After months of waiting, Elden Ring's ray tracing capabilities leave a lot to be desired
Players are disappointed as ray tracing features make "very minimal difference"
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Ray tracing in Elden Ring is finally here, but prepare to be underwhelmed.
Yesterday, March 23, FromSoftware released Elden Ring patch 1.09, which along with some balance changes and bug fixes, added the long-awaited ray tracing capabilities on new-gen consoles as well as PC. Sadly, it seems that the wait has not been worth it.
As reported by PlayerAuctions, the latest update enables ray tracing for ambient occlusion and shadows but no ray traced reflections. As such, you'll see better shadowing on foliage and added depth to some textures, but sadly, it's far from the striking visual upgrade that players were hoping for.
Modder Lance McDonald noted on Twitter that "indoor shadows see basically no improvement" and that it "mostly adds vegetation shadows in the overworld". The modder shared images of the game running on their Geforce RTX 2070 Super, both with and without ray tracing, and as you can see below, the difference is negligible.
First image: ray tracing off. Second image: ray tracing on. Third image demonstrates how RTAO eliminates the glow around the cliff/rock edge in close areas (but not far ones). Basically, it's a very minimal difference. pic.twitter.com/cZ7tE1YJYdMarch 23, 2023
To make matters worse, the update doesn't offer upscaling support, such as Nvidia DLSS or AMD FSR, and Lance, as well as others, have noted that "performance takes a severe hit" when ray tracing is enabled.
In the patch notes, FromSoftware warns players that "performance - such as frame rate and resolution - may be impacted while playing with Ray Tracing on" and advises PC players to keep the resolution at 1080p when using the feature. You'll find the minimum and recommended PC specs for ray tracing, as well as a full rundown of all the changes that patch 1.09 brings on Bandai Namco's official website.
FromSoftware is set to release Elden Ring Shadow of the Erdtree and Armored Core 6: Fires of Rubicon later this year, and that's seemingly not all it's working on. According to a staff member's LinkedIn profile, an "unannounced project" has been in development at the studio since January 2022.
Weekly digests, tales from the communities you love, and more
Take a look at our Elden Ring DLC wishlist for everything we'd like to see from Shadow of the Erdtree.

Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.


