Assassin's Creed: Bloodlines - first look

While the open-world aspect has been scaled down to two cities (Limasol and Kyrenia), and the explorable countryside is gone, you’ll at least be able to explore those cities immediately, instead of unlocking them one district at a time. Also, all of Altair’s weapons and moves from the console game are intact, from free-running maneuvers to stealth kills, and the developers even included the ability to grab foes while hanging from a ledge, a trick we’ve only seen so far in previews for Assassin’s Creed II.


Assassin’s Creed: Bloodlines comes out on Nov. 17, the same day as Assassin’s Creed II, and we’re eager to get more time with it before then. Ubisoft has said it wants to “change as little as we could” from the original Assassin’s Creed formula, and it shows. If Bloodlines were a console game, we’d never accept – let alone be excited for – this “more of the same” philosophy, but we’re extremely impressed with developer Griptonite's technical achievement on the portable platform. From what we’ve seen, the cuts that were madein order to make the game PSP-friendly were the right ones, and we’re eager to see if it all feels right when it’s finally in our hands. We just hope we’re not too distracted by what’s missing to enjoy the whole package.

Sep 14, 2009