Around 100 million game sessions have been started up, 78 billion game credits earned, and 2300 man-years in game time logged since the launch of Halo: Reach less than a week ago. How high can these numbers grow?
All of this adds to a couple records Bungie%26rsquo;s final installment in the Halo series has already eclipsed. Within its first 24 hours on sale, Reach toppled $200 million in sales, a new record for Microsoft. By the end of the first day, it also shattered the record for the most concurrent online users ever logged for a single game. More than 700,000 people were playing online at the same time on launch day.
You can bet Bungie's feeling pretty happy about all the Halo drones who of course had to go out and buy the latest game. In celebration, itposted a whole bunch of statisticsabout how far Halo: Reach has come in its first few days on the market:
- 31,000,000 Games have been played since launch
- 98,000,000 Player-games have been recorded
- 8,214,338 Daily Challenges have been completed
- 255,996 Weekly Challenges have been completed
- 78,499,560,895 Total Credits have been earned
- 953 Man-years have been spent in matchmade games
- 1365 Man-years have been spent in campaign
- 854,107 files have been uploaded
- 577,804 recommendations have been sent to friends
- 4,619,455 files have been downloaded
"If you counted yourself among the ranks and contributed to the mind blowing tally, we%26rsquo;d once again like to say thanks for playing! You are stupidly awesome and we really hope you%26rsquo;re enjoying the hell out of our game," wrote Bungie's Eric Osborne.
Above: More than 100 million games have been played in just one week. For comparison, here's what 100 million dollars looks like
It doesn't look like anyone at Bungie is at risk of not getting a holiday bonus this year.
Sep 20, 2010
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Watch a Bungie designer dominate at his own game%26hellip; and then teach you how he did it