interview
Latest about interview
Dark Souls II director talks changes and constants in video
By Connor Sheridan published
Improving control and increasing connection
"I want Splinter Cell to be big as James Bond" - Blacklist director
By Andy Hartup published
Blacklist creative director Maxime Beland speaks exclusively to GamesRadar
Why did Plants vs Zombies 2 take so long? We find out
By Andy Hartup published
In this exclusive interview, PopCap talks taking their time, new plant types, and more Crazy Dave in its long-awaited sequel, Plants vs Zombies 2: It's About Time. No really, it is about time.
After Fuse reveal, we scrapped all the weapons Insomniac CEO
By Andy Hartup published
Insomniac founder Ted Price talks ending Resistance and Fuse’s tough rebirth
"Player choice is everything" - Q&A with Fallout creator Brian Fargo
By Andy Hartup published
We talk Kickstarter, Wasteland 2, and industry change
The Caves Ron Gilbert: The big GamesRadar interview
By David Houghton published
The man behind Monkey Island joind us for a good long chat about comedy, creepy kids, the indie revolution, and making the real Monkey Island 3.
The Unfinished Swan - a postmortem interview with creator Ian Dallas
By Ryan Taljonick published
Following the release of The Unfinished Swan, we got in touch with the game's creator, Ian Dalls, to talk about the development process of the game...
GOLD! We chat exclusively to the man who has already won the Olympics
By Matt Cundy published
How does it feel to win every possible event at the Olympics? We have no idea. But we know a man who does (sort of)...
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