Time for something new and improved...
What's changed in Destiny's 2.0.0 re-balance? Rather a lot, actually. A hell of a lot, in fact. But these are the big 10 adjustments you should be aware of first.
Increased base damage.
Damage falloff starts closer to the player to emphasize the AR's role as a close to medium-range weapon.
Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently.
Boost damage by 10% against AI combatants.
Damage falloff starts closer to the player to limit long range lethality.
Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable.
Reduction in final accuracy when firing from hip. Fast firing from hip is less reliable.
Reduction in magazine size for all base inventory stats.
Reduction in base Optics (zoom) for all Hand Cannons. ADS now grants more width in favor of depth.
Increased base damage for medium to high rate of fire scout rifles. Does not affect time-to-kill in PvP on a Guardian with full health.
Increased magazine size for all base inventory stats.
Reduced Final Accuracy when firing from hip. Fast firing outside of ADS will be less accurate.
Damage bosted by 5% against AI combatants.
Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat. Shot Package accuracy buff decreased by 30%. Rangefinder adds a 5% base Range increase on ADS (was 20%).
Reduced Precision Damage multiplier on Shotguns by 10%.
Reduced damage against AI combatants by 10%.
Damage of Wolfpack rounds reduced. Intent is to reduce Gjallarhorn's status as 'the one true weapon', and thusly avoid situations in which Raid parties will not entertain players without it. Which is nice.
The Last Word
Range stat reduced to 10 (was 20), Stability reduced to 20 (was 30).
Reduced effective range while in ADS.
Increased accuracy and precision damage aim assist scale when firing from the hip.
Fixed bugs with Hipfire damage bonus applying incorrectly.
Reduced base damage of Thorns Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE.
DoT can now stack up to 5x across multiple landed projectiles.
This is a net buff for Thorns DoT, but reduces the lethality of the weapon in PVP.
Recharge time for Ice Breaker's self-replenishing rounds increased to 1 every 8 seconds. Was previously 1 round every 5 seconds. The intent here is to add extra tension to those moments when Ice Breaker will utterly destroy the problem in front of you, but you're still waiting for that one.. bullet... to reload...
Added a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PvP.
Add 2 rounds to Hawkmoons magazine when Holding Aces is unlocked.
Luck in the Chamber damage bonus reduced by 3%.
Base Stability increased to 60 (was 40).
Magazine size increased.
Cursebringer perk will always trigger on a precision kill.
Cursebringer explosion has increased radius and deals more damage.
In other words, Necrochasm isn't the total, blistering disappointment it used to be. Hooray!