interview
The latest interview articles from GamesRadar+
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Features26 years on, developers discuss the massive impact Metal Gear Solid had on the industry: "This was going much further than all previous action games. And that was totally inspiring"By Adam Barnes Published -
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Features"The PSP was one of the first machines that had the hardware to allow you to play 'proper console games' on the go": Developers celebrate 20 years of Sony's handheldBy Nick Thorpe Published -
Interview"A lot of people were really p*ssed off": Suda51 talks his early career, and whether he'll return to narrative-heavy games – "I do think about it a lot"By Oscar Taylor-Kent Published -
Features26 years later, Codemasters' Chris Southall talks Colin McRae Rally: "We wanted to do something that was an authentic rally experience for the hardware of the time"By Rory Milne Published -
Features"Beyond Good and Evil's influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft's cult classic reflect on how it came to beBy Guy Miquel-Albert Published -
Interview"We were honouring Sonic's holistic history which includes both designs": 13 years on, Takashi Iizuka reveals why Sonic Generations need twice the 'hogsBy Nick Thorpe Published -
Features17 years on, Sam Barlow reflects on Silent Hill: Origins: "To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"By James Winspear Published -
InterviewMagic: The Gathering creator Richard Garfield talks game design: "Players look back now and see a bunch of broken cards"By Benjamin Abbott Published -
Interview"How do those spaces feel when they're slightly more intimate?" Alan Wake 2: The Lake House's game director on bringing a bit of Control to Bright FallsBy Oscar Taylor-Kent Published -
InterviewExclusive: The Discworld RPG gleefully ignores "modifiers to dice, and anything crunchy" in favor of punsBy Benjamin Abbott Published -
InterviewCommander is the "center of gravity for Magic" says MTG's Ken TroopBy Abigail Shannon Published -
Interview"People have spent 20 hours solving" City of Six Moons, the board game you must learn an alien language to playBy Matt Jarvis Published -
FeaturesHow one of the most prolific board game designers made it: "The idea of mass market 'being simple' is bullshit"By Benjamin Abbott Published -
InterviewDivinity Original Sin: The Board Game plunged Larian into development hell … and it’s all the better for it: “We’ve made the kind of game that we would love”By Abigail Shannon Published -
ExclusiveMadame Web director explains how her work on Netflix's Jessica Jones influenced the new superhero filmBy Amy West Published -
InterviewCandela Obscura game designers on why it was so important to break out from Cthulhu's shadowBy Benjamin Abbott Published -
exclusiveSFX's 2023 in review: Saw X filmmakers on John Kramer’s emotional return to the franchiseBy Jack Shepherd Published -
exclusiveSFX's 2023 in review: Russell T Davies talks returning to Doctor WhoBy Darren Scott Published -
exclusiveSFX's 2023 in review: Gremlins: Secrets Of The Mogwai, the animated prequel to the '80s hitBy Darren Scott Published -
FeaturesCandela Obscura interview: Have fun, be safe, and get wreckedBy Oliver Harrop Published
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