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Art Style: CUBELLO - WiiWare review

Look after this companion cube


  • Starts simple
  • Ramps up to mega-challenges
  • Well thought out foundation


  • Brain hurting concept
  • Looks really bland
  • Arbitrary bonus stages

Initially, CUBELLO doesn’t make a lick of sense. We stared, slack-jawed, at the screen for longer than we’d care to admit – like a caveman using a microwave, or George Bush Junior reading a book. After watching the tutorial three times over, though, it clicked. CUBELLO is Tetris in 3D. Actually, scrap that – it’s a virtual Rubik’s Cube, but one where the pieces magically disappear when you connect them. Aiming with the remote, you fire colored blocks onto a slowly rotating cube-thing. Connect four and they vanish. Remove them all and you’ll proceed to the next stage.

It sounds simple enough. And it is to start with, once you get your head around the concept. It’s later that the brain-hurting begins, when larger, more complex structures begin to emerge. It’s an adept and dizzying puzzler once you get to know it, not least because of the cube’s insistence on swiveling in a new direction every time you place a block.

There to help you out is the occasional bonus mode, which lets you blast pieces with impunity for a limited time. It’s an enjoyable way to let off some steam when you’re mid-stage, although we still can’t fathom exactly when, why or how it’s activated. CUBELLO may look about as appealing as a defragmentation program, but a lot of care and attention has gone into the concept. Far from being a lazy Tetris clone – like so many puzzlers – this actually represents the next logical, brain-bending step. If you’re ready to take the leap into the third dimension, CUBELLO will be waiting. Just remember to bring a couple of aspirin with you.

Dec 18, 2008

More Info


A little high concept and complicated for some, but once you understand this puzzle/shooter hybrid, you'll be hooked.

US censor ratingEveryone
UK censor rating3+
Release date13 October 2008 (US), 15 October 2008 (UK)