Yun and Yang confirmed for Super Street Fighter IV arcade, improvements and downgrades for everyone else

But how does everyone play now? Details within

What's that you ask? "How do the new guys play, and hasmy favourite character been buffed or nerfed?"

Check out the following, quoted fromEvent Hubs' extensive report. Bear in mind though, that more changes and character additions may yet happen.

Yun

Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike, it's performed with a 2x quarter-circle back motion, and can be Canceled into from his Palm.

The Genei Jin has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.

Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This can be Focus Attack Dash Canceled into from his Shoulder Attack. He can also follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.

Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. This does not combo from any Focus Attack Dash Cancels because of its short range.

All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away. This move has a really big hit box.

It doesn't seem possible to Focus Attack Dash Cancel Yun's Dragon Kicks, or the timing is weird.

His Dive Kick is good, but you cannot do it as close to the ground as Rufus can. Also, like in Third Strike, the button pressed when doing this move determines the angle it comes in at.

Overhead, Toward + Medium Kick, can crossup a grounded opponent.

Yun's Shoulder Attack seems to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version looks like it will be good anti air.

Yun has his Third Strike target combos.

Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

Yun's Ultras do not combo off his Standing Medium Kick Launcher.

Color 1 is blue, Color 2 is yellow.

Yang

Yang's command dash was in and crossed up like Ibuki's in SSF4.

His EX Fist Slashes looked like a great move, crazy fast. It's really easy to combo into his regular Fist Slashes as well, as the window between each hit is fairly lengthy.

He also has his Third Strike target combos.

Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there — similar to Makoto's Ultra 1. This will only connect from close range.

Ultra 2, Tenshin Senkyuu, makes Yang roll forward along the ground and then go up in the air with a rising kick. If he connects cleanly on the ground with the roll portion, the rest of the animation kicks in. This Ultra will pass under fireballs and it has some tracking properties. If his Ultra 2 is started while the opponent is in the air, Yang will rise up with kicks where they're jumping, but in this scenario it won't lead to full damage. This can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, again it won't connect fully in these situations.

Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.

Yang can do his Dragon Kicks, Focus Attack Dash Cancel into EX Fist Slashes. Crouching Medium Kick Canceled into Fist Slashes also works.

Yang's Dive Kick is the same as Yun's, or at least very close to it. The angle his Dive Kick comes in at is decided by the button you press, just like in Third Strike.

Yang's Palm move has a really big hit box, and it can knock out fireballs still. EX Palm performs a wall bounce, but couldn't connect Ultra 2 afterwards — this could have been a timing issue.

Yang's Ultra 1, during start up, lost to T. Hawk's Rising Hawk but beat his 360 command grab.

His Focus Attack looks similar to the 2 hit overhead move that Gen has.

Yang can anti air with his Roll Kick and then Focus Attack Dash Cancel into his Ultra 2. Looks like a decent anti air option so far, similar to what Adon can do.

Color 1 is pinkish, Color 2 is purple.

Everyone else? Tweaks, rebalances, and even brand new EX moves and command inputs across the board. Sounds like this arcade version is turning out to be significantly more than just a port. Zangief has been buffed up with greater range and bigger hitboxes. Dudley has been given even less recovery time and a new EX ducking attack. And apparently Seth has been so tweaked upthat he now feels almostlike a new character.

Everyone plays differently now, and if you want the full exhaustive run-down (because Iknowyour inner Street Fighter geek is now getting all protective of your main characters, even though these tweaks may never make it to the home versions of the game), you should head over toEvent Hubs' massive reportand check them all out.

Happy? Sad? Desperate for a console patch? Or would you hate that?

ABOUT THE AUTHOR

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
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