interview
The latest interview articles from GamesRadar+
Latest about interview
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Hands-on"We have to earn it": Wildgate is a frenzied sci-fi shooter from former Blizzard devs, but this multiplayer isn't riding any coattailsBy Eric Van Allen Published -
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InterviewAssassin's Creed Shadows' dual heroes has been an "opportunity" to enhance immersion in the feudal Japan story: "You get a chance to compare their two perspectives on a situation"By Oscar Taylor-Kent Published -
Hands-onRevenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughtiesBy Tom Regan Published -
Interview"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-genBy Oscar Taylor-Kent Published -
Features"He's right to think it's cool, because it is": D&D legends Matt Mercer and Brennan Lee Mulligan on Divergence, sharing worlds, and what they want next from Exandria UnlimitedBy Benjamin Abbott Published -
NewsRPG board game designer's revelation was searching for a D&D quick start guide to find "You needed to pull together lots of different pieces in order to play"By Katie Wickens Published -
Hands-onSplitgate 2 improves on the FPS' intoxicating blend of Halo and Portal: "You no longer have to get hung up on which button you meant to press"By Hayes Madsen Published -
NewsDesigner of TRPG about anthro animals escaping a devilish deal acknowledges stereotypes in both band culture and animal folkloreBy Katie Wickens Published -
InterviewDelta Force – Black Hawk Down's missions aim to be challenging: "Players will need to adapt and learn from unsuccessful runs"By James Grebey Published -
Interview"There shouldn't just be one weapon to slay them all": Monster Hunter Wilds' director will put up with my hammer bro shenanigans, but wants players to have optionsBy Oscar Taylor-Kent Published -
InterviewWith Monster Hunter Wilds poised to pop off this year, the series' veteran devs have one piece of advice for new players: "Don't rush it"By Oscar Taylor-Kent Published -
FeaturesMalediction is metal enough to make Elden Ring wince, and I can't wait to play this new wargameBy Benjamin Abbott Published -
Hands-onSplit Fiction ups the ante on It Takes Two's wacky co-op action, while showing why human creativity still mattersBy Alessandro Fillari Published -
Interview20 years on, Monster Hunter Wilds' devs reflect on the series' co-op journey: "The world caught up with our vision"By Oscar Taylor-Kent Published -
Hands-onExoborne is striving to be an approachable open-world extraction shooter with a strategic edge: "I don't think there's anything quite like it"By John Carson Published -
FeaturesAssassin's Creed Shadows channels The Sims with its customizable base: "It's good to have a home and a place where you feel at ease"By Oscar Taylor-Kent Published -
FeaturesWith Wuchang: Fallen Feathers, Chinese studio Leenzee aims to soar to the heights of its fieldBy Alan Wen Published -
Big in 2025"Player expression" has been vital for Two Point Museum, whether you're displaying captured ghosts or frozen cavemen in your dream exhibitBy Oscar Taylor-Kent Published -
Big PreviewAssassin's Creed Shadows evolves on Syndicate's twin dynamic: "It would have been better if we pushed the two characters much further apart"By Oscar Taylor-Kent Published -
PreviewAssassin's Creed Shadows hands-on: Stealthier and bloodier than everBy Oscar Taylor-Kent Published
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