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Why Just Cause 3 is all about that destruction, as explained by Avalanche

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By GamesRadar Staff published 4 July 2015

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Ever since Rico Rodriguez and the open-world sandbox of the Just Cause series exploded into our disc drives in 2009, it's been upping the ante with the kind of action that would make even the cast of The Expendables reach for their bus passes. So it's no surprise the latest entry, Just Cause 3, is looking to fire said ante into the stratosphere (just check out its explosive debut trailer for proof of that).

In the latest issue of Official Xbox Magazine, senior technical designer at Avalanche Studios Andreas Bodbacka explains that the franchise's love for destruction is all about giving agency back to the player. "We wanted destruction to be more physics-driven and more like a fun toybox that can be used as part of the gameplay," says Bodbacka. "More than looking pretty and going boom, if you tether things correctly you can use them defensively or create cascading destruction – destroying an entire base just by pulling one tether. That wasn’t possible before, but improvements in technology let you do this stuff."

The latest issue of Official Xbox Magazine, with Halo 5: Guardians on the cover, is out now. Download it here or subscribe to future issues.

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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

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