E3 2012: Dishonored trailer features around 30 killings using almost as many methods. Also, bonus haunting ambience!

So there's every chance that this story is strewn with typos. I apologise ion advance, but if it is, then it's only because I'm currently vibrating so hard with excitement that accurate keyboard work is becoming a bit of an issue. Also, I'm too excited to care about making corrections, so I'm afraid you'll just have to deal with any errors you might find until the adrenalin wears off and my eyes stop twitching enough to allow me to read what I've written. The reason for all of this? Having had Dishonored flagged as my pre-emptive 2012 GOTY since its announcement, I've now seen its E3 trailer.

And it's even better than I expected.

Fancy possessing a rat and sending it into a room to do some stealthy recon? Fine. Want to send a whole wave of rats in to eat the opposition to death? Yep, you can do that too. Have a hankering for strapping a grenade to a rat, possessing that rat, and then sending it into a room to do some stealthy recon followed by a less stealthy exploding, and then return to your own body, burst in, stop time, turn bullets around, shoot the surviving armed guards with their own weapons, before teleporting to a straggler and stabbing him in the throat? Theoretically not even worth batting an eyelid over.

Deus Ex-meets-Assassin's Creed-meets-Hitman-meets-BioShock-meets-Half-Life 2. That's what you're looking at here. And just how beautifully atmospheric and well-cut is that trailer, too? Between this and the Castlevania: Lords of Shadow 2 promo, it seems that the games industry's video editors are really upping their game for E3 2012.

You'll understand now, if I go back to vibrating and do not stop until at least mid-afternoon.

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.