
Scott McCrae
Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
Latest articles by Scott McCrae

The Outer Worlds 2 has over 90 perks, but you can't respec your character because your "choices are permanent" and the RPG's director wants to make sure "you're building your character and really doubling down"
By Scott McCrae published
News "There's a lot of times where you'll see games where they allow infinite respec, and at that point I'm not really role-playing a character"

CDPR had a "do it but not force it" philosophy for Cyberpunk 2077's Switch 2 port, with new features only being added if they were "genuinely good"
By Scott McCrae published
News "We had to create patterns that matched players’ expectations — for a system that no one had used yet!"

Borderlands 4 gets an M rating from the ESRB as it warns of "enemies bursting into chunks" and dialogue such as "I'm gonna go home and have sex with my wife"
By Scott McCrae published
News Looks like the humor will stick to that Borderlands standard

Thanks, Sony: Monster Hunter Wilds Title Update 2 leaked on PlayStation, fan-favorite monster Lagiacrus brings a friend as Capcom gets pummeled for longstanding issues
By Scott McCrae published
News I hope it's Gear REX from Metal Gear Solid: Peace Walker's collab quests

"We must change our methods": Smash Bros. director Masahiro Sakurai says game development has become "too time consuming and unsustainable"
By Scott McCrae published
News "To be honest, it's hard to see what the future holds"

Hideo Kojima worried Death Stranding 2 was too likable, so hold his hand when you tell him it just beat the original game on Metacritic and zoomed up to a 90 score
By Scott McCrae published
News The original Death Stranding clocked in at a 82, while Metal Gear Solid 5 sits at 93

Borderlands 4 has "more skills per character than in Borderlands 3 and 2 added together," Gearbox CEO Randy Pitchford says: "We're working late on Fridays for you"
By Scott McCrae published
News That's roughly a billion skills if my math is correct

Mario Kart World doesn't feature Nintendo icons from Zelda and Animal Crossing because its developers say "it didn't seem necessary to us, given everything we could already do with Mario"
By Scott McCrae published
News "As developers, it would have seemed incongruous to us to add characters from other games into this universe."

Hideo Kojima throws a watch party for Death Stranding 2's launch trailer, which sounds increasingly like a short film as it features "180 shots"
By Scott McCrae published
News Unless he means there's 180 shots at the watch party...

Onimusha: Way of the Sword director would much rather "express the clashing of blades" in a franchise revival than turn it into a Soulslike: "It certainly isn't a punishing die-and-retry game"
By Scott McCrae published
News The action game revival is coming

10 years ago, Sega producer was convinced he had to "save" Sonic the Hedgehog from certain death: "This brand isn't going to be around for much longer"
By Scott McCrae published
News "The Sonic brand was not in a very positive space"

After 2 underrated tactical RPGs on Switch, Mario + Rabbids developer Ubisoft Milan's pitch for another game was apparently turned down, which may explain why it's now working on Rayman
By Scott McCrae published
News The series' director Davide Soliani left Ubisoft in 2024

GTA 5's worst mission isn't just hated by fans, as its actor says it was "hands down the worst to shoot" because he "sweated my ass off for 8 hours"
By Scott McCrae published
News Calling it the worst is a bit of a stretch

Nintendo proves nothing is too niche for Mario Kart World's massive soundtrack with a remix of a drawing tutorial from a late 2000s DSi app
By Scott McCrae published
News Take a page and a pen, draw a big mushroom

Donkey Kong Country's 90s cartoon is now free to watch on YouTube if you fancy seeing the peak of musical cartoons and early motion-captured CGI
By Scott McCrae published
News Forget Fallout and The Last of Us.

Dying Light: The Beast dev reveals the unlikely inspiration for Kyle Crane's new abilities – "I think of Pac-Man as a survival horror game"
By Scott McCrae published
News No, he doesn't eat the zombies... I hope.

Switch 2 broke Pikmin 3 Deluxe with visual glitches and crashes, but Nintendo has swiftly patched it up so you can enjoy the Wii U banger once more
By Scott McCrae published
News Pikmin 3 is back at Peakmin status

As Donkey Kong Bananza reveals full-blown voice acting, Pokemon fans are wondering when they will be spared from the awkward silences
By Scott McCrae published
News Donkey Kong is in musical number territory, while Pokemon is in lip-syncing silence

Donkey Kong Bananza is bringing back the DK Rap, but after going uncredited for the seminal hip hop classic in the Mario Movie, the song's composer wasn't aware it was returning in the Switch 2 game
By Scott McCrae published
News Grant Kirkhope created the tune as a joke and accidentally made history

The first Switch 2 post-launch update is here, and Nintendo hasn't given up on our favorite thing from the Switch era: extremely vague patch notes
By Scott McCrae published
News Big day for fans of "general system stability improvements"

Nier creator Yoko Taro reckons "there’s less 'weird people'" making games nowadays although he's not sure if it's "something that's happening to the world as a whole"
By Scott McCrae published
News Yoko Taro has previously called esoteric titles like Ico "epoch-making"

Donkey Kong Bananza reveals a co-op multiplayer mode that sure looks like something the Mario Odyssey team would cook up
By Scott McCrae published
News Pauline can use the power of singing to blast away enemies

GTA 3 could have been the debut of GTA Online, according to Rockstar veteran who says online play was planned as early as 2001
By Scott McCrae published
News It was in the works for Vice City too, but for San Andreas "we didn't even try"

Stellar Blade studio reportedly acquires Switch 2 devkits, but also say nothing has been confirmed regarding its plans for Nintendo's new console
By Scott McCrae published
News The studio also gifted its developers Nintendo Switch 2 consoles to celebrate the 3 million copies sold

Onimusha: Way of the Sword started development in 2020, but it took 2 years to get late samurai movie star Toshiro Mifune's likeness for the protagonist
By Scott McCrae published
News The idea to have Mifune came from the game's director trying to visualize "what it is about samurai that makes them actually cool"
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