Sport & Auto
- About Future
- Digital Future
- Cookies Policy
- Terms & Conditions
- Investor Relations
- Contact Future
You may think you know a lot about Mario. But we bet you haven’t thought about platformer gameplay as much as Shaun Inman. He’s recently put together a pixel perfect analysis of the camera logic in Super Mario World, pointing out details that even the hardest of hardcore Mario fans probably missed. Check it out.
Above: After watching Inman breakdown the logic behind Super Mario World’s camera, platformers will never be the same
Inman’s recent YouTube post follows some equally interesting footage of the platformer Mimeo and the Kleptopus, a game he’s developing for the iPhone, iPod touch and iPad. Here’s what the developer had to say about his latest project on his blog:
Mimeo (even the name) started as a Mario clone with a twist: instead of power-ups affecting the player, they affect the entire game world. A story and mythos quickly developed. The so-called Mimeoverse consists of two 16-bit demiverses sharing 32-bits between them. When the evil Kleptopus King, an 8-bit octopous with an inferiority complex, discovers a portal into Mimeo’s realm and begins to siphon off its bits, Mimeo is sucked in and down-sampled to 2-bit. So begins Mimeo’s quest to restore balance to the demiverses.
Above: Inman’s latest Mimeo video. You can visit his development diary for more hardcore gameplay analysis and updates on the status of Mimeo and the Kleptopus
May 14, 2010