Call of Duty: WW2's Zombies mode will be "unique to our Dead Space signature", Sledgehammer says

Call of Duty: WW2 developers Sledgehammer Games aren't the primary stewards of World War 2 Zombies. That honor belongs to Treyarch, the studio that started the Call of Duty Zombies craze in Call of Duty: World at War. So why should you care that Call of Duty: WW2 is going to dip back into the well? Two words: Dead Space.

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Before Michael Condrey and Glen Schofield co-founded Sledgehammer, they led work on the original Dead Space at EA-owned Visceral Games. If you've never played it, do so. It remains one of the best horror games of all time. And Condrey told Edge in its latest issue that its new take on Zombies will be "unique to our Dead Space signature".

That doesn't mean it's going hard into sci-fi territory. The Sledgehammer team took research trips to Europe to broaden their understanding of the game's setting, and that's helped inform Zombies mode as well: “There’s some really authentic stuff in there,” Schofield said. “There’s back story that’s based on real events.”

Schofield previously explained that CoD: WW2's Zombies mode is a "horrifying experience" that tells the "story of the Third Reich's desperate attempt to create an army in the final stages of the war". There were definitely some scary situations in Treyarch's Zombies story but it was always more campy than straight-up terrifying. Sounds like Condrey and Schofield are putting their horror gaming experience toward true WW2-era horror.

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For more rifles and boots and ground, check out our Call of Duty: WW2 news recap article. And don't miss our extensive interview about Call of Duty: WW2 with Michael Condrey.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.