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Double Fine's 'Trenched' double-timing it to XBLA on June 22

News
By Matt Bradford published 27 May 2011

Pyschonauts studio reveals launch date and opening movie for latest downloadable man-venture

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Look sharp, maggots. Double Fine's cigar-chomping, whiskey-guzzling, flag-waving,testosterone-fueledtower defense mech game, Trenched (the first in the CigWhisFlaTestTowDefMech genre, we believe), is preparing tochew ass on theXbox Live Arcade on June 22.

Scared? You should be, Sally boy. Find out what you'll be signing up for in this newly released cinematic:

Dripping with old fashioned wartime bravado, Trenched is billed as a hybrid %26ldquo;tower defense shooter%26rdquo; that tasks players with strapping into a heavily armed "mobile trench%26rdquo; and defending the world from the nefarious Vladamir Farmsworth and his mechanical army of brain-scrambling Monovisions. If it sounds a touch absurd, remember this is a game created by Double Fine; the same mad geniuses behind 2005's trippy cult-hit Psychonauts, and a more recent slate of downloadable games featuring underaged monster-hunters (Costume Quest) and puzzle-solving Russian Dolls (Stacked). Double Fine is also working on a newSesame Street game for the Kinect, but we're pretty sure that'll be borderline crazy as well...in a PG way, of course.

Trenched is being published by Microsoft, so don't hold out for a PSN version. It will be available on XBLA for 1,200 Microsoft Points ($15). Candy asses, limp dicks, wimps and wusses need not apply.

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  • A plane in the air in Delivery Must Complete The comically long name of this Steam publisher led me to the discovery of a sick Ace Combat and DMC-inspired roguelike

May 26, 2011


Gird your loins, soldier! There's a war going on and you need the best intel you can get. And also whiskey and cigars.

Tim Schafer's new game is extremely manly, aims to make mech combat not totally suck
Seriously, manly, he says so himself




Tim Schafer%26rsquo;s Sesame Street game already showing tremendous signs of progress
WATCH: Proof-of-concept demo footage shows a hand-manipulated puppet rendered in real-time before your very eyes!

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Matt Bradford
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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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