On the Radar
Latest about on the radar

I love all of Dying Light: The Beast's incredible side quests, but one of them was so powerfully horrifying I thought it was a main mission
By Jasmine Gould-Wilson published
Opinion Now Playing | For Your Mind Only made my jaw drop, and I'm still searching for it to this day

Dying Light: The Beast's dialogue choices are all about character building instead of story-shaping, and it fixes my biggest problem with Dying Light 2
By Jasmine Gould-Wilson published
Opinion Opinion | Sometimes, the most powerful moments of choice are ones with private consequences

Dying Light: The Beast feels like Action Man: The Game, and I can't get enough of Kyle Crane's badass skull-smashing moves
By Jasmine Gould-Wilson published
Now Playing Now Playing | If you thought Beast Mode would make this game easier, think again

Dying Light: The Beast thrives in its smaller map by making every centimeter count, and that makes Castor Woods the best open world in series history
By Jasmine Gould-Wilson published
Opinion Opinion | Techland's risk in going smaller instead of bigger pays off in droves

On The Radar: Assassin's Creed Shadows coverage hub
By Oscar Taylor-Kent last updated
Hub On The Radar | The long-awaited Assassin's Creed Shadows is here to turn back the clock, but now our verdict is out we take the time to revel in all the details, from exclusive access to ask Ubisoft Quebec how it came together, to editorial deep dives into the landmark release

"I created Naoe how I would create a movie character," says Assassin's Creed Shadows star Masumi: "Just very full and honest and a whole human being as much as I can"
By Oscar Taylor-Kent published
Interview Interview | "I put so much of my soul in her": Assassin's Creed Shadows star Masumi on making Naoe a unique protagonist, the big audition, and future possibilities

"The toughest thing is pacing": Assassin's Creed Shadows head weighs in on why the game ends like that, the "difficult" nature of its story, and what's next for the series
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont outlines the challenges of writing a story for a game as open-ended as Assassin's Creed Shadows

Assassin's Creed Shadows was originally envisioned without Yasuke, but Ubisoft wanted the full feudal fantasy: "We were sort of making a stealth tank, and it didn't quite work"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont discusses the benefits of taking away players' strengths

Assassin's Creed Shadows boss is confident Ubisoft has a place in modern RPGs, even as the industry's goalposts shift: "When we were working on Odyssey, it was Breath of the Wild"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont tells GamesRadar+ about Assassin's Creed Shadows' position in an ever-changing genre

Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
By Oscar Taylor-Kent published
Interview Interview | Quentin Tarantino, Ninja Scroll, Shogun and more all contribute towards Assassin's Creed Shadows' unique tone, says realization and cinematic director David Nibbelin
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