Google+

What you never knew about Super Mario World

You may think you know a lot about Mario. But we bet you haven’t thought about platformer gameplay as much as Shaun Inman. He’s recently put together a pixel perfect analysis of the camera logic in Super Mario World, pointing out details that even the hardest of hardcore Mario fans probably missed. Check it out.


Above: After watching Inman breakdown the logic behind Super Mario World’s camera, platformers will never be the same

Inman’s recent YouTube post follows some equally interesting footage of the platformer Mimeo and the Kleptopus, a game he’s developing for the iPhone, iPod touch and iPad. Here’s what the developer had to say about his latest project on his blog:

Mimeo (even the name) started as a Mario clone with a twist: instead of power-ups affecting the player, they affect the entire game world. A story and mythos quickly developed. The so-called Mimeoverse consists of two 16-bit demiverses sharing 32-bits between them. When the evil Kleptopus King, an 8-bit octopous with an inferiority complex, discovers a portal into Mimeo’s realm and begins to siphon off its bits, Mimeo is sucked in and down-sampled to 2-bit. So begins Mimeo’s quest to restore balance to the demiverses.


Above: Inman’s latest Mimeo video. You can visit his development diary for more hardcore gameplay analysis and updates on the status of Mimeo and the Kleptopus

May 14, 2010 

We Recommend By ZergNet

18 comments

  • jianmei10 - May 17, 2010 12:55 a.m.

    Air jordan(1-24)shoes $33 BOOT $50 Nike shox(R4,NZ,OZ,TL1,TL 2,TL3) $35 Handbags(Coach lv fendi d&g) $35 Tshirts (Polo ,ed hardy,lacoste) $16 Jean(True Religion,ed hardy,coogi) $30 Sunglasses(Oakey,c oach,gucci,Armaini) $16 New era cap $15 Bikini (Ed hardy,polo) $25 FREE sHIPPING www.netetrader.com ...... , . - . - , _ , ......... ......... ) ` - . .> ' `( ....... ........ / . . . .`\ . . \ ........ ........ |. . . . . |. . .| ........ ......... \ . . . ./ . ./ .......... ........... `=)\ /.=` .......... ............. `-;`.-' ............. ............... `)| ... , ......... ................ || _.-'| ......... ............. ,_|| \_,/ .......... ....... , ..... \|| .' ............. ....... |\ |\ ,. ||/ .............. .... ,..\` | /|.,|Y\, ............ ..... '-...'-._..\||/ ............. ......... >_.-`Y| ...............
  • ilike2pwn - May 16, 2010 2:36 a.m.

    The bottom/top lock camera is very interesting
  • SenorHurt - May 16, 2010 1:51 a.m.

    At first I thought "how in the world will this be interesting?" But even though I'm familiar with how the camera works from playing the game I never sat down and thought about it. But this was interesting to have it pointed out and seeing the logic behind it. It was kind of like the Matrix. Neo is familiar with the Matrix and it's the only reality he knows then he's shown the Matrix as it really is. I mean the screen with all the green letters. Then he can see the Matrix both ways at will. "Whoa."
  • garfunkling - May 15, 2010 7:44 p.m.

    very interesting
  • CH3BURASHKA - May 15, 2010 5:51 p.m.

    That's some crazy obsession right there. I'm glad there are people like that out there for me to watch, and not have to do all that stuff myself.
  • Tenfey - May 15, 2010 4:24 a.m.

    I just learned so much about a game I was sure I knew everything about. It feels good.
  • lukel127 - May 15, 2010 3:11 a.m.

    @LizarDAZZLE There are blocks that depending on resolution wont appear. Like the ! blocks in mario that only appear when you press the big button
  • Metroidhunter32 - May 15, 2010 1:21 a.m.

    I kinda like it, but I don't know why.
  • EarlofWindsor - May 15, 2010 12:27 a.m.

    I guess "hardest of hardcore" is the key here, because I honestly found that to be pretty mind-numbing. No offense to the guy and his apparent passion or anything, but this was sort of in the same category of listening to someone explain, "notice how your knee bends this much when you walk, but now notice how it bends when you run". Maybe it's just ignorance of what's really being explained...
  • Wizrai - May 15, 2010 12:14 a.m.

    Now this is one of the real reasons this is such an awesome platformer.
  • Modroneman - May 14, 2010 11:40 p.m.

    I was too busy enjoying the game to notice the camera. Guess I'm not of the developers mind-set, which he clearly is. Interesting none-the-less.
  • NorwegianKingOfNames - May 14, 2010 11:35 p.m.

    I love that ultra-nerdy 'uh uh, that was awsome', at 2.01 in the video.
  • krabsich - May 14, 2010 11:17 p.m.

    i always noticed how jumping in the water unlocked the camera in that stage, just never thought enough to be articulate about it. and is it weird that i could listen to that guy talk about platformers all day?
  • Redeater - May 14, 2010 11:02 p.m.

    wow.....kinda interesting
  • LizarDAZZLE - May 14, 2010 11:02 p.m.

    Pretty cool stuff. Now I'll never stop thinking about the camera logic in platformers. Oh, and that Mimeo thing looks cool, but what uses do changing the world do?
  • Felixthecat - May 14, 2010 11:01 p.m.

    I always noticed this, so he was kinda stating the obvious to me, but I'm not smart enough to know the terms for the different camera angles and whatever, so I at least learned those. But I always found it strange too. I thought that when Mario went off screen I'd broken the game or something.
  • chrisda - May 14, 2010 10:56 p.m.

    Second?

Showing 1-18 of 18 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.