L A R A C R O F T _____ ___ __ __ ____ |_ _/ _ \| \/ | __ ) | || | | | |\/| | _ \ | || |_| | | | | |_) | |_| \___/|_| |_|____/ ____ ___ ___ ____ _____ _____ / __ \/ ||_ _| _ \| ____| __ \ / /_/ / /| | | || | | | _\ \ \_\ | / _, _/ ___ | | || |_| | |_____\ _, \ /_/ |_/_/ |_||___|____/|________\_\ \_| ____________________________________________________________________________ |____________________________________________________________________________| _ _ _ _ _ ___ __ __ ___ ___ ___ _ ___ __ __ /_\ | \| | | \| | |_ _| \ \ / / | __| | _ \ / __| /_\ | _ \ \ \ / / / _ \ | .` | | .` | | | \ V / | _| | / \__ \ / _ \ | / \ V / /_/ \_\ |_|\_| |_|\_| |___| \_/ |___| |_|_\ |___/ /_/ \_\ |_|_\ |_| _ _ _ _ _ _ // // // Tomb Raider: Anniversary \\ \\ \\ // // // FAQ/Walkthrough \\ \\ \\ // // // \\ \\ \\ // // // Version 1.3 \\ \\ \\ // // // Last updated: January 7, 2007 \\ \\ \\ // // // \\ \\ \\ // // // Authored by: Berserker \\ \\ \\ // // // Email: berserker_kev @ yahoo.com \\ \\ \\ This document Copyright 2007 Kevin Hall (Berserker) Lara Croft Tomb Raider: Anniversary Copyright 2007 Eidos Interactive Ltd. Table of Contents Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] - Peru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01] -- Mountain Caves . . . . . . . . . . . . . . . . . . [LV01] -- City of Vilacabamba . . . . . . . . . . . . . . . [LV02] -- The Lost Valley . . . . . . . . . . . . . . . . . [LV03] -- Tomb of Qualopec . . . . . . . . . . . . . . . . . [LV04] - Greece . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02] -- St. Francis Folly . . . . . . . . . . . . . . . . [LV05] -- The Coliseum . . . . . . . . . . . . . . . . . . . [LV06] -- Midas' Palace . . . . . . . . . . . . . . . . . . [LV07] -- Tomb of Tihocan . . . . . . . . . . . . . . . . . [LV08] - Egypt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03] -- Temple of Khamoon . . . . . . . . . . . . . . . . [LV09] -- Obelisk of Khamoon . . . . . . . . . . . . . . . . [LV10] -- Sanctuary of the Scion . . . . . . . . . . . . . . [LV11] - Lost City . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04] -- Natla's Mines . . . . . . . . . . . . . . . . . . [LV12] -- The Great Pyramid . . . . . . . . . . . . . . . . [LV13] -- Final Conflict . . . . . . . . . . . . . . . . . . [LV14] Section IV: Croft Manor . . . . . . . . . . . . . . . . . . . . . . . [CM00] Section V: Rewards . . . . . . . . . . . . . . . . . . . . . . . . . [RE00] Section VI: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] _____________________________________________________________________________ |_____________________________________________________________________________| ___ _ _ _____ ___ ___ |_ _| | \| | |_ _| | _ \ / _ \ | | | .` | | | | / | (_) | |___| |_|\_| |_| |_|_\ \___/ [IN00] _____________________________________________________________________________ |_____________________________________________________________________________| Journey back to 1996 in the city of Calcutta, India where Lara first learns about the location of the Scion of Atlantis that her and her father spent years searching for. Lara is hired by Natla - the head of Natla Industries - to find and retrieve the pieces of the Scion. Lara hurries to Peru to find the first piece of the Scion as well as start the retelling of one of her greatest adventures. I have been a Tomb Raider fan ever since I played the first Tomb Raider back in 1996. After the first most excellent game I moved on to Tomb Raider II and felt somewhat amused. Since Tomb Raider III, I had just about given up on the Tomb Raider series because of the gameplay and difficulty. I enjoyed the main character and the stories but couldn't deal with the gameplay even though I tried to reemerge myself with Tomb Raider: The Last Revelation. When Tomb Raider Chronicles and Angel of Darkness came along, I had given up by that time and still haven't tried those games to this day. Tomb Raider: Legend was an excellent reawakening of the series in my eyes - so much so, that I felt the need to write a guide for it. This guide for Tomb Raider: Anniversary continues my enjoyment for the new Tomb Raider installments brought to us by developer Crystal Dynamics! _____________________________________________________________________________ |_____________________________________________________________________________| ___ _ ___ ___ ___ ___ | _ ) /_\ / __| |_ _| / __| / __| | _ \ / _ \ \__ \ | | | (__ \__ \ |___/ /_/ \_\ |___/ |___| \___| |___/ [BS00] _____________________________________________________________________________ |_____________________________________________________________________________| ================ Controls (PS2) ================ X: Jump Square: Grapple Triangle: Interact Circle: Crouch/Dodge L1: Auto-aim L2: Reset camera R1: Fire weapon R2: Grab (w/auto grab tuned off)/Walk (hold while moving) Left Analog: Move Lara Right Analog: Rotate Camera/Change target (while auto-aiming) Start: Pause Menu Select: Display Inventory =========== Obstacles =========== --> Ledge (or Crevice) - Lara can grab onto the side of a ledge or crevice by jumping or falling toward either obstacle while holding R2 (if safety grab is disabled). - Lara can shimmy along the ledge or crevice by moving the left analog in the direction that you want her to move. Tap /\ while moving to have Lara move quicker. - Press the O button to let go of a ledge or crevice - Hold down on the left analog then press X to jump away, hold in the direction of the end of the ledge or crevice then press X to have Lara jump to the side; press X without tapping a direction to make Lara jump straight up in order to reach a higher obstacle. --> Pole - Lara can grab onto a pole by jumping or falling toward it while holding R2 (if safety grab is disabled). - Use the left analog while hanging to position her along the side of the pole. - Push in the direction that Lara is facing to have her swing on the pole; tap the opposite direction to have Lara turn around. - Press the X button to jump while swinging or press the O button in order to drop from the pole. - Hold the opposite direction while swinging to have Lara perform a quick turn on the pole. She will turn in midair while swinging. --> Rope - Jump toward a rope and Lara will grab onto the rope while in midair. - Hold the /\ button and move the analog either up or down to make Lara climb or descend the rope respectively; Move the analog to the left or right to position the way that Lara is facing. - Press up and down to make Lara swing on the rope then press the X button once she has built up enough momentum to jump to her destination. --> Ring -- Ceiling Rings Press the [] button while Lara is jumping below a ceiling ring to have her grapple to it with her grapple. Ceiling rings will allow Lara to swing from them much like a rope. -- Wall Rings Press the [] button while Lara is jumping below a wall ring to have her grapple to it with her grapple. She will stretch out her legs and start to run back and forth along the wall. - Press either up or down on the left analog to have Lara continue to run back and forth on the wall. Once Lara swings in the direction of her destination press the X button to have her jump. Sometimes you must hold the direction of destination AND tap the X button in order to make her jump in that direction. - Press and hold in the opposite direction Lara is running to have her stop and stay suspended with her feet on the wall. Hold the /\ button and move the left analog up or down to have her climb or lower herself while on the grapple. Tap the X button to make Lara jump away from the wall. --> Column - Jump toward a slender column and Lara will grab onto the column and wrap her arms and legs around it. - Move the left analog up or down to make Lara climb or descend the column. - Press the X button along with the direction of her destination in to automatically jump in that direction. Press the X button without a direction to make Lara jump away from the column (whichever way is to her back). --> Perchable Column - Jump toward a slender column with a flat top to make Lara land on top of the column and stay perched on the column as long as she keeps her balance. Press the /\ button when Lara starts to lose her balance. - Press in the direction of her destination along with the X button to have Lara jump in that direction from her perched position. ============== Lara's Moves ============== --> Adrenaline Dodge While firing at a locked-on target (hold L1 to lock on), if the enemy becomes enraged (flash followed by a sudden dash), wait until the screen blurs while the enemy approaches Lara then press any direction + the dodge button (O) in order to make Lara dodge in the desired direction in slow motion. Keep the auto-targeting activated while dodging and two crosshairs will form over the target while Lara aims in mid-air. The crosshairs will eventually form one crosshair then turn red. Once the crosshair is red, press R1 to fire and score a one-hit kill on all normal enemies. The adrenaline dodge is used quite often to stun bosses so you must become familiar with using this! --> Wall Run Jump and grapple to any gold rings mounted along the side of a wall and Lara will begin a wall run. Press to the left and right on the left analog to make Lara run then press X to jump. Stop pressing a direction or quickly pull in the opposite direction to have her stop. Hold /\ then press up or down to have Lara climb up or down the grapple. Press X while standing still on a wall to have Lara jump backward off of the wall. ** When leaping to an area that is across from the wall that Lara is wall running on, press toward the platform (or area) AND press the jump button as soon as Lara is about to turn on the wall. Somersault Press X twice in succession (once for a jump then again) to make Lara perform a somersault jump. --> Crouching/Dodging Press and hold the O button to make Lara crouch in order to move under overhead obstacles. Press the O button while holding a direction to have Lara quickly dodge in that direction. Press O about a second after rolling to make Lara spring upward feet first --> Flips and Spinning Jump Tap the O button while holding forward on the left analog to make Lara perform a series of forward flips followed by a spinning somersault. Tap the X button during the flips to make Lara perform some different flips and an even higher ending jump. --> Walking Press and hold the R2 button while moving to make Lara walk. This is helpful in highly dangerous areas and helps with precision when moving. --> Dive Quickly tap X followed by O to make Lara perform a dive. This move is very helpful when jumping into water since Lara will remain submerged a bit in the pool in stead of floating to the top. --> Special Pull up Press and hold X while pulling up to make Lara swing her legs onto the platform in order to pull her body up onto the ledge. _____________________________________________________________________________ |_____________________________________________________________________________| [WT00] __ __ _ _ _ __ _____ _ _ ___ ___ _ _ ___ _ _ \ \ / / /_\ | | | |/ / |_ _| | || | | _ \ / _ \ | | | | / __|| || | \ \/\/ / / _ \ | |__ | ' Boss Battle - T-rex exit X o X X x x X X X x X X X X X X X X X X ================================= EXTRA INFO ================================== Stand on the broken pillar then jump to the *LEDGE* on the side wall. Leap up to the *LEDGE* above the current one and shimmy to the left then pull up to the alcove above with the *SWITCH* then pull the switch to make the blades on the alcove past the bars retract into the tiles - this will also make the blades of a white tile below retract as well and will save Lara from having to move through the first set of blades when she returns. -- Checkpoint +-----------------------------------------------------------------------------+ | ARTIFACT (6/6) | |=============================================================================| | Hang off of the alcove and drop below. Stand on the piece of pillar and | | jump over the blades on the red tiles in order to land in front of the | | doorway of the room with the blade chandelier. Enter the room and run up | | the back the ramp, grapple to the ring, wall run to the right platform, | | jump across to the left portion of the walkway then leap over to the left | | alcove and retrieve the --ARTIFACT (6/6)-- from the alcove. | +-----------------------------------------------------------------------------+ Run and climb all the way back to the alcove with the switch that was pulled to make the blades retract in order to get the artifact in the previous room with the tiles of blades. There is no need to go through the first set of rising and retracting blades if Lara pulled the switch from earlier. -- Checkpoint Grab the white *COLUMN* on the left side of the alcove then jump to the tall pillar across from the column and pull up onto it. Hop over to the next pillar then jump to the white *COLUMN* on the right side of the alcove against the right wall. Collect the ++LARGE MEDIPACK++ from the alcove then jump toward the set of *LEDGES* on the wall beside the alcove and climb to the top one then shimmy to the left. -- Checkpoint (BE SURE to activate the checkpoint by walking into the right corner near the column - sometimes it will not activate though.) Jump to the left then grapple the *RING* on the wall up above to make Lara wall run. This next jump is very tricky since it requires Lara to jump off the wall and land on the pillar behind her. In order to perform this jump, Lara must jump (press toward the pillar [to the left] then tap the Jump button) right before she turns to run back to the right. If the jump is not performed precisely then Lara will jump straight ahead and fall to the floor below. (If Lara falls below then just kill her by jumping into a set of blades to restart at the checkpoint above (if it was activated) or just save at the last checkpoint and reload) From the pillar that Lara lands on, jump to the next three pillars across from the current one then and grab the small *LEDGE* on the wall to the side of the last pillar. Jump to the right and grab the *LEDGE* on the side wall then move to the right and hop over to the piece of *LEDGE* on the right and shimmy around the corner to the right then jump into the alcove. Push the *CRANK* counterclockwise to open the door below then quickly fall to the bottom and run under the door before it closes. Keep in mind that you have to push these particular cranks in a circular motion, pressing toward whichever direction is in front of Lara while she pushes it. Follow the corridor to the gate then pull the *SWITCH* on the right wall. Run over to the gate and grab onto the *LEDGE* in the center of it. After four beats from the timer, jump to grab the opening up above the gate and pull up then move through the opening and fall to the other side of the gate. Continue through the tunnel ahead. -- Checkpoint The usual platform will move out of the wall below the entrance. Fall off the platform to reach the bottom floor once again then rush over to the emblems on the wall surrounding the gate at the bottom. Place each of the keys into the emblem with the matching color in order to remove all the blades that hold the gate in place. From left to right: Blue = Poseidon - Purple = Hephaestus - Red = Damocles - Green = Atlas Using the final key will end the level! Total Game Completion = 34% __ ________ _____ ___ / / [LV06] /_ __/ / ___ / ___/__ / (_)__ ___ __ ____ _ / /__ / / / _ \/ -_) / /__/ _ \/ / (_- -_) // / ' \ /____/evel 6 - /_/ /_//_/\__/ \___/\___/_/_/___/\__/\_,_/_/_/_/ /-----------------\ | Kills - 21 | | Supplies - 11 | | Artifacts - 1 | | Relics - 0 | \-----------------/ This level starts right where the other left off so enter the doorway that Lara unlocked with the keys and proceed through the tunnel. Turn left and follow the corridor to the end then turn right. Rats will attack as Lara enters the room at the end of the corridor. -- Checkpoint Move up the slanted piece of wall debris to the left and jump to the *LEDGE* of the platform in front of it then pull up. Leap and grab onto the *LEDGE* of the next platform to the right and pull up then jump and grab the *LEDGE* of the overhead walkway. Pull and shoot the rat at the top. Walk to the opposite end of the walkway and fall to the platform below it. Fall down the small walkway in front of the pool then leap over the pool and grab onto the *LEDGE* of the platform on the other side then climb up to the ++SHOTGUN AMMO++ on the broken walkway ahead. Dive into the pool and swim through the tunnel with the fallen debris leaning against the wall. At the intersection, turn left and swim down the tunnel with another piece of debris blocking the way. Turn to the right and swim through the middle of the broken wall ahead then quickly surface in the next area. -- Checkpoint SLAVE QUARTERS Pull up and kill the rats and bats moving about on the floor above. Lara will pull up into an area with several cages full of skeletons. Jump on top of the small cage to the side then hop up and grab the *LEDGE* above it. Jump to the *LEDGES* to the right and hop across them to reach the top of the large cage on the side of the room. Grab the ++LARGE MEDIPACK++ at the top of the large cage and drop back down. Climb back on top of the small cage then leap to the ledge again only this time shimmy to the left and grab the *LEDGE* over the pool that Lara just pulled up from to enter this area. Move to the left across the ledge then jump to grab the next *LEDGE* to Lara's back on the other side. Leap to the *COLUMN* across from the ledge then jump on top of the large cage nearby. Walk to the left end of the cage and jump over the wooden wall that separates the two side of this room - the jump has to performed at the end of corner or Lara will not jump high enough to make it. Fall to the other side then run up the dirt trail through the corridor in the middle of the back wall. -- Checkpoint ARENA A cutscene will trigger once Lara enters the arena ahead. The door will seal off behind Lara and she will be attacked by two gorillas. Fire at them from a distance and use the dodge button (O) to avoid their attacks when they get up close. The slow motion dive after their rage attack will be the best way to kill them quickly. Switch to the shotgun if the need arises. Walk over to the back right portion of the arena after the battle and collect the ++SHOTGUN AMMO++. Find the slanted piece of wall debris on the left side of the arena and move up it then jump to the *LEDGE* below the sitting area and pull up. Step up to the walkway. Pierre will shout from some unknown location to taunt Lara at this time. CLIMBING TO THE BALCONY Move all the way to the right of the walkway of the seating area then step up on the wall to the right of the walkway to find some more ++SHOTGUN AMMO++. Turn around and run to the top of the middle walkway that is in between the seats. Two bats will attack and the camera will shift to the left to show a pillar with some crevices on it. Stand on the top portion then jump to grab the lowest *CREVICE* and shimmy to the left then hop up to the next *CREVICE* and move to the left some more. Jump to the flat rock across from the second crevice then leap across to the flat rock platform across from the current one. Collect the ++SMALL MEDIPACK++ from the left side then slide down the *RAMP* ahead. Stand on the piece of wall debris up ahead then slide down the *RAMP* beside it and jump to the next piece of wall debris across from the ramp while sliding. Turn to the right and jump toward the *LEDGE* of the balcony walkway on the building to the side then pull up. Run through the corridor to the right. Lara will come upon a gate that requires a key. Walk over to the *LEVER* through the left entrance and pull it to open a door down below in the arena. -- Checkpoint Exit this area by jumping to the seating area on the right side - walk further down the hall then jump to the ramp of the seating area. Two bats will attack from behind. Fall to the arena below and two gorillas followed by two lions will race through the door that was recently open. Use the shotgun of run over to the ramp and jump up to the seating area then shoot them from above. -- Checkpoint SLAVE QUARTERS 2 Walk through the door where the enemies came from and move down the corridor. An item will be visible on top of large key to the left as Lara makes her way into the room at the bottom. Move to the other side and collect the ++SHOTGUN AMMO++ from the right corner then hop over the ramp to the left. Stand on top of the small cage near the opposite wall then look toward the large cage to the side to find a movable metal *CAGE* up above it. While facing it, throw out Lara's grapple to latch onto it then pull it off the cage. Push the *CAGE* all the way over to the ramp where Lara just came from it then push it up the ramp and push it over to the other side. Fall to the other side and drag the *CAGE* all the way over to the large cage against the right wall with the item on top. Position the *CAGE* below the larger cage then hop up and retrieve the --BALCONY KEY-- from the top. -- Checkpoint RETURNING TO THE BALCONY Run back into the arena above and fight off the pair of lions that await Lara's return. -- Checkpoint Climb all the way back to the Balcony Gate as Lara did before starting with the ramp to the side, move around the pillar crevices, over the rock platforms, then over to the balcony walkway. Use the Balcony Key on the keyhole to the side of the gate to lift the gate. Walk through the newly opened doorway then scale the *LADDER* to the left. -- Checkpoint ABOVE THE COLISEUM Lara is now on the rooftop of the balcony. If the bats on the right side of the seating area weren't activated before fighting the two gorillas and the two lions then walk over to the right side of the rooftop and kill the two bats to put them out of their misery. Run over to the left side of the Balcony rooftop then jump and grab the *LEDGE* of the collapsed wall across from the rooftop and pull up. Notice the ring on the ceiling up ahead - move over to that side. Lara can hang off the edge of this side and retrieve a ++SMALL MEDPACK++ on rock platform below but she will have to do a bit of backtracking to get back to this point since she cannot grapple the ring above from the platform below. Jump and grapple to the ceiling *RING* (make sure to face it while jumping) then pull up a bit while on the grapple. There is another ring below the platform ahead but Lara needs to get on top of that platform so swing and jump over to land on it. Notice the platform up ahead with the small medipack on it. Find the small ledge below that platform - it is to the left and it slants a bit along with the wall. Jump to that *LEDGE* then hop up on the platform and collect the ++SMALL MEDIPACK++. Turn around and jump to grab the *CREVICE* on the pillar to the right. Shimmy to the left while on the pillar then jump and grab onto the top portion of the hidden ledge to the left. Grab the ++DUAL 50 CALIBER PISTOLS++ from this hidden area. Hang off the side of this ledge then move across the *LEDGE* to the left and pull back up to the platform that Lara was previously on. Jump back toward the *RING* on the ceiling and grapple it once again. Turn around while on the grapple then lower Lara a bit while facing the ring below the platform that she was just one. Swing over toward the *RING* then jump and grapple it. +-----------------------------------------------------------------------------+ | ARTIFACT (1/1) | |=============================================================================| | Turn toward the shiny object in the small alcove to the left up ahead. | | Make sure to move down far enough to where Lara is almost hitting the | | alcove with her swings then jump to the portion of the *LEDGE* below the | | alcove to the right. Lara must jump toward the right since there is a | | curved structure right above the alcove that will mess up her grabbing if | | she jumps directly toward the alcove. Collect the --ARTIFACT (1/1)-- from | | the alcove then hang off the *LEDGE* below it once again. | +-----------------------------------------------------------------------------+ Move to the right while on the ledge then jump to grab the *LEDGE* of the very small flat portion above the ramp ahead. Slide down the *RAMP* then quickly hop over to the flat rock across from it. Jump to grab the *CREVICE* on the pillar to the right then shimmy to the left and grab the *LEDGE* at the top of the pillar then shimmy to the left some more. Leap over to the flat top of the pillar across from Lara then jump to the rooftop of the building with the two statues up ahead. Move to the other side of the rooftop then jump to the flat rock below and turn around. Leap over toward the border surrounding the building and grab the ++50 CALIBER PISTOL AMMO++ from the walkway inside. -- Checkpoint Run down the corridor ahead. Take left path when they split (the other is blocked off) and move down the set of stairs. Blast the two bats at the end then keep moving and the level will end once Midas' Palace is reached. Total Game Completion = 40% __ __ ____ __ __ ___ __ / / [LV07] / |/ (_)__/ /__ ____ /_/ / _ \___ _/ /__ ________ / /__ / /|_/ / / _ / _ `(_- Boss Battle - Centaurs 4 2 Scarab Puzzle 1 Notice the scarab images on the floor and the scarab figure on the wall ahead. Lara must shoot the scarab figures so that each of them turns to match the images on the floor. The scarabs are set up as follows: Left Down Up Right Shoot them and arrange them in that order to open the gate to the switch above. Climb up to the floor past the gate once the scarabs are lined up and pull the *SWITCH* on the far wall to raise the water level to the statues' knees. -- Checkpoint Fall to the platform with the scarab images once again and climb the *LADDER* to the side. Jump to grab the top *LEDGE* on the right then shimmy to the right and jump to the next *LEDGE* above. Move to the right some more then jump to the grab the next *LEDGE* on the right followed by the next *LEDGE* and keep moving to the right. At the end of the long ledge, jump and swing on the *POLE* then jump to the *LEDGE* on the other side. Jumping to the +ANKH SWITCH+ to the right of the current ledge will make a gate in the water below open up. This gate is timed, so Lara must quickly drop into the water, swim around to the front of the platform of the left statue (Horus statue), dive below the water and find the opening where the gate was then quickly swim through it and surface on the other side. --> Scarab Puzzle 2 While swimming through the opening, on the floor below (while underwater) to see the images for the next scarab puzzle. While facing away from the closed gate (on the other side of it), the images will be displayed as follows: Up Left Right Down Shoot the scarab figures on the wall above and positions them in the way mentioned above. DON'T PULL the switch behind them just yet though. +-----------------------------------------------------------------------------+ | RELIC (1/1) [Part I] | |=============================================================================| | Drop to the next platform in front of the wall with the scarabs and push | | the stone *BLOCK* into the water in front of the statue. Jump into the | | water and swim in between the statues to and pull the *LEVER* at the bottom | | to drain the water once again so that it lowers to the statues' feet. Swim | | back over to the left statue (Horus statue) and position the stone *BLOCK* | | below the gate on the front of the lower section of the statue. This will | | allow Lara to get into the area above without having to raise the water | | level. | | | | Return to the front of the Anubis statue and climb all the way back to the | | first scarab puzzle - up the ledges, across the pole, around the ledge on | | the foot, wall run on the ring, climb the ladder on the other side, move | | across the ledges again. DON'T PULL the first switch - climb back to the | | ankh switch instead to raise the gate on the other statue. Climb up the | | ladder, across the top ledge, swing across the pole, jump to the next | | ledge. Jump to grab the +ANKH SWITCH+ once again to lower the gate at the | | front of the Horus statue. Drop into the water then swim all the way to | | the front of the statue, pull up, jump on top of the block then jump to the | | area beyond the gate before it closes. | | | | Climb the *LEDGES* on the wall (shimmy to the right on the right ledge) | | then jump to the platform above. Drop to the side where Lara pushed the | | stone block off the side then hang off the side of the ledge along the | | side. Shimmy to the far right then drop and grab onto the *LEDGE* then | | move to the right across the statue's leg. Lara will eventually reach a | | broken piece of the ledge where she cannot move to the right anymore, so | | jump to the second +ANKH SYMBOL+ on the wall to the right - this will raise | | a gate on the right side of the left shoulder of the Horus statue and this | | gate is NOT timed. | | | | Drop and slide down the *RAMP* below then land in the water again. Climb | | all the way back up the Anubis statue once again to reach the first switch | | that will allow Lara to raise the water level to the statues' knees. Pull | | the *SWITCH* to raise the water once again then have Lara make her way back | | to the first +ANKH SYMBOL+ that opens the timed gate. Open the gate, drop | | below, swim back through the gate, and surface. | +-----------------------------------------------------------------------------+ Jump up into the alcove with the *SWITCH* and pull it this time to raise the water to the statues' upper chest. Swim out of the alcove after raising the water and surface. Swim over to the statue of Anubis and dive down into the water and swim through the alcove where the first switch is then surface through the hidden opening on the ceiling. Pull up to the floor above inside the statue. -- Checkpoint Jump and grab onto the *SCARAB* figure on the right wall then quickly jump to the *LEDGE* above. Hop over to the *POLE* across from the ledge then swing and jump across the next *POLE* and jump to the *CREVICE* on the other side before both of the poles move downward. Shimmy to the left on the crevice then pull up to the walkway near the right shoulder of Anubis. Grab the *LEDGE* on the right wall then hop up the next few *LEDGES* and shimmy to the right on the last one and pull up to the walkway. Walk to the right and move over to the gap in between the walkway. Jump and grab the +ANKH SWITCH+ hanging on the wall over the gap to raise the water level again. This time the water level will rise up to the walkway of the corridor that Lara needs to get to. +-----------------------------------------------------------------------------+ | RELIC (1/1) [Part II] | |=============================================================================| | Be sure to enter the doorway through the opening on the left shoulder of | | the statue of Horus before leaving. It is possible to collect this without | | raising the water level for the third time to keep Lara from possibly | | drowning if needed. Dive down into the water or drop down the ledges near | | Horus' left shoulder and swim/run through the entrance to find the --HORUS | | IDOL RELIC--. Swim back up or climb back up the ledge and jump to the | | walkway behind Horus. | +-----------------------------------------------------------------------------+ Swim over to the platform of the middle walkway then follow the corridor ahead. This corridor will lead to a room with several pillars. -- Checkpoint Upon stepping into the room a welcoming party of two mummified jackals and two centaurs will race out from behind the sides of the pillars and attack Lara. Use one of Lara's extra weapons for this fight since the combination can be quite challenging. Once the threat has been eliminated, walk over to the first red pillar on the right then jump to grab the bottom *CREVICE*. Shimmy to the left then jump and grab the next few overhead *CREVICES* until Lara reaches the top one. Move to the left around to the other side. While on the far left, drop to the *CREVICE* below the current one then shimmy to the left until Lara reaches the end of that one. Turn to the red pillar across from Lara then jump to the bottom *CREVICE* on the side of it. Jump to the *CREVICE* above from the current one. REACHING THE RIGHT PLATFORM Move to the right side of the current crevice. Before reaching the far right side of the crevice, turn to look at the blue pillar across from the current pillar then leap over to the bottom *CREVICE* on its side. Hop up to the overhead *CREVICE* then shimmy to the right. Jump to the right at the far end of the crevice then grapple the *RING* on the top portion of the wall to begin a wall run. Position the camera behind Lara while wall running to make this next part easier. Jump to the top *CREVICE* on the blue pillar to the left side of the wall. Press toward the pillar and press jump at the same time to make Lara jump toward it. Shimmy to the left or right along the top crevice to reach the opposite side then hop up to the very top overhead *CREVICE* near the ceiling. Turn Lara's back to the pillar across from her then jump to the bottom *CREVICE* on the blue pillar behind her. Move to the right, jump to grab the next overhead *CREVICE*, move to the right some more then jump to grab yet another overhead *CREVICE*. Continue to the right then jump to the right and grab the bottom *CREVICE* on the red pillar. Shimmy to the left, jump to the next *CREVICE* then the next *CREVICE* and continue around the left side. Fall to the next lowest *CREVICE* and position Lara with her back to the platform across from her then jump and grab onto the *LEDGE* of the platform and pull up. Walk over to the groove in the wall and use the Scion of Tihocan on the groove to make a portion of the gate below slide back into the wall. Fall down and run back to the first red pillar. -- Checkpoint REACHING THE LEFT PLATFORM Get back to the crevice right before the "REACHING THE RIGHT PLATFORM" section then move to the left this time instead of the right. Spot the *RING* on the ceiling in between the groups of pillars. Jump to the left at the far end of the crevice then grapple the *RING* above. Swing over to either one of the *CREVICES* on the red pillar that Lara will be facing once she starts to swing - this will be on the left set of pillars. Make sure that Lara in on the top crevice then shimmy to the left to move around the side of the pillar. Jump to the bottom *CREVICE* on the red pillar behind Lara. Jump to the overhead crevice. +-----------------------------------------------------------------------------+ | ARTIFACT (2/2) | |=============================================================================| | Move to the left so that Lara is across from the blue pillar beside the | | current red pillar. Leap over to the bottom *CREVICE* on the blue pillar | | behind Lara. Shimmy to the left on that crevice then jump to the overhead | | *CREVICE* and yet another overhead *CREVICE*. Turn Lara's back to the | | alcove behind her and jump into it. Collect the --ARTIFACT (2/2)--. To | | get back, jump back to the top *CREVICE* on the blue pillar beside Lara | | then shimmy to the left. Jump back to the *CREVICE* on the red pillar | | behind Lara as she moves to the other side again. | +-----------------------------------------------------------------------------+ Shimmy to the right around the red pillar and jump to grab the next overhead *CREVICE*. Continue to the far right then jump to the right in order to land on the platform ahead. Move up to the groove in the wall and place the Scion of Qualopec into the groove. This will fully open the gate below. -- Checkpoint Drop to the floor and move through the doorway to trigger a cutscene. Interactive Cutscene: /\ - X - O Total Game Completion = 74% _ _ ___ _ _ [WT04] | | ___ __| |_ / __(_) |_ _ _ ----\ /-----\ /-----\ | |__/ _ (_- Yellow Light - Green Fuse --> Blue Light RETREIVING THE BLUE FUSE Run back down the stairs and hop up on the stack of small crates then climb up the large green crates beside them. On the top of the tallest green crate, jump to grab the *LEDGE* around the side of the suspended crate then move around to the left end. Jump to the walkway across from the left end of the crate. Enter the tunnel to the left of the far end of the walkway and turn right at the intersection and climb down the *LADDER* at that end - the tunnel straight ahead will only lead Lara back to the very top of the area behind the fence where she picked up the green fuse. Run to the other end of the tunnel at the bottom and climb down the next *LADDER*. Lara will come to an opening overlooking a room below. Jump to the middle *LEDGE* on the opposite wall ahead then fall and grab onto the lower *LEDGE* and drop once again then slide down the *RAMP* below. -- Checkpoint DUMPING SITE Another pesky vermin (rat) is lurking around below so try to avoid it as much as possible. Find the --BLUE FUSE-- on the ground beside the pipes and poles in the back then jump on top of the metal structure to escape the rat. Turn around and look at the pipes on the side of the left wall. Jump to the lower *PIPE* when the steam stops then wait for it to stop on the higher *PIPE* and jump to it. Climb to the top of the long pipe then jump on the platform to the side. The camera will change the second Lara hits the platform so try not to fall at that time. Notice the rotating metal column that is shown up ahead. As the back portion of the middle part rotates toward Lara, jump to grab either of the *LEDGES* on the back of the structure. Allow the structure to turn to the opposite side then jump either to the right (if Lara is on the right side) or to her back (if Lara is on the left side) and grab onto the *LEDGE* along the side of the metal dumpster to the side. Quickly move to the right on the metal dumpster and jump to the next dumpster on the right since it will start to tilt downward. Shimmy to the right on the second dumpster then jump to the *LEDGE* on the tall metal structure behind Lara. Shimmy around the corner to the right and line up with the *PIPE* so that it is to Lara's back then hop over to it when the lower steam stops. Climb up to the top when the steam stops at the top then quickly jump across to the high *LEDGE* on the tall metal structure to the side - try to line Lara's back up with the ledge (slightly to the her right a little more than behind) and jump without pressing a direction to grab it easily. Move to the left across the ledge then *LEDGE* on the wall across from Lara. Shimmy to the right and hop up the next two *LEDGES* then pull up to the alcove above. Turn all the way around while in the alcove then leap back over to the tunnel where Lara previously dropped from. Climb up the *LADDERS* once again and take a left when the path splits at the top. Walk to the edge of the walkway and hang from it then fall to the floor below. Run back to the building with the fuses and place the Blue Fuse in the groove with the blue lights on it. Don't press the blue fuse button. Press the red fuse button move the crate outside back a bit, then press the green fuse button to position the crate over the building across from Lara. Finally, press the button next to the blue fuse to drop the crate onto the roof of the building across from Lara. Red Fuse -> Blue Light - Green Fuse -> Yellow Light - Blue Fuse -> Blue Light -- Checkpoint FINDING THE PISTOLS The building will shatter the rooftop. Run down the stairs and get on top of the yellow *CRATE* that Lara positioned below the building on the opposite side. Jump to grab the *LEDGE* on the side of the building then pull up and fall into the building. Grab the ++DUAL PISTOLS++ off the small crate in the back. Shoot the windows to break them then jump out through one of the openings. Kill the two rats if they area around. Lara can return to the dump site to kill the single rat if scoring every kill matters that much. +-----------------------------------------------------------------------------+ | ARTIFACT (2/4) | |=============================================================================| | Since Lara now has her pistols back, return to the beginning of this level | | by moving down the corridor that leads back to the waterfall. Jump into | | the water below. Get on the boat then shoot the metal piece that is | | between the wooden piece and rope that anchors the boat. Wait for the boat | | to float down the stream enough so that Lara can grab the first lowest | | *LEDGE* on the left wall (when facing the back of the boat) then jump to | | grab it. Shimmy to the right and leap across to the lower *LEDGE* on the | | right then hop up to the top *LEDGE*. Jump to the *LEDGE* behind Lara then | | move around the corner to the right. Hop over to the *LEDGE* on the right | | side and move to the right then fall into the hidden alcove below. Walk | | behind the first crate and grab the --ARTIFACT (2/4)--. Dive back into the | | water afterward. | | | | (The fist ledge MUST be grabbed as the boat first moves by it. Lara will | | not be given another chance since the boat moves to the far end of the | | tunnel.) | +-----------------------------------------------------------------------------+ +-----------------------------------------------------------------------------+ | RELIC (1/1) | |=============================================================================| | Swim back to the corridor behind the waterfall and follow it to the end | | where the pole is. Aim at metal piece at the bottom of the ropes that hold | | the suspended boxes then shoot the first one to make it drop and fall open. | | The secret music will play at that time. The second crate holds nothing. | | Return to the bottom and walk up to the other side of the crate then | | collect the --CHALICE OF TORMENT RELIC (1/1)--. Lara can still use the | | ropes that were holding the crates to swing back to the area above the | | waterfall. Return to the area with the fuse building once again. | +-----------------------------------------------------------------------------+ Follow the tracks back to the area with the mine cart (where the first Red Fuse was at). -- Checkpoint Near the mine cart, shoot the windows of the metal building above. Climb on top of the metal crate on the right side of the building then jump to grab the *LEDGE* that extends across the lower portion of the building and move to the left. Pull up into the building then press the +BUTTON+ on the far side of the control panel. This will move the mine cart over to the side and position the drill cart onto the tracks. Fall back down and get on the back of the drill cart then press the action button for a cutscene. Interactive Cutscene: R1 - R1 - R1 Lara will automatically get the ++BLUE FUSE++ back directly after the cutscene. Be sure to pick up the ++SHOTGUN++ lying next to the body. -- Checkpoint Run up the stairs toward the building with the fuses. Place the blue fuse in its slot once again and use the button next to it to raise the crate blocking the outside railroad track. Run back outside and get on the drill cart once again then start it again to continue onward. Allow the drill cart to drill through the boards at the end of the track. Follow the railroad tracks to the end. -- Checkpoint LAVA ROOM Jump to the pillar platform on the left. Turn around on the pillar platform and look for the guns on the rock in the lava below the side that Lara just jumped from. In order to get these, hang off the side of pillar that faces away from the rock then drop and grab the *LEDGE* on the side of the pillar. Shimmy to the left then jump to the very small *PERCHABLE METAL PIECE* in the lava to the right of the rock - this metal piece in blends in very well with the lava. Hop over to the rock from the metal piece and pick up the ++DUAL 50 CALIBER PISTOLS++. Leap back over to the metal piece then jump and grab the *LEDGE* on the side of the pillar once again. Move around the right side then jump and grab the *COLUMN* across from Lara. From the column, position Lara's back to the *PERCHABLE METAL PIECE* beside her then jump to it - it is across from a ramp. Leap over to the *LEDGE* near the bottom of the metal pillar to the side then move around the left corner and jump to grab the overhead *LEDGE* then leap over to the metal pillar behind Lara. -- Checkpoint Jump and grapple the *RING* on the outstretched metal platform up ahead. Swing then jump to the *RAMP* up ahead and quickly jump to the *POLE* across from the ramp. The pole will turn to the side as Lara grabs on. +-----------------------------------------------------------------------------+ | ARTIFACT (3/4) | |=============================================================================| | While on the pole, turn around and face the opposite direction. Swing then | | jump over to the rock with the shiny objects to collect a ++SMALL | | MEDIPACK++ and an --ARTIFACT (3/4)--. Lara will just barely make this | | jump. Hop across the two *PERCHABLE METAL PIECES* in the lava then jump to | | the *RAMP* once and leap back to the pole - it will have swung back in | | place. | +-----------------------------------------------------------------------------+ Jump to the *RAMP* ahead then quickly jump and grab onto the *LEDGE* on the metal pillar across from the ramp. Jump up the next *LEDGE* then leap to the top of the pillar and pull up. Turn to the right to spot a *RING* on the ceiling above. Jump then grapple the *RING* on the ceiling and swing then jump over to the tracks with the shiny object. Pick up the ++MINI SMG AMMO++, another ++MINI SMG AMMO++ pickup, and a ++LARGE MEDIPACK++. Jump and grapple the same *RING* once again then swing back across to the top of the metal pillar. Jump to the side with the tracks up ahead then follow the tunnel. -- Checkpoint Jump on the rock *RAMP* to the right then grab onto the *LEDGE* of the rock above. Pull up then climb up the next two rock platforms up above. Turn to the right and jump to the lowest rock platform on the other side. Jump to grab the *LEDGE* of the rock platform on the left then pull up. Turn to the left and look for the rock *RAMP* on the left and jump to it then jump again to land on the high floor above and a cutscene will trigger. Interactive Cutscene: O - R1 - X -- Checkpoint Pick up the ++DUAL MINI SMGs++ from the obvious body. TIP: Once the Dual Mini SMGs are collected this will activate another checkpoint, so some of the below obstacles can be done before activating this check point in order to keep Lara from performing them again if she dies! Save after this checkpoint since the last Artifact can be missed easily. -- Checkpoint Find the yellow *CRATE* on the right side then push it over below the rocks to the right of pyramid. Get on top of the crate then jump to the rocks above. Climb and run around the left side to find a hidden ++LARGE MEDIPACK++ in the back right of this area. Fall back down the rocks. Run over to the left side of the front portion of the pyramid and find the other yellow *CRATE* and position it far left set of rocks. Climb on top of the lowest rock structure then jump and grab the *LEDGE* on the rock wall ahead then jump and pull up to the top of the rock platform with the ramp to the side. Hop up to the next *LEDGE* on the wall ahead then shimmy around the right corner. Jump to the right flat portion above the ramp. Rotate the camera on this spot to see some items in a hidden alcove to Lara's left. Jump to the sloped portion of the left side of the pyramid then quickly leap to the alcove - Lara can also fall along the side of the wall (in between the wall and the pyramid) and leap to the ramp then leap up into the alcove. Pick up the ++MINI SMG AMMO++ the other ++MINI SMG AMMO++ and a ++LARGE MEDIPACK++. Move back around the side and hop up the *LEDGES* then leap back over to the flat rock portion of the ramp. Hop up to the *CREVICE* on the left wall then jump up to the top and pull up. From this side, Lara must leap across the metal spires on the side of the pyramid. The spires with glowing markings on the side of them will sink into the pyramid once Lara leaps to one of them. Lara must leap to a total of six ++GLOWING MARK SPIRES++ in order to open the pyramid doors below. Below is a diagram with numbers of the order that they can jumped on in order to perform it all in one run and get the ARTIFACT at the other end: (Please note that there are two sets of numbers (1-12 and 1-9)) | = Perchable Spire numbers = order to jump on them (some of spires are leaped to more than once, hence the 47 below) /-----------------------------------------\ | switch alcove | | 12 ==== | | | | | 11| 1| 2| | | | | | | 10^ | 3^ | | | 5^ 4|6 8| | | 9| 5|8 | | 7| 9^ | | 3^ | | | 2|47 | | | | | | 1| 6^ | | | | | \----------------------------------------/ +-----------------------------------------------------------------------------+ | ARTIFACT (4/4) | |=============================================================================| | Once Lara reaches the far right side of the pyramid (the 2nd #9 on the | | diagram), she must jump to the last spire with markings then quickly jump | | to grab the *LEDGE* on the side of the rock hill up ahead. Shimmy around | | to the left side then jump to the flat portion of the rock. Pull up to the | | top area and collect the ARTIFACT (4/4). The jump from the spire must be | | performed the first time since it will sink in afterwards. Once the spire | | is sunk in, the only way to get this is to reload your save. Lara can get | | it at the beginning of the next stage, but it will not count then. | +-----------------------------------------------------------------------------+ Once all six of the spires have been activate all the markings on the bottom door will light up. Lara has to use the remaining spires and jump back to the top alcove in order to pull the *SWITCH* inside. | = Perchable Spire numbers = order to jump on them /-----------------------------------------\ | switch alcove | | ====15 | | | | | | 14| 13| | | | 12| | | | 11| | | | 10| | | | 3| 5| 6| 9| | | 4| | | 2| | | 7| 8| | | 1| | | | | | \-----------------------------------------/ The level will end once the switch is pulled and all marks are lit up. Total Game Completion = 81% __ ________ _____ __ / / [LV13] /_ __/ / ___ / ___/______ ___ _/ /_ / /__ / / / _ \/ -_) / (_ / __/ -_) _ `/ __/ /____/evel 13 - /_/ /_//_/\__/ \___/_/ \__/\_,_/\__/ ___ _ __ / _ \__ _________ ___ _ (_)__/ / / ___/ // / __/ _ `/ ' \/ / _ / /_/ \_, /_/ \_,_/_/_/_/_/\_,_/ /___/ /-----------------\ | Kills - 21 | | Supplies - 22 | | Artifacts - 1 | | Relics - 1 | \-----------------/ Slide back down the pyramid and enter the corridor through the newly opened doors. Pick up the ++MINI SMG AMMO++ along the way. INCUBATION ROOM Lara will eventually reach a room with a reddish tint along the side and plenty of lit up markings along the wall and floors. The red portion of the walls are actually holding up eggs along the walls. The door to the left is sealed so run to the back of the room and collect the ++MINI SMG AMMO++ along with another ++MINI SMG AMMO+ from behind the far right pillar. Enter the next room through the doorway ahead. A cutscene will play as Lara enters the next room. Lara will start out in the room behind her a gargoyle and a jackal burst forth from the eggs along the walls and attack Lara. -- Checkpoint Fire at the gargoyle and kill him quickly since his fireballs can be very deadly - literally pinning Lara down. The jackals are much like the mummified jackals in Egypt. Lara cannot do anything on the ledge where the cutscene took place so don't go back there. Walk back to the end of the current room and go through the newly opened door on the right. Follow the corridor behind it and climb the *LADDER* to the very top. Walk into the next room up ahead. TOP OF INCUBATION ROOM Two gargoyles will burst forth from the eggs in the room below and attack Lara. Stay against the wall and kill them quickly. Grab the ++LARGE MEDIPACK++ from the right side of the walkway then the other ++LARGE MEDIPACK++ and the ++DUAL MINI SMG AMMO++ from the middle portion of the walkway. Run to the opposite side of the room and find the doorway on the right. Follow the corridor behind the doorway. -- Checkpoint TALL LAVA ROOM (SECOND FLOOR) Lara will emerge on a higher ledge in the lava room where the last cutscene took place. Look to the left and collect the ++LARGE MEDIPACK++, ++SHOTGUN AMMO++ and ++MINI SMG AMMO++. Look to the right to spot a *BUTTON* in the middle of the right wall. This button will extend a *RING* up above it when shot enough times so that the markings around it light up, but it will also release a gargoyle from its egg the first time after being activated, so deal with the gargoyle then shoot it again. This part is timed so all of the following must be done very quickly after shooting the button. In order to pass this part, after shooting the button enough times, quickly jump to the grab the *CREVICE* on the right then shimmy around the left corner. Jump and grapple the *RING* then wall run and jump to the lower *CREVICE* on the opposite side. Hop up to the higher *CREVICE* then move to the right and jump to the platform above and pull up on top of it. -- Checkpoint TALL LAVA ROOM (THIRD FLOOR) All is quiet until Lara shoots the *BUTTON* on the right wall. Another gargoyle will attack her once she shoots it so be ready. Shoot the button some more to extend another *RING* up above. Quickly jump to the lower *CREVICE* then the higher *CREVICE* and shimmy to the left. Jump toward the overhead *RING* on the wall then grapple it and wall run then jump to the lower *CREVICE* on the other side followed by the higher *LEDGE*. Move to the right then jump to the next overhead *CREVICE* then leap to the next platform behind Lara and pull up. -- Checkpoint TALL LAVA ROOM (FOURTH FLOOR) Notice the three eggs on the wall. Get a heavier weapon than the Pistols ready because when Lara shoots the *BUTTON* on the right wall two gargoyles will attack. Don't fight them with the pistols alone - there is no reason to horde ammo - and make sure to stay moving so Lara doesn't fall off the platform by getting hit. Shoot the *BUTTON* again so that the markings light up then notice that three *POLES* extend from the wall to the right - two are right beside the platform that Lara is on and the other is further ahead on the right wall. A *RING* also extends from the far right wall and another *RING* extends from the wall directly ahead. Start off by jumping to the *RAMP* on the pillar to the right then jump to the lower *POLE* next to the platform that Lara is on and swing then jump immediately to the next *POLE* on the first swing then turn to face the opposite direction very quickly while on the pole. Hold the opposite direction while swinging on the pole and Lara will automatically change her swinging direction. Swing one time then jump and grab onto the *CREVICE* on the pillar against the wall. Quickly shimmy to the left on the crevice then jump to grab the *POLE* across from Lara. Swing one time on the pole then jump and grapple to the overhead *RING* on the ceiling. Wall run to the opposite end then press to the left along with the jump button right before Lara turns around and grapple the next *RING* on the wall to the left. Wall run to the pillar ahead and jump to grab the lower *CREVICE* on the pillar then jump to the next *CREVICE* and shimmy to the left. Hop over to the next platform from the top crevice. -- Checkpoint TALL LAVA ROOM (FIFTH FLOOR) There is a *BUTTON* on the wall ahead. Shoot it and two gargoyles will attack as expected. Fight them off then quickly shoot the button again to extend the platform that Lara is on. The platform will constantly try to move back into the wall at a very slow pace, but Lara will fall if the platform is left unattended. The button will cause two poles to extend forth from the wall to the side. This timed run is not as hard as the last, but it must be done fast since the timer ticks down at a quicker rate than the past timed runs. Shoot the *BUTTON* then jump to the *RAMP* on the pillar to the side. At the end of the ramp, jump to the *POLE* up ahead then quickly swing to the next *RAMP*. Jump to the next *POLE* before reaching the end of the next ramp then quickly swing then jump to the lower *CREVICE* on the pillar across from Lara. Leap up to the overhead *CREVICE* then shimmy around the left side of the pillar. Jump to grab the side of the next platform then pull up. TALL LAVA ROOM (SIXTH FLOOR) Shoot the next *BUTTON* on the wall then fight off the two gargoyles that attack. The platform will continue to move into the wall like the last one once the button has been shot once. Shoot the button again and notice that a *RING* moves out of the wall on the same wall as the button and another *RING* move out on the wall to the side of the other. Jump to the *RAMP* of the pillar to the side then quickly jump and grapple the overhead *RING* and wall run then jump to the next *RAMP*. Jump then grapple the next *RING* while sliding to the end of the ramp then wall run and jump to grab the lower *CREVICE* on the pillar ahead. Hop up to the next *CREVICE* then shimmy to the left and jump to the next platform. TALL LAVA ROOM (SEVENTH FLOOR) Grab the ++50 CALIBER PISTOL AMMO++ and the ++LARGE MEDIPACK++ on the platform up above. +-----------------------------------------------------------------------------+ | ARTIFACT (1/1) | |=============================================================================| | Notice the *CREVICE* on the pillar to the side of the door. Jump to grab | | the *CREVICE* then move to the left until Lara is below a secret alcove to | | the side of the pillar. Climb up into the alcove and collect the | | --ARTIFACT (1/1)--. Do not try to hang off the side and shimmy back across | | since a gargoyle will pop out of the overhead egg and attack, just jump | | back to the platform from the alcove and quickly defeat the gargoyle. | +-----------------------------------------------------------------------------+ Follow the corridor ahead. Lara will stumble upon many traps in her path. Be sure to grab the ++SHOTGUN AMMO++ and other ++SHOTGUN AMMO++ to the left past the first small pillar Perform a timed run to get through all the blades and fireballs up ahead. For the first set of fireballs, wait for them to shoot then quickly run and grab the ++LARGE MEDIPACK++ then roll back. -- Checkpoint Walk up to the end of the corridor ahead. -- Checkpoint ROOM WITH CENTRAL DAIS/DOPPELGANGER ROOM Take out Lara's pistols and fire them to notice something on the far side of the opposite end of the room ahead. This strange figure fires whenever Lara fires. Drop down the *RAMP* and slide into the room below. Three jackals will burst out of the eggs on the lower floor of the room and attack. Blast the jackals but be sure not to aim at the other thing that moves around the around the room. Once the jackals are dead, turn toward the figure to see that it is a doppelganger of Lara. It will fire whenever Lara fires and mimic whatever Lara does. The room is mirrored, so the doppelganger will climb as Lara climbs. Walk behind the two large pillars found along the sides of the room and collect the two ++MINI SMG AMMOS++. Rotate the central *DAIS* in the middle of the room - Lara's doppelganger will help to turn it faster. Two platforms will extend out from the bottom of two sets of ladders mounted on the walls. Jump toward the platform below the ladder to the right of the side that Lara entered and pull up then climb the *LADDER*. Jump to the right and grab the *CREVICE* then quickly jump to the walkway at the top to avoid the flames that spread out of the crevice - these types of crevices will burn Lara's hands and make her let go once the flames spread out. Lara will land on a circular trapdoor and the doppelganger will land on a *PRESSURE SWITCH* on the other walkway that will cause the door up ahead to seal shut. Pick up the ++LARGE MEDIPACK++ while moving to the back of the walkway then blast the gargoyle as it pops out of the egg up above. Grab the ++50 CALIBER PISTOL AMMO++ from the other side then pull the *SWITCH* on the wall. The switch will make the trapdoor open up to reveal a tube of lava below it. The trapdoor to the lava tube is timed, so perform this next part quickly. Directly after pressing the switch, hang off the side of the walkway then drop to the floor below. Rotate the *DAIS* in the middle of the room then climb up the opposite platform and *LADDER* than the one Lara came from. Jump to grab the *CREVICE* on the right then quickly jump toward the circular *PRESSURE SWITCH* on the walkway to Lara's back. This will cause the doppelganger to jump into the lava tube on the opposite and kill her in the process. A cutscene will play once the doppelganger is defeated. Pick up the ++LARGE MEDIPACK++ then run to the end of the walkway. Another gargoyle will bust out of the egg on the wall to the side, so blast it. Collect the ++SHOTGUN AMMO++ from the other end of the walkway. This next part is not timed like the first switch pulling was. Pull the *SWITCH* on the wall to the side to open the door on the walkway across from Lara. Do not step on the *PRESSURE SWITCH* at the opposite end of the walkway or the door will close. This door will lead Lara out of the current room. Hang off the side of the current walkway then fall to the floor below. Run over to the *DAIS* and rotate it once again - it takes longer without the doppelganger. Grab onto the platform and ascend the *LADDER* on the opposite side, jump to grab the *CREVICE* then jump on the *PRESSURE SWITCH* above. The pressure switch will not close the door now that the doppelganger is dead. Run through the doorway at the opposite end and follow the corridor. -- Checkpoint ROOM WITH HORIZONTAL PILLARS Lara will emerge in a room with lava in the middle and a door across from her. Each of the side areas contains a switch that will help Lara to reach the door across in the middle. Walk over to the right side and study the movements of the three pillars. Lara must run and jump across the three pillars right when they extend from the wall. Perform the first jump right as the pillars move out of the wall then hold forward and keep tapping the jump button. This will get Lara to other side safely. Pick up the ++LARGE MEDIPACK++ then pull the *SWITCH* to open the middle doorway. -- Checkpoint A gargoyle will burst out of one of the eggs along the walls above the lava and attack. Kill him then hop back across the three pillars the save that Lara made it before. Approach the second set of three pillars on the left side. Notice that the spaces of the walkways in the pillars path have glowing marks trailing to the end of the walkway. In order to pass these, run past each one and stand in one of the two spaces in between them that does not have any glowing markings. Hold the walk button (R2) to move more precisely. Touching the sides will not damage Lara, so just walk against them to speed up the walking process a bit. Walk over to the *SWITCH* on the other side and pull it to extend a bridge across the middle portion of the area that leads to the doorway. -- Checkpoint Like clockwork, another gargoyle will burst from an egg below and attack Lara. Walk past the pillars once again and move to the bridge. +-----------------------------------------------------------------------------+ | RELIC (1/1) | |=============================================================================| | While standing in the middle of the bridge, aim at the dark *ROCK* on the | | ceiling above the doorway up ahead and shoot it. The rock will fall down | | and crash through the floor in front of the doorway up ahead. Walk to the | | edge of this new opening and fall down inside. Lara will hit a *RAMP* and | | start to slide downward toward the lava. Jump and grapple the *RING* on | | the bottom side of the bridge above. Swing on the grapple then jump to the | | tunnel that contains the ++LARGE MEDIPACK++. | | | | Move further into the tunnel (to the left) and climb the *LADDER* on the | | wall. Pick up the --TORC OF EMBITTERMENT RELIC-- from the top area. Jump | | into the circular opening to the right then fall out the other side of the | | opening to land back on the floor above once again. | +-----------------------------------------------------------------------------+ Cross the bridge and pass through the doorway in the middle (jump over the gap if Lara went after the relic) then keep moving to end the level. Total Game Completion = 88% __ _____ __ _____ ______ __ / / [LV14] / __(_)__ ___ _/ / / ___/__ ___ / _/ (_)___/ /_ / /__ / _// / _ \/ _ `/ / / /__/ _ \/ _ \/ _/ / / __/ __/ /____/evel 14 - /_/ /_/_//_/\_,_/_/ \___/\___/_//_/_//_/_/\__/\__/ /-----------------\ | Kills - 9 | | Supplies - 24 | | Artifacts - 4 | | Relics - 0 | \-----------------/ Walk forward and enter the room up ahead for a cutscene. =============================================================================== ----------------------------> Boss - Abomination Boss Battle - Natla (round 1) Boss Battle - Natla (round 2) 11, 2, 7 or --> XI, II, VII The dual shock controller will vibrate as the sundial points to each number and a chime will confirm the correct number. The gate to the Garden Maze will open once the sequence is complete. -- Checkpoint Enter the Garden Maze. The camera angle will zoom in to show Lara's Grapple on the opposite end of the gate up ahead. Lara needs to venture through the garden maze in order to make her way to it from one of the other entrances. There are also three artifacts in the maze - one in the southeast (look for the target symbol on the map), one in the southwest (plus symbol), and one in the north (middle block with four surrounding circles). +-----------------------------------------------------------------------------+ | ARTIFACT (2/8) | |=============================================================================| | Turn right at the beginning then follow the trail until a split. Take the | | right path and follow it all the way to an open area with grass in the | | middle. Enter the left path and follow it then take the first left followed | | by the next right. Pick up the --ARTIFACT (2/8)-- in the corner near the | | statue. | +-----------------------------------------------------------------------------+ +-----------------------------------------------------------------------------+ | ARTIFACT (3/8) | |=============================================================================| | Turn left at the beginning then turn left when given the option again. | | Turn left again then quickly make another left and follow that trail to the | | end to find this --ARTIFACT (3/8)-- near a plus shaped patch of grass. | +-----------------------------------------------------------------------------+ +-----------------------------------------------------------------------------+ | ARTIFACT (4/8) | |=============================================================================| | It's more of your choice how you want to get this one since either side is | | long. I'll give directions from the right side since it seems a bit | | shorter. | | | | Turn right at the beginning then follow the trail to a split and turn left. | | Lara will emerge next to a tall statue. Enter the path along the hedge on | | the back right across from Lara. Take the second right followed by the | | first left. Lara will run down a set of zigzagging trails and emerge in an | | area with a large patch of grass. Enter the trail ahead then follow it to | | the right. Take the first left then move straight ahead to find this | | --ARTIFACT (4/8)--. | +-----------------------------------------------------------------------------+ Turn right at the beginning then follow the trail to a split and turn left. Lara will emerge next to a tall statue. Enter the path along the hedge on the back right across from Lara. Take the second right followed by the first left. Lara will run down a set of zigzagging trails and emerge in an area with a large patch of grass. Enter the trail ahead then follow it to the right. Take the first left then turn left again quickly. Follow that path and take the next left to emerge in the center. Collect the ++GRAPPLE++ from the railing of the front right fountain. Look around the area and find the carvings for the bow and arrow around the middle statues. This is what the clues in the books were referring to. The switch on the ground in front of the statue cannot be used just yet. Grapple the gold *RING* on the gates of the entrance to this area and pull on the gate to pull it open. Exit the garden and return to the Living Room. +-----------------------------------------------------------------------------+ | ARTIFACT (5/8) | |=============================================================================| | Since Lara now has the grapple, return to the Library (first door on the | | left [second floor]). Grapple the *RING* hanging from the bottom of the | | chandelier and tug on it to make the bookcase to the right open up and | | reveal another secret alcove. Collect the --ARTIFACT (5/8)-- from that | | alcove. Lara can now exit this room from the door in the back. Return to | | the Living Room and go back downstairs. | +-----------------------------------------------------------------------------+ Facing the fireplace, open the door on the left and follow the corridor behind it to the fountain area then enter the gym. GYM Now that Lara has her grapple, she can perform most of the task in this area. Walk up to the blue pad with the number "1" on it. Jump and grab the *POLE* up ahead and will swing around and position Lara in front of ledge. Jump to grab the *LEDGE* then hop across to the left *LEDGE*. Leap to the *POLE* behind Lara and it will turn just like the last. Swing then jump to the *LEDGE* that it will face. Move to the right then hop over to the green *GRIPPERS* on the right wall and climb them. Leap to the *LEDGE* of the small walkway across from the grippers then pull up collect the ++SMALL MEDIPACK++. Press the *BUTTON* on the back wall of the alcove to raise four metal columns near the center of the gym. Hang off the side of the walkway then drop to get back down. +-----------------------------------------------------------------------------+ | ARTIFACT (6/8) | |=============================================================================| | Approach the blue pad with the number "2" on it. Leap to the *CREVICE* on | | the wall ahead then hop up to the next *CREVICE* on the wall. Move to the | | left on top crevice. Jump to the first *PERCHABLE COLUMN* across from | | crevice then jump to the next *PERCHABLE COLUN*. Leap over to the *LEDGE* | | on the wall then shimmy over to the left crevice. Hop up to the overhead | | *CREVICE* then move around the corner to the left. On the far left, jump | | and grab onto the *LEDGE* of the alcove behind Lara. Pull up and grab the | | --ARTIFACT (6/8)--. Hang off the side of the alcove then drop to the | | *LEDGE* below and drop again to get down safely. | +-----------------------------------------------------------------------------+ Walk over to the blue mat with the number "3" on it. Many areas can be reached at key points from this mat. Jump to the *CREVICE* on the wall ahead then hop up to the next *CREVICE* (a) Shimmy to the far left while on the crevice. Jump and grapple the *RING* on the wall behind Lara then wall run and leap to the *CREVICE* above the ramp on the far wall. Move to the left along the crevice then drop to the small *LEDGE* below the left side of the crevice. Jump into the alcove on the right. Press the *BUTTON* on the wall to make a pole across from alcove turn to face another way. +-----------------------------------------------------------------------------+ | ARTIFACT (7/8) | |=============================================================================| | (b) Shimmy to the far left while on the crevice. Jump to the next | | *CREVICE* up above the current one. Jump and grapple the *RING* on the | | wall. When Lara runs to the far side, press toward the *RAMP* across from | | the wall and the jump button at the same time to make Lara jump to the | | *RAMP*. Quickly jump to the next *RAMP* across from the first then quickly | | leap to the *POLE* that was extended from the button that Lara pressed in | | step a. The pole will turn so turn Lara around to face the alcove in the | | back of her. Swing on the pole then leap to the alcove. Collect the | | --ARTIFACT (7/8)-- from the alcove and slide down the ramp to get back to | | the floor safely. | +-----------------------------------------------------------------------------+ (c) Shimmy to the right while on the crevice. Jump to the next *CREVICE* above then leap over to the *CREVICE* on the wall across from Lara. Move to the right so that Lara moves out to a *LEDGE*. Jump to the *LEDGE* to the right of the current one. Drop to the lower *LEDGE* then shimmy all the way around the right side of the *CREVICE* to the right. Jump then grapple the *RING* on the wall behind Lara. Wall run then jump to the *CREVICE* above the ramp on the other side. Shimmy to the right around the corner and position Lara across from the pole in the back of her. Jump to grab the *POLE* and it will rotate toward an alcove. Swim then jump to the alcove and pick up the ++LARGE MEDIPACK++. Press the *BUTTON* on the wall to rotate another pole near the number 3 pad. To get back down safely, jump to the set of green *GRIPPERS* on the wall to the side then climb to the bottom and drop. (d) Shimmy to the right while on the crevice. Jump to the next *CREVICE* above then leap over to the *CREVICE* on the wall across from Lara. Move to the right so that Lara moves out to a *LEDGE*. Jump to the *LEDGE* to the right of the current one. Leap to the *POLE* across from the ledge (behind Lara) then swing and jump to the next *POLE* (this is the one that rotated earlier). Swing then jump to the blue *COLUMN* hanging from the ceiling. Hop over to the next blue *COLUMN* then leap to the tall *PERCHABLE COLUMN* to the side. Jump to the next *PERCHABLE COLUMN* then leap to the metal walkway suspended above the middle of the gym. Grab the --WRENCH-- from the other end of the walkway. To get back down safely spot the green *GRIPPERS* on the wall below the end where Lara collected the wrench then climb down and drop. Return to the Living Room. (It's better if the water is turned on before entering the pool room, so the pool will be full.) BACK IN THE MAZE GARDEN Open the door up the stairs across from the fireplace. Follow the corridor on the outside of the Garden Maze until Lara reaches the far end. Use the Wrench on the yellow *VALVE* then grab the *WRENCH* and pull it to turn the water back on throughout the manor. Walk over to the nearby fountain and use the Empty Bucket to get a --BUCKET OF WATER--. Return to the Living Room once again. BACK IN THE LIVING ROOM If the crate was positioned on the *PRESSURE PLATE* in the Living Room from earlier then the panel in the back of the fireplace is already open. Stand in front of the fireplace and use the Bucket of Water to put out the fire. Grab the --DECORATIVE ARROW-- from the back of the fireplace. Open the door to the right of the fireplace to reach the Pool Room. Follow the corridor and open the next door. POOL ROOM Walk through the doorway ahead to enter the Pool Room. It is under construction still. Grab the red *CONTAINER* full of planks and poles and position it next to the right set of overhead walkways - push it up until the board on the floor stops it. Shoot the gold *PIECE* on the chain below the piece of wood in the back to make the wood piece tilt. Walk over to the stack of crates in the far right corner and climb on top of the them. Leap to the yellow *POLE* next to the tall walkway to the side then jump and grab the circular *LEDGE* then extends across the second floor balcony. Move to the right across the ledge. On the far right, jump to the space in between the boards behind Lara, forming a *CREVICE*, then shimmy across to the middle of it. Jump to the wooden walkway across from Lara then pull up. Look to the left to spot a gold piece hanging from the spear of the Athena statue. Jump to *POLE* portion at the bottom of the object and Lara's weight will eventually make the arms of the statue move downward causing the spear to form a pole for Lara to swing across. FINDING THE FIRST ROPE Return to the *CREVICE* in the boards then shimmy around to the far right side of that crevice. Jump to grab the *POLE* portion of the spear then leap across to the walkway up ahead. Grab the handle of the small red *CONTAINER* full of pipes and drag it over to the circular *PRESSURE PLATE* on the right side of the single statue in the middle. Notice the X marking on the ground in front of the statue. Grab ahold of the circular railing on the side of the statue and pull it toward the middle X. Rotate the red *CONTAINER* so that the pole hits the spear of the statue. This will make the panel behind the statue rotate to reveal a hidden button. Shoot the *BUTTON* with Lara's handguns to open one of the gates in the pool. Hop over the debris of the fallen statue and collect the ++LARGE MEDIPACK++ from the other end of the walkway. Shoot *ROPE 1* on the chain to the side to loosen the rope holding up the statue in the middle of the pool. Return to the other side of the walkway and jump back to the *POLE* followed by the *CREVICE*. Shimmy to the middle of the crevice then leap over to the high wooden walkway that Lara was on before. Jump to the pole, forming a *PERCHABLE COLUMN*, extending out of the container that Lara positioned below then leap over to the other side of the walkway. FINDING THE SECOND ROPE Move to the far end of the walkway then jump and grapple the *RING* on the wall above and wall run then jump to the walkway on the other side. Push the *CRATE* on the right down to the floor below - this allows Lara to get back up here quicker if she falls. Run over to the walkway on the other side. Stand in front of the statue of Atlas then grapple the *RING* on the bottom plate of the statue then tug on it to make Atlas drop the metal *SPHERE* in his hands. Move the *SPHERE* over the circular *PRESSURE PLATE* in front of the statue to open up the second gate in the pool. Hop over the blocks on the right side and collect the ++SMALL MEDIPACK++ then shoot *ROPE 2* tied to the chain. FINDING THE THIRD ROPE Walk back over to the portion of the wooden walkway where Lara pushed off the crate just a few minutes ago and jump to the loose plank near that side. The plank will tilt, so stay at the first end until it starts to move upward then quickly run to the opposite end and jump to grab the *LEDGE* at the top of the wooden planks up along the metal structure ahead. Move to the right then jump to grab the next *LEDGE* on the planks across from the far right side - Lara will turn in the air to grab them. Leap over to the walkway across from the set of planks and shoot *ROPE 3*. The statue will fall and shatter into the pool below. Fall into the pool below and grab the --DECORATIVE BOW-- from the remains of the statue. +-----------------------------------------------------------------------------+ | ARTIFACT (8/8) | |=============================================================================| | Swim into the hole on the side of the pool and follow the tunnel then grab | | the --ARTIFACT (8/8)-- from near the end. If the gates are still sealed | | off then one of the objects above was not moved over one of the circular | | pressure plates up above. Pull the *LEVER* on the right wall to open the | | gate that leads to the pool in the gym. The lever cannot be pulled if the | | water is not on. Surface and return to the Living Room. | +-----------------------------------------------------------------------------+ RERETURNING TO THE GARDEN MAZE Once again, go back to the Garden Maze. Turn left on the outside corridor to the to head back into the maze. Walk through both sets of gates then place the Decorative Bow on the left hand of the statue and the Decorative Arrow on the right hand of the statue. Walk back to the front of the statue and grapple the *RING* on the panel while facing the statue. Pull the panel covering off with the grapple then place the Sculpture Gear inside the set of gears. Pull the *LEVER* in front of the statue and watch as the statue shoots the other statue. The wounded statue will drop an item. Run over to the statue and grab the --MUSIC BOX CYLINDER--. Return to the Living Room. Run put the stairs and open the second door to the right. Follow the hall to the very end. MUSIC ROOM Place the Music Box Cylinder on the left panel of the door at the end of hall to unlock the door. Open the door to finish all of Croft Manor - the results will display a few seconds after Lara enters. Lara can interact with all the musical instruments in the Music Room. She can also play any unlocked track from the game over on the record player to the right. Total Game Completion = 100% (if all other levels are finished) _____________________________________________________________________________ |_____________________________________________________________________________| ___ ___ __ __ _ ___ ___ ___ | _ \ | __| \ \ / / /_\ | _ \ | \ / __| | / | _| \ \/\/ / / _ \ | / | |) | \__ \ |_|_\ |___| \_/\_/ /_/ \_\ |_|_\ |___/ |___/ [RE00] _____________________________________________________________________________ |_____________________________________________________________________________| * Note: For the "Art Galleries" and "Character Bios", a certain amount (percentage) of artifacts must be collected from the entire area in order to unlock the reward. Follow the walkthrough and collect the artifacts in order and all the artifacts will be unlocked the way I have them listed. =========== - Special - =========== -- Note to the Fans Default -- Style Units Find all relics ============== - Cinematics - ============== -- The Awakening Finish all Peru levels -- Introducing Natla Finish all Peru levels -- Vilcabamba Finish all Peru levels -- Wolf Attack Finish all Peru levels -- The Tomb of Qualopec Finish all Peru levels -- Unexpected Company Finish all Peru levels -- A Heated Interrogation Finish all Peru levels -- Late Night Reconnaissance Finish all Peru levels -- Arrival at St. Francis Folly Finish all Greece levels -- Business Banter Finish all Greece levels -- The Tomb of Tihocan Finish all Greece levels -- Pierre's Demise Finish all Greece levels -- Shadow Figures 1 Finish all Greece levels -- Shadow Figures 2 Finish all Greece levels -- Arrival at Khamoon Finish all Egypt levels -- Retrieving the Scion Finish all Egypt levels -- The Banishment of Natla Finish all Egypt levels -- Ambushed! Finish all Egypt levels -- Motorcycle Pursuit Finish all Egypt levels -- Island Arrival Finish all Egypt levels -- The End of the Line Finish all Lost Island levels -- Larson Dies Finish all Lost Island levels -- Kold and Kid Finish all Lost Island levels -- The Power of the Scion Finish all Lost Island levels -- Doppelganger Demise Finish all Lost Island levels -- A Tough Choice Finish all Lost Island levels -- Time to Leave Finish all Lost Island levels -- Final Confrontation Finish all Lost Island levels -- Down But Not Out Finish all Lost Island levels -- Island Escape Finish all Lost Island levels ================= - Art Galleries - ================= -- Origins of Lara Gallery Collect Level 1 artifacts -- Box Art Gallery Collect Level 3 artifacts -- Peru Collect Level 4 artifacts -- Kid Collect Level 9 artifacts -- Kold Collect Level 10 artifacts -- Egypt Collect Level 11 artifacts -- Pierre Collect Level 5 artifacts -- Game Gallery Collect Level 6 artifact -- Greece Collect Level 8 artifacts -- Lost Island Collect Level 12 artifacts -- Doppelganger Collect Level 14 artifacts -- Natla Collect Level 14 artifacts -- Atlantean Creatures Collect Level 14 artifacts -- Items and Artifacts Collect Level 14 artifacts -- Other Characters Collect Level 14 artifacts -- Promotional Materials Gallery Collect Croft Manor artifacts -- TR1 vs. TR:A Peru Gallery Collect Level 3 artifacts -- TR1 vs. TR:A Greece Gallery Collect Level 7 artifact -- TR1 vs. TR:A Egypt Gallery Collect Level 11 artifacts -- TR1 vs. TR:A Lost Island Gallery Collect Level 13 artifact ================== - Character Bios - ================== -- Lara Croft Collect Level 2 artifact -- Larson Collect Level 4 artifacts -- Kid Collect Level 5 artifacts -- Kold Collect Level 6 artifact -- Pierre Collect Level 8 artifacts -- Winston Collect Level 10 artifacts -- Natla Collect Level 11 artifacts -- Doppelganger Collect Level 12 artifacts -- Richard Croft Collect Level 14 artifacts =========== - Outfits - =========== -- Anniversary Default -- Legend Collect Level 1 relic -- Doppelganger Collect Level 13 relic -- Camouflage Collect Level 9 relic -- Golden Collect Level 7 relic (Athenian Owl Figurine) -- Croft Manor Sport Collect Level 7 relic (Griffin-Head Protome) -- Classic Collect Level 3 relic -- Wetsuit Collect Level 12 relic -- Catsuit Collect Level 11 relic -- Scorched Natla Collect Level 13 relic ========== - Relics - ========== -- Killer Whale Bottle Collect Level 1 relic -- Kero Mug Collect Level 3 relic -- Griffin-Head Protome Collect Level 7 relic (Griffin-Head Protome) -- Athenian Owl Figurine Collect Level 7 relic (Athenian Owl Figurine) -- Horus Idol Collect Level 11 relic -- Mummified Cat Collect Level 9 relic -- Torc of Embitterment Collect Level 13 relic -- Chalice of Torment Collect Level 12 relic ========= - Music - ========= -- TR: Anniversary - Main Theme Default -- Croft Manor - Main Theme Finish Croft Manor -- Peru - Bat Theme Finish all Peru levels -- Peru - Bear Theme Finish all Peru levels -- Peru - Raptor Theme Finish all Peru levels -- Peru - Wolf Theme Finish all Peru levels -- Peru - Alternate Wolf Theme Finish all Peru levels -- Peru - Explorer's Theme Finish all Peru levels -- Peru - Waterfall Room Finish all Peru levels -- Peru - Main Theme Finish all Peru levels -- Peru - T-Rex Theme Finish all Peru levels -- Peru - Cinematic Theme 1 Finish all Peru levels -- Peru - Cinematic Theme 2 Finish all Peru levels -- Greece - Rat Theme Finish all Greece levels -- Greece - Gorilla Theme Finish all Greece levels -- Greece - Lion Theme Finish all Greece levels -- Greece - Ambience Finish all Greece levels -- Greece - Poseidon's Theme Finish all Greece levels -- Greece - Fire Room Finish all Greece levels -- Greece - Centaur Boss Theme Finish all Greece levels -- Greece - Cinematic Mix 1 Finish all Greece levels -- Greece - Cinematic Mix 2 Finish all Greece levels -- Egypt - Main Theme Finish all Egypt levels -- Egypt - Mummy Theme Finish all Egypt levels -- Egypt - Crocodile Theme Finish all Egypt levels -- Egypt - Alternate Crocodile Theme Finish all Egypt levels -- Egypt - Ambience Finish all Egypt levels -- Egypt - Tomb Ambience Finish all Egypt levels -- Egypt - Cinematic Mix 1 Finish all Egypt levels -- Egypt - Cinematic Mix 2 Finish all Egypt levels -- Lost Island - Main Theme Finish all Lost Island levels -- Lost Island - Atlantean Creatures Finish all Lost Island levels -- Lost Island - Ambience Finish all Lost Island levels -- Lost Island - Great Pyramid Theme Finish all Lost Island levels -- Lost Island - Torso Boss Theme Finish all Lost Island levels -- Lost Island - Natla's Theme Finish all Lost Island levels -- Lost Island - Cinematic Mix 1 Finish all Lost Island levels -- Lost Island - Cinematic Mix 2 Finish all Lost Island levels =========== - Credits - =========== Default ================ - Commentaries - ================ * To turn on a commentary, go to the pause menu then select "Options", "Display", then turn the "Commentary Markers" on. This will place several markers throughout each level that Lara can turn on by approaching them and pressing /\. -- Croft Manor (Unlocked) Finish Croft Manor -- Peru (Unlocked) Finish all Peru levels -- Greece (Unlocked) Finish all Greece levels -- Egypt (Unlocked) Finish all Egypt levels -- Lost Island (Unlocked) Finish all Lost Island levels ========== - Cheats - ========== * The game must be completed fully before any of these cheats can be used. Finish a time trial early and it will only unlocked once the game has been completed. The game will still keep up with the fact that you accomplished the time trial - just complete it at that point. -- Golden Shotgun Finish all Lost Island time trials -- Silver Mini SMGs Finish all Lost Island time trials -- Infinite 50 Caliber Pistol Ammo Finish all Peru time trials -- Show Enemy Health Finish all Peru time trials -- Infinite Mini SMG Ammo Finish all Egypt time trials -- Infinite Health Finish all Egypt time trials -- Infinite Shotgun Ammo Finish all Greece time trials -- All Weapons Finish all Greece time trials -- Textureless Mode Finish all Lost Island levels -- Infinite Breath Finish all Lost Island levels -- Sunglasses Finish all Lost Island levels (thanks to Phantom287 on GameFAQs for the time trial unlockables) ================ - Replay Level - ================ -- Croft Manor Finish Croft Manor -- Replay Peru Finish all Peru levels -- Replay Greece Finish all Greece levels -- Replay Egypt Finish all Egypt levels -- Replay Lost Island Finish all Lost Island levels =============================================================================== X-BOX 360 ACHIEVEMENTS =============================================================================== -- Central Shaft Survivor (Secret Achievement) Complete the Central Shaft in the Lost Island without dieing. GS Points: 35 -- Croft Manor (Secret Achievement) Complete all challenges in the Croft Manor. GS Points: 20 -- Croft Manor Speed Run Complete the Croft Manor Time Trial. GS Points: 30 -- Easy Game Complete the game on Easy difficulty. GS Points: 20 -- Egyptian Seals (Secret Achievement) Collect the seals of Anubis, Horus, Isis, and Osiris without dieing. GS Points: 35 -- Egyptian Speed Run Complete all the Egypt Time Trials. GS Points: 30 -- Egyptian Tomb Raider Collect all the artifacts and relics in Egypt. GS Points: 40 -- Gears of Doom! (Secret Achievement) Complete the Peru gear puzzle without dieing. GS Points: 30 -- Good Show in Egypt! Complete all the Egypt Super Actions without fail (first try). GS Points: 35 -- Good Show in Greece! Complete all the Greece Super Actions without fail (first try). GS Points: 35 -- Good Show in Peru! Complete all the Peru Super Actions without fail (first try). GS Points: 35 -- Good Show on Lost Island! Complete all the Lost Island Super Actions without fail (first try). GS Points: 35 -- Greek Speed Run Complete all the Greece Time Trials. GS Points: 30 -- Greek Tomb Raider Collect all the artifacts and relics in Greece. GS Points: 40 -- Hard Game Complete the game on Hard difficulty (includes Easy and Medium Game achievements). GS Points: 45 -- IRON Raider in Egypt Complete Egypt without dying. GS Points: 40 -- IRON Raider in Greece Complete Greece without dying. GS Points: 35 -- IRON Raider in Peru Complete Peru without dying. GS Points: 35 -- IRON Raider on Lost Island Complete Lost Island without dying. GS Points: 40 -- Lightening Never Strikes Twice (Secret Achievement) Complete the Hephaestus room in Greece without being struck by lightning. GS Points: 30 -- Lost Island Speed Run Complete all the Lost Island Time Trials. GS Points: 30 -- Lost Island Tomb Raider Collect all the artifacts and relics in Lost Island. GS Points: 40 -- Medium Game Complete the game on Medium difficulty (includes Easy Game achievement). GS Points: 25 -- Peruvian Speed Run Complete all the Peru Time Trials. GS Points: 30 -- Peruvian Tomb Raider Collect all the artifacts and relics in Peru. GS Points: 40 -- Slayer I Defeat the T-Rex without dying (Peru). GS Points: 30 -- Slayer II Defeat the Twin Centaur Bosses without dying (Greece). GS Points: 30 -- Slayer III Defeat the Torso Boss without dying (Lost Island). GS Points: 30 -- Slayer IV Defeat Natla without dying (Lost Island). GS Points: 40 -- Weapon Master I Collect the Magnum weapon. GS Points: 10 -- Weapon Master II Collect the Uzi weapon. GS Points: 10 -- Weapon Master III Collect the Shotgun weapon. GS Points: 10 _____________________________________________________________________________ |_____________________________________________________________________________| ___ __ __ ___ ___ __ __ _____ _ _ ___ _ _ ___ | __| \ \ / / | __| | _ \ \ \ / / |_ _| | || | |_ _| | \| | / __| | _| \ V / | _| | / \ V / | | | __ | | | | .` | | (_ | |___| \_/ |___| |_|_\ |_| |_| |_||_| |___| |_|\_| \___| ___ _ ___ ___ | __| | | / __| | __| | _| | |__ \__ \ | _| |___| |____| |___/ |___| [EE00] _____________________________________________________________________________ |_____________________________________________________________________________| -- Copyright This document Copyright 2007 Kevin Hall (Berserker) Lara Croft Tomb Raider: Anniversary Copyright 2007 Eidos Interactive Ltd. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. -- Special Thanks - my parents. - Ceej from GameFAQs, Stephen from IGN FAQs, Chris and Peter from Cheat Happens, Dennis from Supercheats, and the neoseeker FAQ staff for always accepting my guides. - http://network-science.de/ascii/ for the ASCII art. -- Version History Version 1.0 - (July 2, 2007) - Walkthrough is complete! I decided to spend all of yesterday on Croft Manor even though I was thinking about adding it later next week. The guide needs some proofreading which I'll get to at a later date. Version 1.0 - (July 3, 2007) - Added my recently started blog address since I forgot to put it in here in the first version. Check the "About Me" section. I'll be adding some more room/area names on the next update so readers won't have to read through so many paragraphs in the walkthrough section. Version 1.1 - (August 13, 2007) - Added a note about a bug in the St. Francis Folly area - the Damocles Room. Also added a note about how to turn the commentaries on and some more info about the cheats in the reward section. Version 1.2 - (October 3, 2007) - Added some information on the quick turn while swinging on poles. Information was added at the top portion under "Poles" and on the Fourth Floor of The Great Pyramid stage. Version 1.2 - (November 26, 2007) - Corrected a few minor typos. I might add some more info to this guide before the end of the year since more version of TR:A have been released - I'm noticing that it really needs a weapons section with locations for each, not to mention a good proofreading. Version 1.3 - (December 29, 2007) - The Xbox 360 achievements for the game were added at the bottom of the Rewards section and I added an extra note under the Centaur battle since I receive quite a few emails about grappling their shields. Version 1.3 - (January 7, 2008) - Changed a bit of wording here and there thanks to some feedback from a reader - mainly dealing with the adrenaline dodge. Just a little note, if anyone ever finds the wording in a particular area a little off then please email me and point out the particular area of the walkthrough where it is located. -- Contact Info I can be reached at my email address, which is > berserker_kev @ yahoo.com Lost Planet A frozen wasteland. An alien menace. An extreme soldier. The battlefield is set! http://www.cheathappens.com/features/lost_planet/lp_index.asp --> God Hand Have Fist Will Travel! http://www.cheathappens.com/features/god_hand/gh_index.asp --> Dead Rising Freelance photojournalist Frank West + a mall of full of zombies + tons of stores where anything and everything is a weapon = the scoop of a lifetime! http://www.cheathappens.com/features/dead_rising/dr_index.asp --> Tomb Raider: Legend Lady Croft's next big adventure crosses multiple platforms and delivers on all! http://www.cheathappens.com/features/tomb_raider_legend/trl_index.asp --> Prince of Persia: The Two Thrones "Come, and I will tell you a tale like none you have ever heard..." http://www.cheathappens.com/features/two_thrones/poptt_index.asp _____________________________________________________________________________ |_____________________________________________________________________________| ^^^ ^^^ | \ / | | \ / | | \ / | | (*\ /*) | -------- -------- ^^ ^^ / \ / \ \ | --------------- | / \| | | | | | | | | | |/ \ | | | | | | | | | / ----------------- ___ __ __ __ __ __ __ __ / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ Thank you for reading! _____________________________________________________________________________ |_____________________________________________________________________________|</p>