When you first take a look at Mushroom 11, it's hard to tell just what exactly you're looking at. On an iPad screen sits an amorphic organism in a devastated, post-apocalyptic world. Taking the tablet in our hands, we tapped the blob on the touch screen--and suddenly, the bit we touched vaporized, only to reform on another part of the creature. Eventually, as we played with the formless...err, thing, we realized that we could make it move across the screen by destroying one section of its body and forcing a new part to grow out on the other side.
Mushroom 11 is a mind-bending physics puzzle, unlike the many you've likely seen before. The shapeless creature always works to maintain the same number of pixel units, and can fit in almost any crack or crevice. As you push the blob through a level, you'll encounter puzzles that challenge you to complete unspoken objectives, using these rules established by the creature's anatomy. In one section, we came across a flower-like plant with several glowing bulbs which we needed to pop, forcing us to figure out how to wrap the blob's body around stems and leaves to reach our goal. It was incredibly difficult, and that's only a glimpse at some of the earlier puzzles. The developers mentioned you would have to interact with various mechanisms in later levels, like a machine that spits you up into the air, or a boulder that you'll need to duck under. Considering how difficult it was to simply get over a small rock, we can't even imagine how challenging the game will become down the line.