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  1. Games
  2. Adventure

iPhone/iPad game of the day: Infinity Blade

Features
By Eric Bratcher
Published 14 December 2010

The iPhone's most beautiful game is also one of the most important games of the year on any platform

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Game: Infinity Blade
Size: 318 MB
Price: $5.99 / £3.49
Buy it now on the iTunes store:US/UK*

*According to the comments section, there are apparently some concerns when running the game on an 8GB ipod touch or using the British English setting. So you’ll want to be mindful of that.

Listen. Hear that? It’s the sound of every slow-witted crank who thinks iPhone gaming is still nothing but Bejeweled knock-offs and crappy ports of free PC shovelware shutting the hell up once and for all. Infinity Blade is here. Infinity Blade is great. And Infinity Blade is proof that hardcore gamers need to start paying attention to iPhone or be left behind.

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You already know Infinity Blade is gorgeous, with incredibly detailed knights and monsters who move with the same mass and fluidity of the characters in full-sized games like Xbox 360’s Gears of War 2 (which is powered by a very similar back-end engine). What you may not know is how it feels and plays – which is, remarkably, really well.

At its heart, Infinity Blade is an up-close sword fighting game with a melancholy atmosphere and visual style strongly reminiscent of deliberately-paced dungeon carver Demon’s Souls on PS3. You are a lone knight attempting to fight your way through the castle of an immortal, corrupt god king (technically, you’re several generations of lone knight – every time you die, the game fast-forwards 20 years or so and your son takes up the family quest with all your gear and experience. It’s cool). Every time you encounter an enemy, a tactical, one-on-one melee ensues.

You can swing your weapon at will by swiping across the screen in the direction you want to slice, but your target will usually block. Instead, you’ll want to wait for them to attack and then either block with your shield, dodge left or right, of slash in the opposite direction to parry their attack. If you succeed enough times, you’ll open up a gap in your foe’s defense, which gives you a few scant seconds to slash away before they recover their defenses. It’s almost like Stone, Paper, Scissors, but with upgradeable swords, axes and armor. And, if you fight well enough to build up the meters, magic spells and special attacks.

Infinity Blade is not a sprawling RPG with a huge map and reams of story and character development. It’s not a hack-and-slasher with split-second reflexive action and a deep pool of moves. But it’s a solid game with an amazing, next-level visual style, coming from a legit developer who clearly wanted to make something suited to the platform. It’s a must-play and the new benchmark in iPhone/iPod graphics. Play this. It will absolutely impress you.

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Dec 13, 2010

CATEGORIES
iPad iPhone Platforms Mobile Gaming
PRODUCTS
Infinity Blade iPad iPhone
Eric Bratcher
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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