MAY MAKE ME SEEM REPTITIVE. THIS MAY BE ME, BUT IT IS PROBABLY BECAUSE OF HOW REPETITIV THIS GAME IS. Good luck and have fun! ============================================== ~~~!!~~!~!~~~TABLE OF CONTENTS~~~~~!!!~~@~~! ============================================== 0.1- About the Game 0.2- Skull Island Part 1 0.3- Skull Island Part 1 0.4- Crabs Part 1 0.5- Crabs Part 2 0.6- Carl’s Back Part 1 0.7- Carl’s Back Part 2 0.8- Kong00 0.9- Haye’s Back Part 1 0.10- Haye’s Back Part 2 0.11- Kong01 0.12- Carl's Return Part 1 0.13- Carl's Return Part 2 0.14- Kong02 0.15- Ann First Escape Part 1 0.16- Ann First Escape Part 2 0.17- T-Rex Chase 0.18- Kong03 FAQ Info on getting this FAQ on your site Updates =================== 0.1 About the game =================== ~~~Controls~~~ ================ Playing as Jack: ================= Controls for this game are quite simple, and they will vary between the two playable characters. Let’s start with Jack. The D-Pad (+ pad) or the ABY or X button will move your character. Use the stylus to direct where you want Jack to walk. The direction you move the stylus will be the direction on movement. The L and R triggers/buttons will get you to shoot your weapon, or if you hold them down use a lever. When you see a lever or weapon laying on the ground, double tap the touch screen to pick it up. If there is a symbol next to a certain environment, like the exclamation point in Carl’s Back Part 2, double touch the screen to get other characters to interact with it. ================ Playing as Kong: ================ To walk with Kong use the d-pad (+ pad), and to climb walls, AKA walling, walk up to the intractable wall and press B. To jump from one wall to another (or a branch or vine) press B again. When on a branch, press B to jump forward in the direction Kong is looking. To unblock a pathway, repeatedly press Y once next to a moveable object. (Usually a pillar) For Kong to attack, you will need to press A or X. When you have a V-Rex pinned, repeatedly tap Y to finish it! ============= ~~~Weapons~~~ ============= Jack can carry weapons, as Kong can not. There are five useable weapons for Jack. The list and description are directly from the game manual. ========= Pistol: ========= Manual Description: This is a classic firearm. Although not very powerful, the pistol can repel an enemy-however, killing anything with it will be difficult. ========== Shotgun: ========== Manual Description: This weapon is extremely powerful at close range. Its power decreases with distance. Its fire rate is relatively low. ============= Sniper Rifle: ============== Manual Description: This gun has a long range but a low firing rate. It is particularly useful for taking out enemies without being seen. ============ Machine Gun: ============ Manual Description: This weapon has an extremely high firing rate. While the bullets won’t do a great deal of damage, the number fired will make up for it. The machine gun has an average range. ========= Spear: ======== Manual Description: The spear is a primitive weapon that was on the island before Denham’s team arrived. Spears found on special racks are unlimited in number. Spears found sticking out of the ground are limited number. Although not a weapon, here is another very important tool for Jack. ========= Lever: ========= Manual Description: The lever is not a weapon but an object found in several places on the island. It is used to activate columns that open massive doors built by inhabitants of Skull Island. This object can be carried along with a standard weapon. ============= ~~~Enemies~~~ ============= Venatosaurus: ============= Manual Description: The Venatosaurus is a formidable and highly mobile hunter. It can jump and hunt in groups. Side Notes: Venatosaurus are called “Dinos” in my guide as of right now. In a touch up update I will change the name. =========== Giant Crab: =========== Manual Description: The giant crab always lives near water. It can vary considerably in size. Side Notes: I usually just list it as crab, unless it is one of those REALLY big crabs. This will stay as is unless there is too many complaints. ======== V-Rex: ======== Manual Description: The V-Rex is the game’s most powerful enemy. It is invincible when confronting Jack. Only Kong can harm or kill it. Side note: I call them T-Rexs in this guide and there isn’t a current plan to change this. ============================== ~~~Allies, Main Characters~~~ =============== Jack Driscoll: ============== Manual Description: Jack Driscoll is the character you control in the gane’s first-person parts. He is familiar with all the weapons and is the group’s leader. He will do everything he can to save Ann. =========== Ann Darrow: =========== Manual Description: Ann Darrow persuades the team to advance into the heart of the island. She is the only one who can communicate with Kong. ======== Kong: ======== Manual Description: A giant gorilla standing over 25 feet tall, Kong has been living on Skull Island for many years. He can interact with his environment in a highly sophisticated way. He protects Ann whenever she is with him. ========= Hayes: ========= Manual Description: Hayes is one of the seamen among the crew of the Venture. He, too, is familiar with weaponry, and will endeavor to protect his companians and save Ann. ============ Carl Denham: ============= Manual Description: Carl Denham is responsible for the team’s arrival on the island. His camera is nearly always on hand, and he will try to film anything and everything, regardless of possible danger to his team. ================================ 0.2- Skull Island Part 1(Jack)- ================================ When you start off you will see a old broken down staircase. Move up to it and you will see some sort of stairway up ahead. Walk up to it and climb it, until it starts loading. Congrats you just beat the first and easiest part of the game! ================================ 0.3- Skull Island Part 2(Jack)- ================================ When you start off you will see a entrance to a cave. Enter it and you will see a spear sticking up from the ground. Move over to it and pick it up with the touch screen. When you picked it up look around for a box. There will be something floating above it. It’s the lever to open the door! Pick it up and open the door by moving up to the spot where the lever should go and when the spear disappears press L until the lever is all the way down. Then go through the door. To o[pen this door you have to call over Ann. Follow the directions on the touch screen and wait until she opens the door. Then enter it. ======================== 0.4- Crabs Part 1(Jack)- ======================== When you start off continue down the path you start off in, until you come across a spear. Pick it up and kill the incoming crab. Then go back and pick up another spear and continue forward. Kill the next crab that comes along, then pick up the spear that is by you. Then continue following the path until you come to a big open room. Advance into it and take out the incoming crab. Then find the exit and follow the path once more. Keep going along the path until you see a crate. Go over to it and you will discover a gun on it! Pick it up and move on. When you come upon another big room, enter it and either shoot the 2 crabs coming at you or pick up the spear and throw it at them. Then stand by the spears and protect Ann from the crabs going after her! Keep walking and moving forward until you see another wooden door. Signal Ann to open it and step inside. In the next to there will be yet again, another door. Open it by signaling Ann and proceed forward. After going on the path for just a little bit you will see another crate, but this time with a machine gun on it! Pick that up ASAP, you will need it later on in the mission. Continue forward until you see a gigantic room with, a crab! Except this crab is a giant! {{{{{{{}}}}}}}}}}}} ~Giant Crab Battle~ {{{{{{{{}}}}}}}}}}} This is when your machine gun may come in handy. This may also take you a few trys to actually beat him. Shot him until he decides to charge at you. You may notice that his stomach is an open target while he is charging. Shoot his stomach until he flips over. Then shoot him rapidly. Repeat this process and you will eventually beat him. Once you beat him proceed to signal Ann to open the wooden door. Go onto the path again and shoot any incoming crabs with your machine gun. There will be a point in the path where there is a lever sitting on a crate. Pick it up and continue going forward. You will drop down to the spot where you had to defend Ann from the crabs earlier. If you look around you will find a un-opened door in the room. Put the lever in the holder and open the door. And you just beat that level! ======================== 0.5- Crabs Part 2(Jack)- ======================== When you start off pick up the shotgun off the crate and go into the room ahead. Defend yourself from any incoming crabs while moving ahead. Then protect Ann from the incoming crab. Move forward and continue down the path. You will come across a room with a bee hive in it. Destroy it by shooting it and signal Ann to open the wooden door at the end of the room. When she opens it proceed on the path. You will probably be low on ammo so pick up the new shotgun on the crate and continue forward once again. You will soon come to a room with a bee hive on each sides of the room. Take them out before too many bees get out. Then signal Ann to pull a level while you pull one down to open yet another wooden door. Proceed forward. Pick up the new shotgun that’s on the crate and go into the next room. Defend yourself from the crabs while moving forward. Continue following the path until you come to another big room with a spear towards the middle of it. Destroy the beehives and signal Ann to open the wooden door. Continue down the path and you will beat that level! Watch/read the cut scene. Enjoy those while you can, there aren’t many of them in this game. ================================ 0.6- Carl’s Back Part 1(Jack) - ================================ You start this chapter on the edge of a cliff, with a box in front of you. Ontop of the box will be a shotgun. Pick up the shotgun and start to head forward. There will be a crab around the corner, to it out. Head forward again, and turn another corner. Here will be quite a few crabs. Take them out. Another way to get by this part is to run straight at the first crab, take him out, then run around the corner up ahead. They didn’t seem to follow me once I did that. Well once you round the corner and get off the cliff, there will be an opening. To the side will be a box with a shotgun laying on it. Pick it upif you need it. Then continue up the stairs.(to the left of the box.) At the top of the stairs will be another opening. There will be a few crabs coming from the left of the opening. Take those out, then pull the lever to open the wooden door. Once it’s open, run down the hall that has opened up. Once you get to the end, BEWARE! There will be a dino waiting for you at the exit. Use your shotgun to take him to the ground. Now, run across to the wooden door with the lever. Open the door before he gets back up and bites you! Once the door is open, walk into the hallway where you will be safe from the dino. Dodge or kill the crab that is around the corner, walk down the rest of the hall, and wallla! Level over. ================================= 0.7- Carl’s Back Part 2(Jack) - ================================= Before I start I will warn you that there is a lot of dinos in clearings in the mission. You will have to be very sneaky to get around them. When you see me say “room”, in this mission I mean a mini-hallway with two openings. When I say run across to the other side, I mean that you go across the mini hallway, out of the other entrance so you advance in the clearing and then cross. You start off in a open area, with a big wooden door in front of you. Walk forward and there will be a text discussion. If you read it, you will find out that you need to find the lever for the wooden door. So instead of going to the door, go into the hall to the left. Once you exit the hall there will be a clearing, with a dino that will jump down. Run by the dino and go into the small room to the right. You will take damage so wait until you regain your health to move again. Once your health is back, run back across the clearing to the small room on the left, which is further up the clearing then your current room. If you take damage wait again. If not continue with this guide. Exit this room and run against the left wall. You will move into a back hallway. Follow it until it ends, which will bring you to the end of the clearing. In the back right of this clearing will be another hall. Run into there. Once you round the first corner in the hall, there will be some spears. Grab one and continue around the next corner. There should be a crab at the end of the hall. Run towards it, once close throw the spear at the crab and before another one appears run around the next corner. Once you exit this hallway, there will be another clearing with another dino! Move to the first room on the left. If you take any damage, wait for your health to regain. If not continue with this guide. Now run across the clearing to a room on the right side. Once you get al your health back, run back across the another left room. Pick up one of the spears and continue up the stairs. There will be two crabs on top of the stairs. Ignore the first one, and kill the second. Once you get to the end of the hall above the stairs grab one of the spears there and round the corner. Once you round the corner there will be more stairs. Walk up them. AT the top will be a box with a machinegun on it. Pick it up and continue down the hall ahead. You will come to an edge. Drop down and go towards the edge to the left. There you will kill all of the crabs coming out of the holes in the wall. Use spears and your machinegun. BUT DO NOT JUMP DOWN, I REPEAT DO NOT JUMP DOWN. You will die, as there is a gap in between the ledge and the landing below. There will be six crabs. Once you beat the crabs, go back to the middle of the clearing you are in and pick up the lever on the box. Now open the wooden door in front of you. Once open go down to the hall, and at the ledge at the end of this hall, jump down. Now you have to backtrack to the beginning of the level. If you want, you can kill the raptors on your way back. Once back go to the wooden door you didn’t enter in the beginning. You will notice there is no lever. But remember you picked up a lever just a few seconds earlier? Go up to the spot where the lever should be and press L. This will put it into the spot. Now open the door. If you want, pick up the shotgun in the room you were just in. Now follow your friend you just released. Once you get to and climb the first set of stairs you will notice a wall of branches with a ! in front of it. Call your friend over (double tap touch screen) and he will blow up the door. Stay clear so you don’t get hurt! Now a hall will be opened up, so you will go down it. Ahead will be crabs and another branch door. Take out all the crabs and then call your friend over to the branch door to blow it up. Once again, stand clear. Head down this last hall to beat the mission. Enjoy a cut scene and get ready to be kong! ===================== 0.8- Kong00 (Kong) – ===================== In this mission, you will play as Kong. Once you start, you will be on an edge. Look to your right, and there will be a big branch coming out from the side of another cliff to the side of you. Jump onto this branch and then swing down to wall with the odd texture, in front and to the left of your current position on the branch. Once you scale the wall and reach the platform on the other side, there will be a few more of those branches jabbing out of the side of the cliff. You will have to jump onto the first one and swing to the next two. Once done swinging, you will be in some hill. Follow this hill (up, then down) and at the end will be a wall. Climb this wall, but be careful, there are dinos behind you! Once at the top you will notice a gap. To your right is one of those climbable walls. Climb it. Once you get across the gap, using the climbable wall, round the corner. Guess what, same scenario! A gap with a climbable wall to the right of it. Cross the gap, turn the corner… and there is ANOTHER GAP WITH A CLIMBABLE WALL TO THE RIGHT OF IT. DAMN REPITITION. This time there may be a few dinos as you try to get onto the climbable wall, however. Also you will notice a slight change. With this gap, there is a climbable wall on each side. Climb on the right side first, and when you get to the end of it, jump to the other side where the climbable wall will be long enough to reach the other side. Once you cross the gap, you will have to head downhill. Once downhill, you will see another gap. This time there is a climbable wall to the left. Cross the gap halfway, then you will have to jump onto one of those branches in the cliff. Swing to the end of the gap! In front of you will be a pillar blocking the door. Knock the pillar down, and smash through the door! Here will be a T-Rex. You will have to repeatedly hit him until he gets onto the ground, where you will be able to finish him. Be careful, don’t let him bite your neck! In the same clearing as the T-Rex, there will be some stairs with a smashable door at the top. You will have to smash the door down. Continue down the hall, and there will be a gap with a waterfall at the other side. Jump across to the climbable wall on the left, then jump across to the one on the right. Once you get to the top of the one on the right, you will have to swing across a branch that is over the waterfall, to the left side once again. Climb up this side to get to a trail with some dinos on it. Walk to the end of the trail and there will be two pillars forming an entrance. Go through that to complete the level! Very small cutscene ahead. ================================ 0.9- Haye’s Back Part 1(Jack) – ================================ You start on top of a hill, and the only way you can head is down. Head down until you come to a fork in your path. Left goes to a wooden bridge, while right goes to a small room. Go right and enter the room ahead. Located in the room will be a spear. Take the spear, and look through the window. There you will see two new and relatively uncommon bat like creatures. Through the windows, use your spear to take out one. Since this spear is on a special rack, you have unlimited. Look out the window again, and there will be quite a few more. Repeat this process until there are no more flying back up to the branches above. Turn around, grab one more spear and head back to the fork in the road. This time take the wooden bridge. At the end of the wooden bridge you will come to a stone passage. Take it, and you will come to another fork in the road. Take the right to pick up a shotgun, head back to the fork, and then head left. On the left, there will be quite a few crabs. Use the spear in your hand, aswell as the three that should be in the room. Once those are done, use your shotgun to finish the crabs off. You can now continue through the large wooden door ahead. After you get through the doorway, follow the hall/path ahead. It will bring you to a clearing with two separate spear racks, a small bridge towards the wall to your right, and a few crabs. With the first spear rack, take out the first crab. Cross the small bridge, grab that spear on that side, and take out the next crab. There may be one more, you can either grab another spear(as both racks are unlimited) or speed off to the hallway on the far side of this clearing. After a few corners, you will come to the edge of a cliff with stairs to your right, and another wooden bridge ahead of you. Head up the stairs to your right and prepare yourself for another one of those big crab battles. He will die in the same strategy and fashion as earlier. There is a machine gun with A LOT of ammo to the right of the arena, and may be your best and possibly only chance to beat this crab. Once beaten, go through the wooden door ahead. At the other end of the arena. Once the door opens, head up the stairs and pick up the sniper rifle on top. Now drop down to the part just before the second wooden bridge, where you may have skipped one of the crabs. Either run by this crab or take him down with the sniper. Once done with this section, run over to where you had to go up the stairs to the right. Instead, with your sniper take out those bat like creatures over the bridge. Once clear, cross it. GO down part way through the hallway at the end, and CONGRATS! You just beat the hardest level of the game. ================================= 0.10- Haye’s Back Part 2(Jack) – ================================= To start the level, you are in the same hallway that you had been in at the end of the last. Ahead, will be somebody. Walk up to them. It’s Hayes! Follow Hayes through the hallway. After the first corner, there will be a shotgun. Pick it up. You will definitely need it. After you pick up the shotgun, you may notice you are in some sort of large room. Above will be a bunch of huge bees.. Take it out, before they take out you! Once done with the bees, signal Hayes to put the lever in the correct spot at the other end of the room. This way, you can open the wooden door. Hayes will need to pull the lever he just put it. To the left of the wooden door will be another lever. This is the lever you will use. After you walk down the hall after opening the door, there will be a clearing with two beehives, a wooden door at the opposite end, and a machinegun by the door. Take out the hives with your shotgun and machinegun then open up this next door. In the hallway after the wooden door, there will be another hive. Take it out and continue on. Around the corner will be three or so crabs, making sure you protect Hayes who is located to your left on the ledge, as you continue forward. Once you continue forward, there will be a wooden door to your left, and a walkway in front of you. Take the walkway to protect Hayes from bats as he opens the wooden door. Now you will have to protect Hayes from bats as he tries to use a lever. He will be on the far left, and bats will be attacking him. Make sure he can get to the lever. Now go back a little to another wooden door you ignored before. Go through it. In the room ahead will be a sniper rifle. Pick it up, and continue ahead. There will be a ridge, and when you look down there will be a clearing. Hayes will be at the clearing. Use your sniper to take out the bats attacking him. As you move along you ridge, Hayes will move along the clearing. Protect him from anything that goes after him. Once he gets to the end of the clearing, direct him to the lever located there. Go back towards the ridge, and you will see a wooden door towards the beginning of it. Go through it, and enjoy a completed level with a side of cutscene ;) . ====================== 0.11- Kong01 (Kong) – ====================== You start this mission facing a T-Rex. Kill it using the same tactics as one of the earlier T-Rex encounters. Once it is dead, continue forward to a breakable door with a pillar blocking it. You know the drill, move the pillar then barge through the door! Continue down the newly opened passage, and when you come to the edge/end you will see a few branches ahead. Jump and swing on them to cross the gap and land on a climbable wall. Climb to the right, and here you will have to jump off and swing on one more branch. Swing down to a ledge, just ahead. Here will be some dinos, take them out and then smash down the door ahead. There will be a short path, followed by an edge and more swinging. Once you reach the edge, jump onto the branch ahead. With this branch, swing down to the climbable wall. Now there will be a series of climbable walls. Jump from one to another until you reach a series of branches. Jump onto the branches and swing forward. You will eventually land in a clearing, where you will face another T-Rex. Once it is beaten, break down the breakable door at the other end of the clearing (However, first you need to move the pillar blocking it). Enjoy a cutscene. ==================================== 0.12- Carl's Return Part 1 (Jack) – ==================================== As soon as you start, there will be a machinegun in front of you. Pick it up, and continue around the corner ahead. Here you will find a clearing. Across the clearing will be a door with a lever. You will need to open that door. But beware of the dino that jumps down! You will have to take it out if you want to open the door. Once the door is open, there will be two bats hanging upside down ahead. Take them out. Continue ahead, and after a little bit of walking you will find a spear. Pick it up. Then head just a ways further into a clearing. There will be a bat or two above. Use the spear to take one out. The other should head straight for Carl, who is also in the clearing. You can shoot that bat down. Now there will be a door you will need Carl to blow up. Instruct him to do so, and continue ahead. In a few turns, there will be a platform attached to a rope that will bring you to across a large gap ahead. To your left, there will also be a machinegun. Pick it up if you need it. Order Carl to pull the lever and get onto the moving platform. The lever will be to the far right, on a ledge where only Carl can reach. Now that you crossed the gap, you can continue forward. Around the corner will be a bee hive. Be sure to take that out. One more fight in this mission. In the next clearing the will be a dino. Take it out, then order Carl to blow up the destructible door at the other end of the clearing. Level complete! ==================================== 0.13- Carl's Return Part 2 (Jack) - ==================================== As soon as you start, you will need Carl to pull the lever right ahead of you. While Carl does that grab the machinegun right in front of you, and head to the platform to your left. While the platform pulls you across, you will need to defend yourself from two bats. Once off, you will need to round a few corners. At the end of the final corner, there will be a clearing with a destructible door at the other end. To the left of the clearing will be two bee hives. Take them out, then send Carl to blow up the door. After heading through the new opening, there will be a dino to face in a small hallway. Take it out with your machinegun. There will be a few passages on each side of the hall. In one will contain a shotgun. Grab it if you want. Then go back to the main hallway where you fought the dino and continue down it. Here you will have to blow up another door, using Carl. Now you will have to instruct Carl to another lever. Then head to the platform to your right. Before you go on it, take the sniper and take out the bats above. Once you get across, enjoy a cutscene. ====================== 0.14- Kong02 (Kong) – ====================== This level you play as Kong. Yet again, you start off facing a T-Rex. Once the T-Rex is dead, advance to the breakable door. You will need to move a pillar before you can break it. Once the pillar is moved and the door is down, you will have to swing on a few branches to get to a climbable wall. You will have to advance to the right, and slide down the wall. Once you get down, there will be a few bats. Take them out, then climb on the next climbable wall to get up on a ledge. The ledge is at the end of a hallway. Continue down this hallway to get to a branch and a climbable wall. Use the branch to swing you to the wall. Move on the wall a little bit until the climbable wall behind you is reachable. Jump onto that one to get to a branch where you can swing down onto a small platform. On the other side of the platform will be another branch. Jump onto it. It will bring you to another climbable wall, and a series of branches. Use these branches to swing to yet another climbable wall and one more series of branches. Use the last branch to get onto a small ledge. From here you will need to climb up a small wall to get to a breakable door with a pillar blocking it. Move the pillar to the side, and then break open the door. Ahead will be a gap. Cross it using a climbable wall. Then, there will be yet another gap. Use a branch to get to a climbable wall, which you will slide down to get to a series of branches. The branches will lead you to a wall, which you will climb to the top. There will be a small walk to another small climbable wall (which you will climb). Continue forward until you get to a gap. The only way across will be a series of branches. Use those to land on the other side where there may be a few bats. There will be a mini gap ahead. All you will need is one branch to cross it. Then there will be a quite larger gap. Use a series of branches to cross it, then drop down onto a platform where you will battle a T-Rex. Enjoy it, because this will be the last T-Rex battle of the game. Once the T-Rex is beaten continue across the platform to finish the level. And wait…… in addition to the awesome feeling of beating a level you get to watch a cutscene! ======================================= 0.15- Ann First Escape Part 1 (Jack) - ======================================= You will start this mission on a very short slope. Ahead of you will be a shotgun. Pick it up and round the corner. Ann will climb on a ledge to your right as you turn. Protect here from the two bats that fly in, then continue around the next corner. Here will be a huge room. There will be a wooden door on the opposite side. Standing in your way is a dino. Take that out. If needed, there will be an additional room to the right if you need some shotgun ammo(During the dino fight). Once done with that open up the wooden door. Around the corner will be a sniper. Pick it up and continue into the next room where Ann will be standing on a ledge to your right. Right above her will be a bat. Snipe it, and continue forward so Ann can move. After a few yards, there will be a few more bats attacking Ann. Take them out. As you start to move down a slope, more bats will attack Ann on the opposite slope. Take them out, and continue down and meet up with Ann. Then continue to the next room. In the next room, there will be brown spots on the floor. DO NOT STEP ON THEM. You take damage. I don’t know what in the hell they are but I guess they hurt. Don’t worry about Ann, she climbs up a ledge to your right once again. As you make your way around the brown goo and down a small hill, you will find yourself in another brown-goo infested room. In here will be a dino. Try to snipe him( I found it easier with no scopes) and then continue forward. Mission complete! ======================================= 0.16- Ann First Escape Part 2 (Jack) - ======================================= This mission gets you thinking right away. You start off in front of a wooden door, but one of the switches are missing! But have no fear! To your right is a long hallway that will bring you to the lever. Head down it. But be careful, there is a dino that will jump down. Not to worry, there is a series of rooms that are to your sides in the hallway you can use to get around the dino and get to the other end of the hallway. Move to the first room to your right. Go to the other exit of the room and run across to the next room all the way across to the left. In this room, at the end you will find a shotgun and the lever. Now head back to the wooden door, killing the dino on your way back if you wish (Or grabbing the spear in the middle of the room). Put the lever in the correct spot and signal Ann to pull the one switch as you get the other. Now continue through the door. There will be a walkway to the right, with a moving platform to the left. Walk down the walkway til you get to a lever that is on a ledge. Signal Ann to the lever, then go back onto the platform and ride across, killing any bats that may attack you on the way. Once across, continue until you find two spears. Grab one and then continue around the corner. You will have to walk on a skinny platform, with two bats attacking you. Use one spear to kill a bat and your shotgun to kill another. Once you get off the skinny walkway and you round the corner, pick up the sniper. Ahead will be a long plank with quite a few bats at the other side. Snipe down the bats and cross the plank. Mission complete! =========================== 0.17- T-Rex Chase (Jack) – =========================== The entire mission, you are on a raft being chased by a T-Rex. Destroy any beehives that may be on the side of the river. Keep an eye on the T-Rex, if it gets close shoot at him til he flinches. Occasionally the T-Rex will run up and hide on the side of you. Shoot him as you pass by him. ======================= 0.18- Kong03 (Kong) - ======================= You start off on a small walway with a gap in the middle of it! Above you will be a branch, swing on it to reach the other side. Once there break open the wooden door. Walk down a long hallway, until you come to a clearing with quite a few bats. Take them out, or ignore them, and continue forward. Here, you will need to break down another door. Once down, walk down some stairs to yet another door, this time with a pillar blocking it. Move the pillar and bust through the door. Walk for a little bit until you come across an open door with a lava covered ground in front of it. Above you will be a branch, where you can swing across the lava to a ledge. Kill the raptor on the ledge, turn and jump onto a climbable wall with an opening at the top. Walk through the opening and CONGRATS! You beat the game! Hope you enjoyed it! ============== FAQ ============== How many Kong missions are there? There’s only four, sadly. They are pretty fun though. (DS version) What version are you writing the walkthrough for? The DS version. What would you rate this game out of ten? Probably a 6/10. It’s either a hate or love. How many levels are there? There are 17 missions/levels. =============================================================== ~~Ask before using This FAQ/Walkthrough on your site~~ =============================================================== This entire document is (C) [2008] ACowWithADS (AKA Ryan). All trademarks are property of their respective owners. No section of this guide can be used without my permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within. All the sites mentioned below have permission to do the above. Please email me at [cowinator@fctvplus.net] to enquire about gaining permission to use this document. [Gamesradar.com Gamefaqs.com mycheats.1up.com] - Thanks to Michael Sarich for this Copyright - Thanks! ============================= ~~Updates~~ ============================= This is currently not finished at the moment.(You can probably see that already) I will try and add in the rest of the chapters ASAP! The updates and dates will be in this spot below this little speech. NEXT UPDATE ALERT! I will include a few more levels in my next update! This guide is about 100% of the way done!(17/17 missions written) 9/9/08- Finished all missions</p>