Thor: God of Thunder DS review

Ho! A mighty movie tie-in that doth not suck

GamesRadar+ Verdict

Pros

  • +

    Fun

  • +

    rewarding combat

  • +

    Runes allow for customization

  • +

    A 2D love letter to the SNES days

Cons

  • -

    Can still become monotonous

  • -

    Can still become monotonous

  • -

    Can still becozzzzzzzz

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Given Sega's track record with these Marvel movie tie-in games, there was little reason to think the various Thor products would be anything but typical mediocrity. We haven't finished the console versions, but what we've seen and played so far suggests they'll end up reaffirming the old adage that movie games suck.In a welcome, bizarre twist, the DS version is on the other end of the spectrum, offering an old-school experience that reminds me of the SNES' glory days - well animated sprites, catchy music, challenging bosses and enough abilities to keep the admittedly monotonous action from grating on your soul.

Furthermore, there are several hidden runes throughout the various levels. You can equip three at a time, each providing myriad benefits. One creates a shockwave any time you throw Thor's hammer (Mjolnir, for those who care), which damages any enemies in your immediate area; others bolster Thor's defense, increase his screen-frying god powers or alter other aspects of his abilities. There are 18 total, and equipping the right ones for certain areas really pays off.

So what's the problem? Well, all these cool abilities are there from the start, so by the end of the first act you've practically seen and done it all. Aside from some ball-busting bosses and the various rune effects, the gameplay is locked in place. So ina way, Thor DS' nuances merely prolong the aforementioned mindlessness that plagues these types of games.Personally I didn't mind all the hammer-smashing because I found thecombat basics satisfying and addictive; even when I stopped playing, that "feeling" of juggling enemies stuck with me enough toenter mythoughts without provocation. But make no mistake - there is much repetition.

I'd like to end by thanking WayForward for not phoning this one in. It's a very capable 2D studio, responsible for Contra 4, A Boy and His Blob and (another licensed game thathad no business being good)Batman: The Brave and the Bold. We salute WayForward's efforts here; in other hands, this could have been every bit as uninteresting as the prior Sega-published Marvel games. Instead, it's a surprisingly capable throwback to the 16-bit days, one that animates beautifully and offers combat that isn't totally brainless.

May 6, 2011

I'd like to end by thanking WayForward for not phoning this one in. It's a very capable 2D studio, responsible for Contra 4, A Boy and His Blob and (another licensed game thathad no business being good)Batman: The Brave and the Bold. We salute WayForward's efforts here; in other hands, this could have been every bit as uninteresting as the prior Sega-published Marvel games. Instead, it's a surprisingly capable throwback to the 16-bit days, one that animates beautifully and offers combat that isn't totally brainless.

May 6, 2011

More info

GenreAction
DescriptionThor in a nutshell: it lulls you into a false sense of security with some semblance of competence and then hammers you back into reality with obnoxious glitches and boneheaded design decisions.
Platform"PS3","PSP","DS","Xbox 360","Wii"
US censor rating"Teen","Teen","Teen","Teen","Teen"
UK censor rating"16+","16+","16+","16+","16+"
Alternative names"Thor: The Video Game"
Release date1 January 1970 (US), 1 January 1970 (UK)
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A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.