Google+

What do you want from Halo 5?

During the Xbox One E3 showcase, Microsoft teased that Master Chief would be coming to the console in the next Halo game, but it was (and he was) shrouded in mystery. No seriously, he is wearing a full body robe. Other than that we know very little about it, so now is the perfect time for a little wishing and speculation.

What do you want from Halo 5?

I'm am a huge Halo fan, and while I loved the changes made in Halo 4's campaign, I'd love it if Halo 5 took mulitplayer back to basics. No loadouts, no special abilities, just awesome weapons and maps. Keep it simple. Oh, and of course have a perfect recreation of Blood Gulch because who doesn't want that. Right?

Let us know what you want from Halo 5 in the comments section below!

56 comments

  • Lambo2601 - May 30, 2014 3:23 a.m.

    Oh and with they armor they add different variations like reach but halo3 halo reach and halo 4 if the armor is like E.V.A and add hayabusa
  • Lambo2601 - May 30, 2014 3:16 a.m.

    I want more unsc vehicles and at least 1 air vehicle for each faction More maps like forge world Another map pack with classic maps More amour from reach and 3 like hayabusa, or different editions of each armor Bring back more weapons like smg brute shot and others Different types of flood in the game mode Elites for online Bots for private games or like in gears to fill in spaces to balance team
  • ZaneOWhite - April 3, 2014 4:46 p.m.

    how about a mix between halo 2 and halo 3 NOTHING FORM HALO REACH OR HALO 4 1-50 ranking system with clans like in halo 2
  • Arbiter_UK - March 7, 2014 1:35 a.m.

    Campaign: Longer Levels Old and New Weapons (ODST Silenced Magnum & SMG) The Abiter To Return! Multiplayer: Bigger Maps Elites Playable Again And for 343 to do like Gears & CoD with having Bots for Offline Gamers then Halo Multiplayer would be PERFECT
  • canuwalk - February 15, 2014 9:12 a.m.

    kk we seen the point of view from arbiter in halo 2, we have played the view of john 117 but not the flood, so what i was thinking maybe they should add a floods point of view like for example going back to halo 1 and start the story line from there.
  • johnny-frame - January 13, 2014 7:30 p.m.

    No sprint. No loadouts. No Jetpack. No armor abilites. period. I want arena style brightly lit, symmetrical maps, locked weapon spawns, 4 shot br. Online tournaments for the Microsoft Gamerpoints or whatever those things are. Clans, 1-50 skill ranking system, Social and Ranked playlists. did i say Brightly lit arena style maps.. yeah those. Seriously if I have to strain my eyes looking for rat nesters like in COD and H4 i will quit Halo forever.
  • HashimKF - January 4, 2014 8:13 p.m.

    A proper ranking system like on H2 or H3. Not the BS they landed us with on H4 with CSR. Dedicated servers (a given for any next gen game) Symmetrical maps made with 4v4 gametypes in mind. At least a 4 player capable theatre mode. An option to search for players with mics (especially for the competitive playlist) EXP system similar to Halo 3 beta. A system to report cheaters. 4 shot BR. Fast paced gameplay. Shot lead like on H3 but no BR spread. Custom game finder. No sprint or shitty Armour abilities. Cool new (but balanced) weapons.
  • bananaking04 - December 14, 2013 5:33 p.m.

    I would want to be able to be the enemy and so the game would have better AIs and so we could fly in pelicans ONLINE. And so that there could be a way to have combat training AND HAVE MORE AND BETTER SHIPS FOR UNSC!
  • kyleander95 - November 6, 2013 2:57 p.m.

    oh and a definite thing to add especially with the power of xbox one is larger battles with more players and just for the artist inside me a lot more options for customisation
  • kyleander95 - November 6, 2013 2:55 p.m.

    I really want firefight back maybe even with non spartans again to emphasise the teamwork and skill of it and something I thought halo could always use is some third person option I know it is unlikely and would probably be unpopular but with the way we have seen spartans move and fight in cutscenes and other forms of media it could open up some really interesting gameplay element or at least cool looking, but it probably won't happen in a main game unless it is a separate mode maybe a spin off game could be successful with it but not a numbered entry
  • GTull - November 6, 2013 5:39 a.m.

    Firefight, Firefight, Firefight. Was scandelous it wasn't in 4. Spartan Ops was big yes, but challenging no. Where's the challenge when you just respawn infinately until the mission is done?
  • ObliqueZombie - November 6, 2013 5:38 a.m.

    Yeah I agree, the campaign was killer. I loved it all. But the multiplayer, well... I don't think it'll ever be as enjoyable again. I liked but didn't need the sprinting function, but every other mechanic was a turn off. It was like an MMO, where the higher level you were (at least past 50), the objectively better you were. I've been playing Chivalry amd CS:GO for some time now, and basic, non-killstreak non-loadout multiplayer is easily the best and most fun. Even BF4 to an extent, though unlocks are questionable (some progression is nice, I'll admit). Sadly... I just don't think it'll be this way ever again, sans a couple game modes. Same with Judgment (RIP Gears MP). The damage has been done, the changes have been made, and many console players love or think they love the way MP is now.
  • seanpwns - November 6, 2013 5:08 a.m.

    The return of Firefight. And I agree with taking MP back to basics. It should be about controlling the map and power weapons, not loadouts and killstreaks. Keep sprint and gg.
  • ObliqueZombie - November 6, 2013 5:40 a.m.

    AMEN.
  • tomasspipass - November 6, 2013 5 a.m.

    A longer campaign, with as much variety a they can cram in. Go all out with the enemy design forcing us to change tactics on the fly. A very deep firefight/horde mode, really push the boundaries of coop multiplayer (maybe a version of call of duty's spec ops as well, short, time based missions?) Xbox one should be able to handle epic battles in large environments, so lets see this!
  • N7Spartan95 - November 6, 2013 4:29 a.m.

    1. Bring back Firefight, and add in Promethean and Flood enemy types. 2. More Promethean enemy classes, as well as new Forerunner weapons and vehicles. 3. In four player coop, it'd be awesome if Fred, Kelly, and Linda from the novels could be your coop partners. 4. Scarabs. Because damn it, I missed seeing those behemoths in campaign. 5. More fleshed-out Broadsword combat. MULTIPLAYER DOGFIGHTS! 6. The Arbiter in the campaign. Need I say more? 7. Explain the whole political situation with the Covenant. Yes, I know it's a splinter faction, but a quick recap INGAME instead of the game assuming I already know what's going on would be nice. 8. Playable Elites in multiplayer. Lorewise, they could be from Arbiter's faction and are onboard the Infinity to complement existing Spartan-IV forces during whatever huge conflict is sure to be going on. 9. Theater mode for Campaign, Firefight, and Spartan Ops if the latter returns. There are also some things that I know others want that I don't particularly care about that would still be good to add in, such as in-game CSR from the very start, descope, better fine-tuning in Forge, better custom game options, and playlists divided into casual and competitive. Also, there should be a variety of playlists in the beginning both with and without loadouts and armor aabilities to satisfy those who don't like them as well as those who like the changes they make to gameplay.
  • Pruman - November 6, 2013 2:50 a.m.

    I don't plan to ever buy an XBONE, so I doubt I'll ever get to play this. That said, I play Halo primarily for the campaigns, and only dabble in multiplayer. I'd like to see a campaign closer to what Reach did. The levels in that game played out almost like a "Halo's Greatest Hits," and one of them (Long Night of Solace) is probably the best level I've ever played in an FPS, period. It also did lots of cool new stuff, like flying the Osprey wannabe (don't remember its actual name) through the city as the Covenant glassed it. Halo 4 did a good job of mixing things up now and then (flying the Pelican and the Longsword were both fun) but it too often defaulted to "hit these three switches/smash these three things to open a door" for its objectives, which isn't too far off from "find the red/blue/yellow key to continue." I know Bungie isn't in charge anymore, but I'd like to see mission objectives more like those in Marathon, particularly Marathon 2. Here's an example: in Marathon 2 you do the bidding of an AI named Durandal. You helped him steal an enemy attack starship at the end of the first game, and he rewarded you by kidnapping you (he's kind of insane, but in a good way). At one point, he becomes aware of an enemy naval fleet warping in-system and engages in a furious space battle with it while sending you off to look for the MacGuffin. Right as you find out the secret, he crash-lands on one of the planet's moons and teleports you to the ship to repel boarders. And thus, a mission which mechanically is no different from one of Doom's levels suddenly becomes imbued with much graver context and purpose. Halo needs stuff like that.
  • g1rldraco7 - November 6, 2013 2:17 a.m.

    I would like the co-op partner in the games to be more creative than ghosts walking beside you. Maybe some animal shaped armor, is that such a bad thing to add to Halo?
  • julyfire94 - November 5, 2013 11:44 p.m.

    I love all of the Halo games, but honestly I think I have enjoyed 4 the most. No Halo game has given me the adrenaline rush that I routinely get when I play 4. Shocking, I know, since it seems that 4 gets a beating around the internet by people complaining that it doesn't feel enough like a Halo game, but more like a sci-fi COD clone with Master Chief in it. Most people seem to blast the changes 343 made to the MP, but honestly if they had not changed anything and kept it "classic" Halo there would have been a huge outcry that the game was more of the same, kind of like the people who complain about COD, so I don't get it. I personally enjoy the changes to the MP. I enjoy the faster feel of the game and I actually enjoy setting my load outs based on my play style. Some complain that it doesn't let players start off evenly, but each weapon has a counter and strengths and weaknesses. And loadouts are only applicable to a few modes, so they are not that big of a deal. In my opinion they actually add strategy to the game since a player, like myself, can adjust loadouts based on gametype and map. No Halo game has given me the adrenaline rush that I routinely get when I play 4. The honest truth is that when 3 came out, Halo was the king of online console MP shooters, but now COD has taken that crown, as much as I hate to say it, so Halo HAS to evolve or it will die. While I do agree that armor abilities could be tweaked or even left out (although I do like them) things like sprint and ordinance need to stay, IMHO. Sprint gives the game a faster and more hectic feel and ordinance drops are a nice way to reward players for skill. I do NOT think they can even be compared to the killstreaks from COD, as getting an ordinance drop in Infinity Slayer is not likely to get the player a huge amount of kills in a very short time like killstreaks, and ordinance drops, unlike killstreaks, are pretty easy to counter if you work with your team and have a decent amount of skill, since they only drop weapons and/or either a damage boost, speed boost, or overshield. Also, while people complain that ordinance drops ruin "power weapon control," I think 343 put them in the game to do just that. How many times in another Halo game would all the players just rush towards where they knew the power weapons were and there would be a huge cluster fuck at that area, until some lucky guy who managed to survive picked up the weapon? While I am sure some consider that situation "fun" don't kid yourself if you think that it took skill to control a place where a power weapon spawned. It didn't. Most of the time, somebody would just camp in that area until the weapon spawned again. And by the way, if anyone hasn't played 4's MP in a while, they do have spots where power weapons spawn in the same spot at the start every time, so I am not sure why people complain about this in the first place. Go back and play Halo 3's MP. While I love 3, the MP may not be what you remember. Now, after playing 4 and even Reach, 3 feels really, really slow. I am sure some people enjoy that but I personally love the adrenaline rush and craziness of 4. The only things I want them to change for 5 would be adding MOAR MOAR MOAR weapons and vehicles. As far as the single player goes, I thought that 4's narrative and story was hands down the best of them all, but the missions themselves did not hold that same sense of awe and accomplishment that the others did. One of my favorite missions of any single player game ever is "The Ark" mission on Halo 3. That was perfection. Something like that in every mission would make me weep tears of joy. Also, just a crazy suggestion, but I think I would have a heart attack if 343 made a MP mode where the battle was taking place in space and on ground, with the ability to go from one to the other at will..... a man can dream. Oh and sorry my post is so long, but Halo holds a special place in my heart so I have a lot to say about it. Thanks to anyone who reads this.
  • julyfire94 - November 6, 2013 12:07 a.m.

    Oh, something I forgot to address was map design for MP. I actually love almost all of the maps in 4, but I do agree that there needs to be more maps for the next game. Bring back some remakes of 3's Guardian, Sandtrap, and, some of my personal favorites, High Ground, Construct, and maybe a proper remake of Lockout and fans old and new would sing their praises across the internet. But seriously, a remake of those maps would be awesome, and I would say more maps just because I have noticed that the same maps get played over and over in 4, especially in regular infinity slayer. Some of 4's best maps are actually the DLC maps, so maybe a bigger and better selection of maps would fix this problem.

Showing 1-20 of 56 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000