What GTA V should learn from Just Cause 2

The features Rockstar must pilfer from the tropical adventure to keep the next GTA ahead of the pack

Square Enix%26rsquo;s gloriously silly tropical sandbox adventure really came out of left field. As brilliantly daft as Grand Theft Auto: San Andreas, but with a stunning, vast world built on cutting-edge technology; it%26rsquo;s the most fun we%26rsquo;ve had in the genre in ages. While Niko%26rsquo;s American nightmare might still be the daddy when it comes to open-world games, there are definitely things Rockstar could adapt from Just Cause 2 to make GTA 5 better. Like%26hellip;

Be balls-to-the-wall stupid

Just Cause 2 is ridiculous. If you%26rsquo;re not base jumping from a dance club floating a mile above terra firma, then you%26rsquo;re using the grapple hook to string terrorists to speeding cars or chasing a rogue missile with a fighter jet. Arguably, the most fun entries in the GTA series over recent years have been San Andreas and The Ballad of Gay Tony. Partly because both were bat-shit crazy. Personally, we%26rsquo;d love to see GTA 5 follow suit, and not only copy some of Just Cause%26rsquo;s sensationally stupid missions, but also give us the tools to create our own awesome farcical fun.

Above: If GTA V isn't exactly four times as daft as this, we'll be pissed

Give us moreways to dick about

Following on from the last sentence we just done wrote, we wantRockstar%26rsquo;s next crime %26lsquo;em up to give us more tools to piss about. A huge part of Just Cause 2%26rsquo;s appeal can be found in creating your own little adventures using the tools you%26rsquo;ve been given. Hell, we%26rsquo;ve spent hours just exploring the game%26rsquo;s mountains with the grapple hook and parachute like a slightly-less-slow Sly Stallone from Cliffhanger.

Above: Scaling Just Cause 2's mightiest peaksis ultra satisfying

GTA IV utterly nailed the ambience of living in a bustling replication of New York, no question. But outside of the ace story missions and samey socialising, there wasn%26rsquo;t that much to do. Gay Tony%26rsquo;s nightclub management and parachute mini-games are a step in the right direction. Mar this with a few farfetched Just Cause gadgets (or just another San Andreas jetpack) and the series can rediscover the simple thrills of mucking about that used to define it.

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