Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Gamescom 2025 schedule
  • Gamescom
  • Battlefield 6
  • New Games for 2025
Don't miss these
Final Fantasy 14 patch 7.3
Final Fantasy Final Fantasy 14 patch 7.3 "finished that story" devs wanted to tell with Dawntrail, and Yoshi-P is "kind of glad and relieved" it's over as the MMO once again puts "the fate of the world" on your shoulders
Final Fantasy 14 Dawntrail screenshot showing the Warrior of Light, a man with lengthy swept-back brown hair, blue eyes, and facial hair stubble, smiling slightly
Final Fantasy Final Fantasy 14 devs once thought Field Operations would only "resonate" with select fans of the MMO, but now "it feels like even more players than we expected are looking forward to the next piece"
Final Fantasy 14 Dawntrail launch trailer screenshot showing the Warrior of Light, a man with tied-back brown hair and a sword, standing against a blue backdrop with clouds
Final Fantasy Final Fantasy 14 devs know some fans found Field Operations "boring," but it's helped make Occult Crescent better: "We hope those kinds of players will be sure to try it out"
Zoomed in image of Malzahar Riftbound card art
Tabletop Gaming Exclusive Riftbound card reveals give nightmarish League of Legends champions deadly adaptations
Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail
RPGs A vital piece of Clair Obscur: Expedition 33's story literally came to the RPG's lead writer in a dream: "I realized, 'Oh actually, this story might work'"
World of Warcraft Midnight player housing
World of Warcraft World of Warcraft has always asked us to call Azeroth home, but Midnight's new player housing is the first time you'll have one to call your own – and it's the best feature to come to the MMO in years
Screenshot from Clair Obscur: Expedition 33 showing a number of characters stood together, a gloomy sky ahead of them.
RPGs Clair Obscur: Expedition 33 devs tease "new content" as they eye up "a wide range of future improvements" for their hit JRPG love letter
Elder Scrolls Online Seasons of the Worm Cult
MMO Games "For the first time in ESO's history," the MMO is moving past the events of the base game with Seasons of the Worm Cult: "We've never really moved time forward"
Final Fantasy 14 Dawntrail trailer screenshot showing Wuk Lamat, a Hrothgar woman with fiery long hair, aboard a ship at sea
Final Fantasy Final Fantasy 14 devs will address "player feedback on Cosmic Exploration and the Occult Crescent" this week, following negative Dawntrail reviews post-Patch 7.25
Clair Obscur: Expedition 33 screenshot of Verso, a man with black hair with white streaks running through his fringe
RPGs After the president of France, Clair Obscur: Expedition 33 has earned a nod from a hugely popular French MMO that references one of its many heart-wrenching twists
Clair Obscur: Expedition 33's Gustave in a French-inspired outfit
RPGs Clair Obscur: Expedition 33 devs went from being "pretty nervous" about Oblivion Remastered stealing their spotlight to celebrating with champagne and croissants days later when reviews landed
Clair Obscur: Expedition 33 screenshot of Verso, a man with black hair with white streaks running through his fringe
RPGs Baldur's Gate 3 performance director praises Clair Obscur: Expedition 33 for being a "beautiful" RPG "that 100% knows what it is"
A screenshot from Clair Obscur: Expedition 33, showing a man named Verso covered in dirt and blood, looking into the camera.
RPGs Clair Obscur: Expedition 33 lead says the hit French JRPG is just "one of the stories that we want to tell in this franchise," but thinks "the only way" to succeed "is to ignore the first game completely"
Black Panther game logo
Games After their Black Panther game got killed, 14 EA devs are fleeing to D&D house Wizards of the Coast to "incubate a new game" under Monolith vet and Shadow of Mordor boss
Dune Awakening
MMO Games Dune: Awakening is a bit more “like a Dune survival RPG” than a full MMO, with multiplayer driving "that feeling of the universe being alive”
  1. Games
  2. RPG
  3. Rift

The art of Rift: Storm Legion - Learn what inspired Rift's colorful (purple) world

Features
By Hollander Cooper published 3 October 2012

We talk Dark Crystal, purple, and more

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

An artistic tour of Rift

An artistic tour of Rift

We're big fans of Trion's Rift, enough so that we ranked it on our list of the best MMORPGs. Besides including some of the largest battles we've experienced in an MMO, the game's art style has always stood out to us as one of the best in the genre, moving away from cartoony visuals in favor of a more realistic appearance.

Why did they decide to go that way, and how will the upcoming Storm Legion expansion expand upon it? We talked with art director Darren Pattenden and associate art director Chee Fong to find out just that.

Page 1 of 12
Page 1 of 12
GamesRadar: The idea of magical technology is fairly common in RPGs, how did Trion make its style different?

GamesRadar: The idea of magical technology is fairly common in RPGs, how did Trion make its style different?

Chee Fong: We designed it from the ground up. We'll avoid clich where we can, but there is bound to be inspiration to be drawn from classic depictions of it like perhaps the movie 'The Dark Crystal'. Ultimately however, we wanted to sell the new world and impress the audience so we concentrated more on that than consciously trying to avoid anything that had been done before. We created an original culture in the Defiant's for example and tailored the look to that culture. So really weve just been enjoying being creative and having fun with it.

Page 2 of 12
Page 2 of 12
GR: Is it difficult to find new areas, artistically, to expand upon in the fantasy genre?

GR: Is it difficult to find new areas, artistically, to expand upon in the fantasy genre?

Darren Pattenden: Not really, honestly. Fantasy as a genre provides an extremely large framework within which to work. Weve been able to stress more over time that Telara is its own universe with its own culture and lore; pushed it further away from any similarities to real world historical Earth. So once you've established a world thats clearly defined as absolutely fictional, that is not necessarily this planet or this plane of existence, then really anything is possible as long as you dont push into some extreme direction that could alienate the player base already occupying the world. I don't think players are going to be exploring Brevane in Storm Legion and getting a sense that it kind of reminds them of medieval Northern Europe. Which is obviously somewhat the base fantasy setting to fall back on in lieu of anything more specific.

Page 3 of 12
Page 3 of 12
GR: Theres a lot of purple in Rift. Was this color choice intentional?

GR: Theres a lot of purple in Rift. Was this color choice intentional?

DP: Funny, I hadnt noticed it. Purple is the color that was chosen to represent the death rifts and that plane, so perhaps you do a lot of those?! Ironically, I include some purple SL screenshots.

Page 4 of 12
Page 4 of 12
GR: Whats the biggest difference, art-wise, in the expansion?

GR: Whats the biggest difference, art-wise, in the expansion?

DP: The first thing players should probably notice is that weve upped the ante on the design of pretty much everything. Creatures, npcs, architecture, world layout, player armor, mounts, its all just +. Still recognizably Rift, but pushed. More over-the-top, more fantastical.

Secondly, once they get out of the starter zones which aren't as vast as the rest of the new continent, the next thing that players should notice about Storm Legion is the landscape itself; the terrain. Were dealing with a scale of landmass in Storm Legion that we didnt have in Vanilla Rift, so with that comes larger geological features. Mountain ranges, rivers, lakes, gorges, extreme verticality, vistas that go on for miles. The net result with that more dramatic landscape is that the world feels grander, more epic. I include some screenshots that I grabbed of my test character running around the world which should give some sense of this. Bear in mind that a lot these areas are a little raw still. Were still polishing, honing, fixing etc. But I think they help to get across the scale and beauty of the world.

Page 5 of 12
Page 5 of 12
GR: Were there any inspirations the art team drew from in other media?

GR: Were there any inspirations the art team drew from in other media?

CF: We all look at movies and other games to get inspired, we all have favorite artists of course. But even getting outside for a hike can be inspirational for creating interesting 3D spaces and brainstorming compelling environments and moods.

Page 6 of 12
Page 6 of 12
GR: What feeling is the art of Rift attempting to invoke?

GR: What feeling is the art of Rift attempting to invoke?

DP: I dont know that the Art of a video game alone can evoke a particular, specific feeling necessarily. Not wholly at least, not without the assistance of the other components of the game. We have a really wide range of areas to explore in Storm Legion and they all have unique feels. Some are foreboding, other areas have that feel good vibe that youll want to come back to after adventuring in the darker themed areas. When the gameplay, story, visuals, fx and audio all come together, thats when youre able to create a highly specific feeling in a player experiencing it, I think. And In Storm Legion as said weve got a large variety of differing areas and that feel that they evoke is something that we think about, design. Its not random. I think its still possible to create an environment that is both threatening and darkly beautiful. You just make it purple (joke).

Page 7 of 12
Page 7 of 12
GR: Many games opt for a more cartoony style for their MMOs, whereas Rift, albeit stylized, is more realistic. What was the reasoning behind this?

GR: Many games opt for a more cartoony style for their MMOs, whereas Rift, albeit stylized, is more realistic. What was the reasoning behind this?

DP: Many things influence the art style of a video game. Concept artists, the artists that translate that 2D work into 3D, the game designers, the game design and lore, the people that lead it at the beginning or during its creation. Even marketing might have a few thoughts on a particular direction to take things in. So I dont think I can easily say theres one specific reason that Rifts art style was more representational, it just evolved that way for a few reasons and I have some ideas on why.

Firstly, most of the art leads that worked on Rift in its infancy had just come from games that had representational art styles so it was perhaps a natural progression.

Secondly, when Rift development began it was around the time that PC games were commonly adopting more complex shading techniques. This was the move from the old school technique of game art asset creation which was making a low polygon model and simply painting color on to it, to the now commonly adopted method of sculpting a very high resolution source model that is millions and millions of polygons then applying the surface undulation information from that model to a lower polygon in game version. This is normal mapping (bump, to the layman), and almost every art asset in Rift is created this way. When that technology was in its infancy I think it just seemed like it was best showed off by more realistically styled models.

And finally, back when Rift development began there actually werent many realistically styled (Western made) MMO's that looked really impressive from an art standpoint. The one or two that were out at the time weren't particularly hailed for their visuals, so that was perhaps on some level a sub conscious challenge, I think?

Page 8 of 12
Page 8 of 12
GR: Rifts environments are varied, but is there anything that the art team was especially excited to dive into with the expansion?

GR: Rifts environments are varied, but is there anything that the art team was especially excited to dive into with the expansion?

DP: First and foremost it was honestly just really exciting and satisfying having the opportunity to apply everything wed learned from making Rift and all the player feedback wed received to creating fresh content. That feeling of right, now well really show them what weve got was really strong in the Rift art team when we set about creating Storm Legion. As a team I think we really understand the value of feedback, even and especially If harsh. We read the forums and player comments, listen to what the player base has to say and take it on board as best we can. Rift is a service and we want to make our customers happy, and it can be an interesting challenge trying to please all the people all the time. i.e trying to figure out what might appeal to *most* players. This is no truer than with say, player armor and mounts.

Page 9 of 12
Page 9 of 12
GR: How does the process work when creating bosses? How early on is the art team involved, versus the designers creating the mechanics?

GR: How does the process work when creating bosses? How early on is the art team involved, versus the designers creating the mechanics?

DP: The initial premise of any encounter comes from the game designers. They tend to rough out the basics of what they want to do and how it might tie in with the Lore and any story elements. Then art starts on concept art for the boss and perhaps some rough 3D geometry for the space it occupies (since a boss might be created for a highly specific location). Then it's really a back and forth between the two teams. They sign off on all art together and the concept art might inspire design to try a particular mechanic and / or vice versa. Wash, rinse, repeat until we have something that we think is compelling.

Page 10 of 12
Page 10 of 12
GR: What is your favorite enemy in the game, visually?

GR: What is your favorite enemy in the game, visually?

DP: Theres so much cool stuff, I honestly havent had time to seriously think about it but near the top of the list would have to be Crucias dragon form. Shes about as far away from classic Dragon as you can get and that sharpness to her form makes her so vicious looking.

Page 11 of 12
Page 11 of 12
The Storm Legion is coming

The Storm Legion is coming

Storm Legion is due out on November 13, and adds in all of the amenities expected of an MMO (new zones, levels, skills, monsters, dungeons, etc). Oh, and it'll add plenty of new awesome art to gawk at. Be sure to check back closer to release to find out more.

And if you're looking for more MMO news, check out everything Rift has added since launch and a debate on F2P vs. P2P.

Page 12 of 12
Page 12 of 12
CATEGORIES
PC Gaming Platforms
Hollander Cooper
Hollander Cooper
Social Links Navigation

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade. 

See more PC Gaming Features
Read more
Final Fantasy 14 patch 7.3
Final Fantasy 14 patch 7.3 "finished that story" devs wanted to tell with Dawntrail, and Yoshi-P is "kind of glad and relieved" it's over as the MMO once again puts "the fate of the world" on your shoulders
Final Fantasy 14 Dawntrail screenshot showing the Warrior of Light, a man with lengthy swept-back brown hair, blue eyes, and facial hair stubble, smiling slightly
Final Fantasy 14 devs once thought Field Operations would only "resonate" with select fans of the MMO, but now "it feels like even more players than we expected are looking forward to the next piece"
Final Fantasy 14 Dawntrail launch trailer screenshot showing the Warrior of Light, a man with tied-back brown hair and a sword, standing against a blue backdrop with clouds
Final Fantasy 14 devs know some fans found Field Operations "boring," but it's helped make Occult Crescent better: "We hope those kinds of players will be sure to try it out"
Zoomed in image of Malzahar Riftbound card art
Exclusive Riftbound card reveals give nightmarish League of Legends champions deadly adaptations
Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail
A vital piece of Clair Obscur: Expedition 33's story literally came to the RPG's lead writer in a dream: "I realized, 'Oh actually, this story might work'"
World of Warcraft Midnight player housing
World of Warcraft has always asked us to call Azeroth home, but Midnight's new player housing is the first time you'll have one to call your own – and it's the best feature to come to the MMO in years
Latest in RPG
Baldur's Gate 3 party member Shadowheart, played by Jennifer English
Elden Ring, Baldur's Gate 3, and Clair Obscur: Expedition 33 actor Jennifer English says she's appeared in "sh*t games," too - but they're not on her CV, so good luck finding them
Johnny Silverhand in Cyberpunk 2077
CD Projekt said ditching game-key cards for Cyberpunk 2077 on Switch 2 was "the right thing to do," and it's apparently paid off because 75% of that version's sales were physical
Vampire: The Masquerade - Bloodlines 2 screenshot showing the bloodboil ability being used against an enemy who's completely red and their heart appears to burn
"You could go and keep beating up people on top of buildings" forever in Vampire: The Masquerade – Bloodlines 2, but devs say "we're not making GTA" because even vampires need to sleep
Baldur's Gate 3 screenshot showing companion Shadowheart, a young half-elf woman with long tied-back black hair
Baldur's Gate 3 Shadowheart actor was in "a lot of debt" before the breakout RPG, a "really classist" reality for many industry performers: "How on Earth do you do it?"
Clair Obscur: Expedition 33's Gustave in a French-inspired outfit
Clair Obscur: Expedition 33 lead says the RPG went up against "one of the biggest remasters" with Oblivion Remastered – but it worked out: "I feel like it makes us even more deserving in a way"
The Outer Worlds 2 character holding bottle and glass
Nearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for"
Latest in Features
KPop Demon Hunters still of Rumi and the blue demon tiger
I can't wait for a KPop Demon Hunters sequel, but I'm still not convinced Netflix is actually going to learn anything from the original's success
Peacemaker holding the bloody corpse of his own alt-reality doppelganger
15 years ago James Gunn made the darkest superhero movie I've ever seen, but one scene from Peacemaker season 2 might have just topped it
Key art for Planet of Lana 2 shows Lana and Mui looking out at a landscape.
I can't get enough of the cute cat-like companion in this puzzle platformer, even if some block pushing is a little business as usual
Delicious in Dungeon
Delicious in Dungeon season 2 release date speculation, story, and everything else we know so far
The Outer Worlds 2 screenshot showing someone holding a two-handed weapon beneath a starry sky
"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"
Kirby and the Forgotten Land Star-Crossed World screenshot of Kirby looking up at a little starry character with Astronomer Waddle Dee (who wears a beret with star decals) and the blue chinchilla-like companion Elfilin
Just when I thought Kirby and the Forgotten Land couldn't get any better, Star-Crossed World on Switch 2 proved me wrong
  1. The Prince runs along a bridge across a pretty pond in The Rogue Prince of Persia
    1
    The Rogue Prince of Persia review: "I roguelike but don't roguelove this freerunner – there's just not enough to stand out"
  2. 2
    Shinobi: Art of Vengeance review: "So close to being to a pitch-perfect revival of a classic series, but just can't quite line up the killing blow"
  3. 3
    Fate of the Fellowship is the most anticipated board game of the year, and it's a thing of absolute genius
  4. 4
    This is the perfect cozy board game for Fall with its compelling mix of Redwall and city-building
  5. 5
    Metal Gear Solid Delta: Snake Eater review: "Little surprised me in this rigid remake, but it's still one of my favorite games of all time"
  1. Pedro Pascal as Reed Richards/Mister Fantastic in The Fantastic Four: First Steps
    1
    The Fantastic Four: First Steps review: "An occasionally thrilling heroic adventure that sits safely within a B-tier MCU range"
  2. 2
    Superman review: "A triumphant reinvention and a promising start for the DCU"
  3. 3
    Jurassic World Rebirth Review: "An unscary sequel that needed a little more time in amber"
  4. 4
    M3GAN 2.0 review: "A bold sequel with a slightly underwhelming conclusion"
  5. 5
    28 Years Later Review: "Enough terror, splatter and suspense to satisfy”
  1. John Cena as Peacemaker holds a gun to the head of a different John Cena as Peacemaker in Peacemaker season 2.
    1
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."
  2. 2
    Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots"
  3. 3
    Alien: Earth review: "Arguably the franchise's strongest outing since James Cameron's Aliens"
  4. 4
    King of the Hill season 14 review: "Hank Hill himself has evolved into a much more open and accepting person"
  5. 5
    Eyes of Wakanda review: "A creative premise shortchanged by the runtime and Marvel bloat"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...