SSX interview: We've never done anything like this

Take it from someone who worked on every game in the series – the newest SSX is different.

Art Director Geoff Coates has been a part of the franchise’s development since the start, and in our interview below, provides insider detail on the biggest, riskiest changes to next year’s entry. Like a rewind button that allows you to instantly correct your mistakes. Like a wingsuit that allows you to not only snowboard, but for short bursts of time, fly. Like a death-defying mode in which – thanks to smothering avalanches, bottomless crevasses, choking atmosphere, blinding darkness, freezing cold temperatures and other dangers – you must literally defy death to survive your descent down the mountain.

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