Nov 14, 2007
Controlling Burning Earth%26rsquo;s characters feels like sloshing butter around a hot saucepan. But, really, that%26rsquo;s the least of the game's worries. Like last year%26rsquo;s original Avatar, this is a game of fixed paths, repeated button-mashing, insulting switch puzzles and cutscenes where people's mouths don%26rsquo;t move when they speak. The combat is tedious - and it only takes around 25 minutes to get so fed up you start running straight past enemies to the next door. No worries, though - 25 minutes means you%26rsquo;re already a sixth of the way through the entire game.
This sequel's new feature is cooperative play, %26agrave; la LEGO Star Wars, and some of those you-scratch-my-back-I%26rsquo;ll-scratch-yours puzzles that inevitably involve lifts and big pushable blocks. You can imagine the excitement. None of it%26rsquo;s helped by your character freezing to the spot if you accidentally tilt the Wii Remote up so much as half a degree, or the hilariously shoddy animation. Just wait until enemies start clunkily crashing into your city path on what look like log flumes. It%26rsquo;s the funniest thing we've seen in ages.