Aug 16, 2007
In a recent chat with us, Lionhead boss Peter Molyneux explained his company's new development mantra for the massive Xbox 360 Fable sequel: LESS IS MORE.
At the moment the Fable 2 design director is telling his team to focus less on features and more on polishing. "Lionhead games need less random features, but to refine and hone the core features," he said.
"Combat is good example of this; we could have thrown in 100's of different spells, moves and effects but I now realize it's better to have fewer really good spells and moves which really work. In other words quality rather than quantity."




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