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  1. Games
  2. Action
  3. Yaiba Ninja Gaiden Z

Yaiba recalls classic arcade fun with Z Mode

News
By Zach Betka published 12 December 2013

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Get those quarters ready

Get those quarters ready

We all know Yaiba at this point. The tactless humor, the grinding gameplay, the comic book aesthetics; once gamers saw the latest...colorful...trailer, we pretty much had the game pegged. But in this instance, I'd advise you to not judge a book by its cover. We still have to remember that Yaiba is being developed by the same team that gave us Ninja Gaiden, with that intricate, difficult, and stunning game that we all know and love. And even though Yaibas humor hasn't changed much, many of its mechanics reminded me of the glory days of Ryu Hayabusa. The newest and most exciting example of which is Yaibas Arcade mode.

Titled Ninja Gaiden Mode Z, Yaibas Arcade mode skips right past Xbox Hayabusa and pays a surprising amount of homage to the grandfather of the series. See, many fans first encounters with Mr. Hayabusa was through the NES platformer or Xbox reboot, but thats not actually the source material for the famous ninja. Ninja Gaiden was originally released as a beat-em-up, 2D side scrolling arcade game in 1988. Think of everything you know about the heyday of arcade games, then smash all that into the Ninja Gaiden universe. Thats what Z Mode is all about.

During the demo, creative director Tom Lee spoke of drawing inspiration from many other successful arcade games at the time, and different levels in Z Mode are directly crafted after them. Smash TV, Turtles in Time, Double Dragon--each of these behemoths have a place in Z Mode. While this retro experience still uses the insane combos and stylized graphics of Yaiba, its definitely a departure from the rude, crude ninja that we first saw months ago. Check out the trailer below for a glimpse of this newly revealed Z Mode.

Page 1 of 5
Page 1 of 5
Like, it's REALLY an arcade mode

Like, it's REALLY an arcade mode

Page 2 of 5
Page 2 of 5
But Z Mode still has the stylized graphics of the main game

But Z Mode still has the stylized graphics of the main game

Page 3 of 5
Page 3 of 5
Perspective switches often, shaking things up when they become too repetitive

Perspective switches often, shaking things up when they become too repetitive

Page 4 of 5
Page 4 of 5
There are also special weapons that get dropped by bosses that can be used in...creative ways.

There are also special weapons that get dropped by bosses that can be used in...creative ways.

Page 5 of 5
Page 5 of 5
CATEGORIES
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Zach Betka
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Zach was once an Associate Editor for Future, but has since moved into games development. He's worked at EA and Sledgehammer Games, but is now Narrative Director on League of Legends and Valorant at Riot Games. 

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Read more
The Ninja Gaiden: Ragebound key art without the logo, showing Kenji and Kumori jumpin in front of skyscrapers, with the full moon behind them
37 years later, Ninja Gaiden: Ragebound finally makes me appreciate the series' 2D era – this is a must-play for modern fans
Onimusha: Way of the Sword
Onimusha: Way of the Sword director would much rather "express the clashing of blades" in a franchise revival than turn it into a Soulslike: "It certainly isn't a punishing die-and-retry game"
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Screenshot shows Ryu Hayabusa standing in front of blue lightning.
Ninja Gaiden 4 boss misses "classic" action games in the Soulslike era and thinks he's not alone: "The types of games we grew up playing have become a lot less common"
Onimusha Way of the Sword Summer Preview
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