8 reasons Assassin's Creed is secretly a game about cats

Mysteries of the Ani-mouse

It's about using parkour as your default mode of travel

Because why go from A to B when you can go via F, Z, K, U and E?

It's about climbing on top of the highest thing in the area for no good reason

Being on top of a thing means that you have conquered that thing and are now safe from all things that are smaller than your thing.

It's about causing a ruckus and nonchalantly walking away like it wasn't your fault

"What? Me? Nah"

"WHAT?"

Or it's about frantically running away when your careful, meticulously planned stealthy approach suddenly goes to shit

From predatory ninja to scrambling prey in the time it takes one guard to turn around. Or a bird to spot your tail in the long grass.

It's about retractable claws

Rumour has it that cats had a full set of fingers until they had these fitted.

It's about randomly sticking innocent passers-by with precicely zero provocation

Because you've got to stay sharp for when it actually matters.

It's about having a physical aversion to water

At least in the first one. Assassins got better after the middle-ages. Cats didn't.

It's about collecting feathers

But you don't have to dump them on your friends' kitchen floor at breakfast.

White (clad) cats CAN jump

Mind blown? Entire perception of one of gaming's biggest franchises lying in tatters around the floor? Thought so.

Well before you curl up on the ground and play with them for three hours, why not check out some of our similar content? Try Solid Snake doing mundane, unexciting jobs and E3 2013 if it had happened in 1983 instead.

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Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.