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  1. Games
  2. Action
  3. Transformers: The Game

Transformers: The Game review

Shape-shifting giant robots morph movie-based fun and excitement into pain and tedium in seconds flat

Reviews
By Eric Bratcher
Published 30 June 2007

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GamesRadar+ Verdict

Reasons to buy

  • +

    Transformers: still cool

  • +

    Open world

  • +

    Great-looking robot models

Reasons to avoid

  • -

    Fighting absolutely sucks

  • -

    Driving isn't that hot either

  • -

    It's almost all driving and fighting

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

The second-biggest sucker in the universe is a character in the shabby, movie-based action smasher, Transformers: The Game - it's the main character's dad. The transformer Bumblebee has been ordered to protect an Earth boy named Sam - because they want his grandfather's eyeglasses (honest, we're not making this up) - on the very day that Sam's dad has promised to buy him a car. So, Bumblebee sneaks into the used car lot and somehow brainwashes the kid and dad into deciding he's the best car there, so the dad buys him.

Let's consider that for a moment: he bought a "car" that would have had no title, no registration, no plates, no keys, and that the dealer was probably totally shocked to see parked in his fenced-in car lot. Only Hollywood could create such a chump.

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Yet, the bigger sucker still turns out to be you, the player. The Wii version's control scheme is much better than those of its way prettier 360 and PS3 counterparts (hence the higher score) but Transformers: The Game is still a frustrating mess. It seems like a no-lose proposition: we have two entire storylines (one for the noble Autobots, a second (and better) one for the evil Decepticons). We have several gorgeously modeled space robots, and we have serious firepower to blow holes in mostly smashable environments and turn other robots into scrap.

But it almost all goes wrong. It's arguably forgivable that every mission is some variation on the formula, "get from point A to point B and blow up X in Y number of seconds" - but both driving and combat have problems.

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Eric Bratcher
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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