Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Golden Joystick Awards 2026
  • Join our monthly RPG Club
  • G+RLS Podcast
  • Game of the Week
  • Countdown to GTA 6
  • RPG Hub
  • Submit your clips. Win prizes
  • Best gaming tech
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action
  3. RAGE

Rage interview reveals mind-controlling crossbow

Features
By Matthew Keast
Published 12 August 2011

Todd Hollenshead talks about how Rage sits in the pantheon of a genre id created

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

I got a chance recently to not only play Rage for over two hours, but also interview president of id Software, Todd Hollenshead. It was interesting to hear the thoughts of a guy who’s seen and been a part of the evolution of the first-person shooter, especially right after I played Rage, and who clearly has learned from the very developers id originally inspired with its own work. The difference between Doom 3 and Rage shows a developer not afraid to re-absorb the ideas it created and which were iterated upon by other studios. At the same time, Rage clearly carves its own path: it is not the scripted, linear experience most major shooters are going with these days. It’s open like a sandbox game, it has resources and character interactions like an RPG, it has vehicle combat like Twisted Metal, and yet it still has that polished FPS core that id always brings to the table.

GR isdefinitely excited about the game, and so is Hollenshead, who was kind enough to kick back and let me mine his brain for musings.


GR: First person shooters have changed a lot since id invented the genre. Thinking about where they’ve come from and where they’ve gone, what changed in your approach when developing Rage?

Latest Videos FromGamesRadar+
Watch full video here:

Hollenshead: I think that we’ve come a long way baby in the first person shooter genre. The single biggest thing for me in the evolution of the FPS was the adoption of consoles. [Keyboard and mouse] is where we started, but if we just stayed on the PC still, it would be a much smaller market. Halo sort of legitimized [console FPS] and then Call of Duty blew [the concept] out of the water, and now, we even have I think, well FPS were considered more hardcore and now they’re a top-selling genre. We developed a strategy to have the same experience on all three platforms – we wanted to get away from creating a game on one platform and then handing it off to somebody else where it would lose some of the magic. With Rage, regardless of what platform you play it on, it looks amazing.

The way your character acquires and keeps this buggy over the long term reminds us of a Western hero and his relationship with his horse.

You may like
  • An explosion with green smoke and spectral skulls in Far Far West Far Far West developer Q&A: "Like with pretty much everything we do, we just went with a vibe"
  • Clockwork Revolution Fallout vet's new BioShock-esque RPG is "first and foremost a dialogue and conversation-rich" game
  • The Doom Slayer rips out a demon's heart in Doom The Dark Ages - Revelations Doom: The Dark Ages' DLC is a true FPS triumph, and its developers deserve better

If you want to work on making your buggy badass, you can focus on that. You can spend a lot of time just racing and trying to get the best lap times. We like to think of your vehicle as an extension of your first-person avatar. A lot of the inspiration was from the Road Warrior. His car is booby-trapped, no one can take it from him, it's his. If it gets messed up he's screwed because the world is such that you have to travel from place to place. There are these oases of law and civilization and then between there are the wastes full of anarchy. These people are too afraid to go out, so they need a guy to transport stuff between settlements. It's a dangerous world out there.

Speaking of the world, an open, exploration-heavy environment is a bit different for id. Were you consciously trying to change the FPS?

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

I don't think we're necessarily revolutionizing the genre, but we are going to redefine what these games are like, with the storytelling, and the actors, like hiring John Goodman, we've gone to that level of detail throughout the game. What we like to say is that it's an open, but directed environment. You should always feel like, "I know what I need to do next." Not like you have to do it, but you have the ability to choose what you want to do next. The game may reward you or punish you if you go off the path, but in no way are you locked into it. The game is fairly adaptive to playstyles. A lot of the game is an exercise in resource constraints and economy management. You may think, "Why would I want a crossbow when I can have a machine gun?" Well you learn that the crossbow has an electric bolt that can fry guys standing in water, and then you discover it has a mind-control bolt where you can turn a guy into a bomb and blow up his friends.

[Note: We actually got to see the mind-control bolt in action. One major advantage to the crossbow over say a gun is that it’s silent, so you can go for long-range sneak attacks. But the mind-control bolt is especially cool – fire it into an enemy and the camera shoots across the level and you enter a third-person perspective focused on your victim. You can control him as he staggers and holds his head, and as you direct him near his buddies, they’ll say things like “Hey, what’s wrong with you, man?” Then you can detonate his sorry ass for an especially evil surprise.]

So I noticed you decided to go with the modern FPS mechanic of regenerating health. Why not medpacks?

You may like
  • An explosion with green smoke and spectral skulls in Far Far West Far Far West developer Q&A: "Like with pretty much everything we do, we just went with a vibe"
  • Clockwork Revolution Fallout vet's new BioShock-esque RPG is "first and foremost a dialogue and conversation-rich" game
  • The Doom Slayer rips out a demon's heart in Doom The Dark Ages - Revelations Doom: The Dark Ages' DLC is a true FPS triumph, and its developers deserve better

We actually got a letter from the Red Cross saying we couldn't use the symbol on medpacks. We actually had to sign a deal with them saying we will never use that again. But really it was one of those things that we wanted the player to have choice, because you still have bandages, so you can heal yourself in combat to keep going, or you can hide, take cover and let the nanotrites heal you more slowly. With the defib stuff, we were thinking how people deal with auto-saves - not that you shouldn't save, but that whole system where you die and if you didn't save.

[There are essentially three levels of healing mechanics in Rage: you have nanotrites, which are the typical nanomachines in your blood which heal you over time, you have bandages for instant-healing (which can be crafted), and you have the defibrillator, which takes effect if you die and the defib is not currently on cooldown. It’s a minigame where you follow prompts onscreen as quickly as possible, and the more prompts you succeed, the more health you’ll have when you revive.]

Does the defib release an AOE attack?

Yeah it's like an electric field - when you hit the defib, the electric field kills the guys around you and you get revived, so you won't die again immediately because the guys who killed you will be dead. It will recharge like every 6-7 minutes, so if you're just getting killed over and over you can't keep using it. You’ll still want to save your game regularly.

It's not often you get save anywhere in a console FPS.

Yeah our programmers are complaining about that. (laughs)

So I know you've done console ports, but has id ever worked directly on console?

The last one was Doom Jaguar (laughs).

I'm wondering because you developed the genre on the mouse and keyboard, and originally I was reluctant to play FPS on controllers, but I eventually converted to where I still prefer mouse and keyboard but it doesn't kill me to play on a controller.

Yeah I still see a pretty significant skill drop off between my ability to do what I want to do with a keyboard and mouse versus with a controller. With Rage we knew that we'd have the keyboard and mouse nailed, and we found that it's easier to design with a controller in mind first and then transfer that to the keyboard and mouse. For us it's really important because we hadn't done a purely console game.

With the multiplayer component, why did you decide to go without the standard deathmatch?

We put so much emphasis on single-player that we thought it would be lazy just to say, "Okay, now go around and shoot each other." So we wanted to make something that tied into the universe, so we came up with the concept of the road rage version where it's like vehicle combat with capture the flag and combat racing. With the co-op we wanted to tell a parallel story to the single-player campaign - other characters go through familiar locations but they see different things - it's what we call layering gameplay - you can go into the same place but have everything be in a different state. The enemy positions are going to be different, but really anything can be changed around.

How did you guys come up with the idea for megatextures?

The key challenge we always face is the limitations on textures. That was something [John] Carmack decided was critical to launching on three platforms simultaneously. We basically did a dodge on the whole texture limits by virtualizing them. This is what allows all three versions of the game to look nearly identical.

Can you talk about what you've done to the AI?

The AI and figuring out how to fight them is going to be one of the most fun parts of the game. You have to think about what weapons you're going to use, and what ammo to use with each weapon – am I going to use the wingstick, am I going to use the shotgun. We tried to give the player meaningful choices. Although we call the game directed, you're not on a rail, you're not on a script. To make the world believable you have to have the bandits act like human characters. They're living out in the wastes and terrorizing the settlers. They're not going to be terrorizing the settlers if they're running around like idiots. So they have to have personalities and unique looks and behaviors. The Ghost clan is all about acrobatics while the Gearheads are all about advanced weapons and tactics. It gives the player different challenges as they go through the game.

Personally I loved Doom 3, but it got some criticism for monotony of design. Did you try to address that in Rage?

I think Doom 3 got criticism because it just never let up. [Rage] goes from super intense to placid, which is different for us. You know in our previous games you put your foot on the pedal and you’d go as fast as you can until the end. That was our style and it was great for what it was, but people get fatigued with that, so we wanted to changed that by resetting the intensity by bringing the action down, like now I'm in town and it's quiet so when I go out in the world it's double the intensity.

Aug 11, 2011

CATEGORIES
PC Gaming PlayStation Xbox Platforms
Matthew Keast
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
Read more
An explosion with green smoke and spectral skulls in Far Far West
Co-op Games Far Far West developer Q&A: "Like with pretty much everything we do, we just went with a vibe"
 
 
Clockwork Revolution
RPGs Fallout vet's new BioShock-esque RPG is "first and foremost a dialogue and conversation-rich" game
 
 
The Doom Slayer rips out a demon's heart in Doom The Dark Ages - Revelations
FPS Games Doom: The Dark Ages' DLC is a true FPS triumph, and its developers deserve better
 
 
Hell Let Loose: Vietnam screenshot of a soldier aiming a gun towards a tank; another soldier can be seen nearby it
FPS Games Hell Let Loose: Vietnam director says games need "friction" to thrive, and this shooter is proof
 
 
A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker
Action RPGs "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
 
 
Gears of War: E-Day screenshot
FPS Games If Xbox wants more from its biggest franchises faster, then it should put id Software on Gears
 
 
Latest in Action
GTA 6
Grand Theft Auto Rockstar reportedly reminded GTA 6's voice cast they're still under NDA
 
 
Hooded Horse
Grand Theft Auto Manor Lords publisher isn't worried about launching a game on GTA 6's release date
 
 
Logan's Future skin glows in Marvel's Wolverine as he looks at screens next to Mystique
Action Games Marvel's Wolverine finally lets you turn off overbearing Scent Trails for side content
 
 
Ace Combat 8
Action Games Ace Combat 8 is one of the best-rated games of the year and a close second within the series
 
 
GTA 6
Grand Theft Auto GTA 6 on Nintendo Switch 2 "doesn't make sense" says former Rockstar dev
 
 
GTA 6 Lucia
Grand Theft Auto GTA 6 scalpers try to resell Rockstar's $400 Collector's Box for $1,500, but it's still in stock
 
 
Latest in Features
Tony Stark in Avengers: Endgame
Marvel Movies Avengers: Endgame may be the only Marvel movie you need to rewatch before Doomsday, and here's why
 
 
The Blood of Dawnwalker main character Coen looking up after just feeding, with his mouth full of blood and sharp teeth
RPGs I'm too stubborn to wait for The Blood of Dawnwalker devs to fix a gamebreaking bug
 
 
Painted key art by Alex Horley for World of Warcraft, cropped for a header image, depicting the Alliance faction looking out across forests and mountains
World of Warcraft World of Warcraft: Forever gives old school fans nearly everything they could want
 
 
Austin Abrams as Bryan in Resident Evil
Horror Movies Resident Evil is the most successful video game movie yet, and should be the template for game adaptations going forward
 
 
The Blood of Dawnwalker main character Coen looking up after just feeding, with his mouth full of blood and sharp teeth
Action RPGs I fumbled my Blood of Dawnwalker playthrough by losing one ally and accidentally sending another to hell
 
 
A crop of Simon looking at his CRTV among protest signs in St Amelia in Silent Hill Townfall
Silent Hill Horror game hiding is my nightmare, but Silent Hill Townfall's CRTV vision gives me the confidence to fight back
 
 
LATEST ARTICLES
  1. Minecraft key art showing Steve holding a pickaxe.
    1
    As Minecraft sells over 425 million copies and attracts 300,000 new players a day, the evergreen sandbox game is getting its first dimension in 14 years
  2. 2
    Godzilla Minus Zero review: "Easily one of the best films of the year"
  3. 3
    For Nier Automata, Yoko Taro just made the RPG he wanted to and "tried to stay hidden from Square Enix as much as possible"
  4. 4
    Rockstar reportedly reminded GTA 6's voice cast they're still under NDA after actor Stephen Root let slip he's in the game
  5. 5
    Final Fantasy 7 Revelation lead says the original 1997 RPG "is very much enshrined within the story," but newcomers can still jump in with the Remake trilogy

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...