Over the last 17 years, LucasArts' seminal PC adventure game Grim Fandango has gone from cult hit to enduring cornerstone of the genre, but it turns out the adventures of Manny almost put adventure games as a whole in an early grave. In the latest issue of Edge, creator Tim Schafer reveals that the much loved noir romp actually hurt the genre long before it got a remastered second life on PlayStation.
"Grim was the last adventure game an American company spent money on for years. I have friends who worked in another company, and they tried to make an adventure game, but their boss was like, ‘Well, Grim didn’t sell, so we’re not going to make it’," he says in the candid interview. "So I was like, ‘Oh, so this game has actually hurt the industry’. But the thing is, it didn’t sell that badly by today’s standards."