SPONSORED: Assassin's Creed Revelations Q&A
The Ubisoft development team on the latest Assassin's Creed
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
**Promotional Feature**
Members of the Assassin's Creed Revelations development team answer questions regarding the game's present day story.
When we last left Desmond, we were on quite a cliff hanger, what's happening as Revelations begins?
Answered by: Alexandre Amancio, Creative Director
At the end of Brotherhood, Desmond falls into a coma as a result of a traumatic shock to his system. When Desmond “wakes”, he finds himself in a mysterious and surreal dreamscape. Everything he experiences here is a projection of his own mind filtered through the Animus’s circuitry: fragmented memories, symbolic representations of his past and present, mixed with Animus signal streams.
What role does the mysterious Subject 16 play?
Answered by: Darby McDevitt, Scriptwriter
Weekly digests, tales from the communities you love, and more
In Assassin’s Creed Revelations, Subject 16 remains Desmond’s shadowy confidant, but he is much more forthright about giving him advice and opinions. We think fans will be quite satisfied to see how we have incorporated him into the narrative.
Has it been difficult to blend the modern day story with the other elements of the game?
Answered by: Darby McDevitt, Scriptwriter
Despite Desmond being in a coma for the majority of the game, we have found small but significant ways to invite the present day, “outside world” into Desmond’s story. So yes, players will learn the fate of Lucy, Shaun and Rebecca, and Yes, the present day story will move slowly forward, as ever.
How important is the modern day component of Assassin's Creed to the overall story arc?
Answered by: Darby McDevitt, Scriptwriter
Since the very beginning of the franchise, Assassin’s Creed has always contained a fun mix of Historical Fantasy and Science Fiction, so when it came time to create Revelations we were all very familiar with the themes and concepts; it wasn’t too difficult to get into the right mood and start inventing new and wild adventures for Ezio, Altair, and Desmond. And, of course, it is Desmond who anchors all our assassins, so it is imperative that we make the present day story quite strong … without our wonderful Animus, we would have a much more difficult time weaving all these characters and historical settings together into one overall story… it would seem too randomly chosen, otherwise.
The Animus has always seemed like a character in its own right – is this the last we’ll see?
Answered by: Darby McDevitt, Scriptwriter
The Animus is central to the Assassin’s Creed universe. For example in Assassin’s Creed: The Fall, a series of comic books written by Cameron Steward and Karl Kerschl, Daniel Cross explores the memories of his ancestor Nikolai Orelov.
What's been your approach to the puzzle elements in Revelations and unlocking its evolving mysteries?
Answered by: Alexandre Amancio, Creative Director
The puzzle sequence as seen in Assassin’s Creed 2 and Assassin’s Creed Brotherhood are not coming back for Revelations. However, an all new offer based on Desmond’s experience in the Animus will offer to fans a new way to explore the Assassin’s Creed universe. Mystery is at the heart of the entire Desmond experience; riddles, signs, symbols, and half remembered dreams. The majority of the game-play in these Animus section focuses on movement, timing, and precision, but we also include some illusion based puzzles inspired by the work of Rene Magritte and Roger Penrose. The main goal here is to encourage the player to think and engage with the environment, not simply pass it by.
Oct 4, 2011

GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.


