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  1. Games

The 14 most over-used words in video game titles

Features
By David Houghton
Published 20 March 2014

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Sounds familiar

With roughly 9 billion games in existence, and all of them needing names, it's understandable that certain titling conventions will be repeated from time to time. But it seems to go much further than that these days. Rather than simply suffering the odd coincidental naming mishap, as films and TV often do, games now seem to have developed a vast bank of woefully over-used words, phrases and cliches to stick on the front of their boxes. It sometimes feels like new games are named using a mix-and-match, title-generating algorithm.

Worse, gaming's staunch reliance on these stock titling elements often throws up some nonsensically named products. How bad has it got? Click through the following pages, and I'll identify and analyse the worst current culprits.

Unleashed

As seen in: Sonic Unleashed, The Force Unleashed, Need for Speed Shift 2: Unleashed, Godzilla Unleashed.

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Is it nonsense? Frequently. You see the thing about the word unleashed is that it promises the full potential of something, working in a greater, more powerful permutation than seen before. The Force Unleashed kind of gets away with it, even though the game is largely unspectacular outside of its showboating depiction of Force powers. Sonic Unleashed though? No. Sonic is about ripping through environments at barely-controllable high speeds while looking cool. An extra-unleashed version would put the player into a coma. Sonic Unleashed, however, actually slows him down with multiple crap werehog sections representing the antithesis of Sonics MO. It is an anti-unleashing. A leashing, if you will. And Need for Speed Shift 2: Unleashed? Unless the cars are flying, it's just Need for Speed Shift 2: More Car Driving. And no, now that I check, the cars never fly.

Ultimate

As seen in: Checkers Ultimate, Survivor Ultimate, Dead or Alive 5 Ultimate, Monster Hunter 3 Ultimate, Ultimate Ride, Ultimate Quake, Ultimate Yahtzee, Ultimate Marvel vs. Capcom 3, Ultimate Mortal Kombat 3, Ultimate Soccer, Ultimate Fighter, Ultimate Pinball, Ultimate Doom

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Is it nonsense? Yes. Because ultimate means the final, crowning iteration of something. Conversely, Activision released Ultimate Quake immediately before Quake 4. And Doom 3 exists.

Origins

As seen in: Rayman Origins, Batman: Arkham Origins, Dragon Age: Origins, F.E.A.R. 2: Project Origin.

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Is it nonsense? Not yet, as Origins has only relatively recently become the hot new way to say Prequel, because were rebooting or have run out of storyline. F.E.A.R. 2 gets away with it by referencing an ongoing, pre-established plot-point, but Arkham Origins forgets to even mention Arkham, let alone justify the title, until five minutes before the game's end. As for Dragon Age? Origins was the first game in the series. The first game. You cannot introduce a story and world with a prequel. All youre doing there is making part one.

Chronicles

As seen in: Resident Evil: The Umbrella Chronicles, Resident Evil: The Darkside Chronicles, Valkyria Chronicles, Xenoblade Chronicles, Sonic Chronicles; The Dark Brotherhood, Tomb Raider Chronicles, Castlevania Chronicles, Final Fantasy: Crystal Chronicles, Darkstalkers Chronicle, Assassin's Creed: Altair's Chronicles.

Is it nonsense? Often, yes. While most games use chronicle to mean spin-off, or the title was too short without adding an extra word, it actually refers not just to a story, but to a longer-form, historical account. Although rampantly over-used in games, it is sometimes used correctly. Umbrella Chronicles fills in the gaps in different chunks of known Resi back-story, for instance. Tomb Raider Chronicles is a potted history of Laras life during various different time periods. Sonic Chronicles, however? Would have made retrospective sense if the series had continued, but being only one game it barely represents even a single chronicle, let alone several.

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Super

As seen in: Nigh-on every SNES game ever.

Is it nonsense? Yes. When used--as it usually was--to arbitrarily differentiate the SNES version of a game from those on other formats, Super achieved two things. Firstly, it emphasised how un-super the SNES port was, by nature of being exactly the same game as the Mega Drive/Genesis version, albeit usually with slightly better graphics and sound. Secondly, the unnecessary, console-specific branding on a raft of third-party games made everyone think Nintendo had gone mad with power. Imagine if that still went on. Imagine if games were called things like Street Fighter IV360 or Ninja GaidenStation. Or New Super Mario Bros U. Oh hang on

Imagine

As seen in: Imagine: Babyz, Imagine: Detective, Imagine: Teacher, Imagine: Gymnast, Imagine: Animal Doctor, Imagine: Master Chef, Imagine: Figure Skater, Imagine: Champion Rider, Imagine: Cheerleader, Imagine: Fashion Designer, Imagine: Wedding Designer

Is it nonsense? Yes. And quite vile. It's the umbrella brand for Ubisofts string of much-maligned DS games aimed at the girl market. While it might, on the surface, seem like just another generic word pulled out of a marketing execs arse five minutes before lunch time, just how patronising is the implication here? Wow, imagine having a baby. Thats something to aspire to, girls. Imagine being a cheerleader. Wildly unrealistic dream, but at least you can simulate it on your DS. Imagine being a wedding planner. Far too advanced a goal for the likes of you, but imagine it!. Then consider the list of careers chosen by the series. Where the fuck is Imagine: Geneticist? Or Imagine: Writer? Or Imagine: Polititian? Nah, keep em in the frills and flowers, and imply theyre lucky to even be there. Oh, and Ubisoft, the word is veterinarian, not animal doctor

2097

As seen in: X-Kaliber 2097, WipEout 2097, One Must Fall 2097

Is it nonsense? Not really, but it is odd. There arent too many games using 2097, admittedly, but the sheer obscurity of the naming convention makes them notably curious. Whats so special about 2097? If games are to be believed its the year when all the seriously cool shit is going on. Anti-gravity combat racing is in full flow, mech fighting tournaments are all the rage, and somewhere in New York, a sword-wielding hero leaps through the streets hacking up criminal and alien wrong-doers alike. Is some cosmic alignment of awesomeness scheduled for the end of this century? Are WipEout, X-Kaliber and One Must Fall part of a secret, unofficial trilogy? Or does 2097 just sound cool, and look a bit futuristic and spiky because of the seven on the end?

Zero

As seen in: Resident Evil Zero, EVE Zero, Quake Zero, Mega Man Zero, World War Zero, Dark Void Zero, Cho Aniki Zero, Perfect Dark Zero, Bomberman Act Zero, Metroid: Zero Mission, Street Fighter Zero, Record of Agarest War Zero, Zork Zero

Is it nonsense? Yes. Another video game synonym for prequel, Zero is far lazier than Origins and makes far less sense. Springing from nothing more than a dogmatic adherence to the numbered naming convention for sequels, zero-syndrome effectively just uses basic maths in an attempt to find a number that takes the series backwards chronologically. The thing is though, zero implies not an earlier instance of an event, but a total lack of said event. If they were doing this right, developers would be pumping out minus-one games in their droves.

Age of...

As seen in: Age of Sail, Age of Fable, Age of Japan, Age of Booty, Age of Wulin, Age of Zombies, Age of Empires, Age of Industry, Age of Adventure, Age of Mythology, Ages of Myst

Is it nonsense? Not strictly nonsense, but it is rather a non-statement. In most cases, Age of just means This game is about.... It's really dull to be honest. Much better to take the musical theatre approach and just stick an exclamation mark on the end of the important word in the title. Which would you rather play, Age of Booty, or Booty!? Yeah, thought so.

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David Houghton
David Houghton
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Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

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