interview
The latest interview articles from GamesRadar+
Latest about interview
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Exclusive"We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"By Oscar Taylor-Kent Published -
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InterviewThese devs are basically making their own Danganronpa that began as "100% a fan game"By Oscar Taylor-Kent Published -
ExclusiveDosa Divas is an RPG where you solve every problem with cooking: "Everything is themed around flavor profiles, including attacks and enemy weaknesses"By Rachel Watts Published -
ExclusiveCrimson Desert's hack and slash boss bottles "play a crucial role in shaping the game’s intensity", but there's more to the open world adventure – like fishing, cooking, and dragon-ridingBy Luke Kemp Published -
Exclusive"What we wanted to depict was the figure of a young, rough-edged Musashi": Onimusha: Way of the Sword's protagonist melds a historical figure with a cinematic legendBy Luke Kemp Published -
ExclusiveFormer Little Nightmares devs' End of Abyss is a satisfyingly creepy blend of top-down twin-stick shooter and Metroidvania explorationBy Malindy Hetfeld Published -
ExclusiveSoma successor Ontos is "like Shadow of the Colossus" says its creative director: The moon-set horror is "built around the looming excitement and dread of what the next big Experiment will be like"By Abbie Stone Published -
ExclusiveSuda51 says "game development for us is almost like playing a jam session at a live concert", and the electric action of Romeo is a Dead Man has me ready to rockBy Luke Kemp Published -
Year in reviewThe Hundred Line's "Spiderverse"-inspired 100 endings might continue to grow, the Danganronpa creator tells me: "You'll end up with quite a Frankenstein's monster of a game in the end – but I absolutely have the ambition to make that"By Oscar Taylor-Kent Published -
InterviewThe turn-based RPG secret sauce is that "you have time to engage on your own terms", Octopath Traveler 0's director tells me, which makes them perfect for "a wider age range"By Oscar Taylor-Kent Published -
InterviewOctopath Traveler 0's devs see it as "new game" despite its mobile origins: "We wanted to go back to the beginning – to start from zero"By Oscar Taylor-Kent Published -
Hands-onAfter just 4 hours, I'm impressed by Nioh 3's snappy action and samurai-to-ninja combo transformations: "We want the player to have a rich experience of mastery"By Tom Regan Published -
Interview"There's level design, and then there's Hitman level design": IO Interactive leads reflect on 25 years with Agent 47, and the "ramifications" of the World of AssassinationBy Oscar Taylor-Kent Published -
Why EA is razing Battlefield to its foundations in order to build something explosively new with Battlefield 6: "[I] felt an obligation to create one of the best Battlefields the world has ever seen"By Alex Spencer Published -
FeaturesMTG Spider-Man designers aren't worried about diluting the brand, because "the beauty of Magic is play with what you enjoy, do what you want"By Rollin Bishop Published -
FeaturesSilent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense"By Oscar Taylor-Kent Published -
InterviewSilent Hill f's writer views the series as a "pie crust" that hides "its true colors beneath a layer of horror and fog," and I say let him cookBy Oscar Taylor-Kent Published -
Interview"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"By Robert Zak Published -
InterviewFatal Frame's iconic camera exists to force players to "look straight at something scary" says series creator: "We thought it would really bring out the scariness of the ghosts"By Robert Zak Published -
Features"A hell of a feeling:" Doom: The Dark Ages Arena board game is like "heavy metal chess" and dammit I'm so inBy Benjamin Abbott Published
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