50 Cent: Bulletproof G-Unit Edition hands-on

We also got a chance to try out Bulletproof 's ad hoc multiplayer matches. With two players, it got boring fast, as we followed onscreen arrows to hunt each other across vast urban arenas, and then took turns whittling each other's energy down. It didn't help that the camera was in a relatively tight overhead focus the whole time; without the single-player mode's onscreen map, it was almost impossible to tell where we were going.

Four players made for a much more interesting experience, as we tore around blasting each other in chaotic free-for-alls and team-based matches. Team-based capture-the-flag (or Smash and Grab, as it's called here) was especially fun, as two players continually ambushed the other team's would-be flag carrier. The profanity-laced screaming that erupted in the GamesRadar offices was almost more entertaining than the game itself.

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.