"We didn't want Uncharted to be a launch title"

"We specifically didn't want [Uncharted: Drake's Fortune] to be a launch title," developer Naughty Dog, the creator of Jak & Daxter, has unsurprisingly revealed. Uncharted's ambitious visuals and animation tap into PS3's power to a degree that probably would not have been possible had it been crammed into PS3's launch day line-up.

"We wanted time to really understand the hardware," explains Evan Wells, co-president at Naughty Dog. This understanding has been heavily assisted by the close relationship between Naughty Dog and fellow Sony dev, Insomniac - creator of Resistance: Fall of Man.

"Games have become so complex now that it's great to have this close friend in a developer like Insomniac," Evan continues. "We talk probably once every three or four weeks about something or other."

But what exactly are the two studios discussing? Christophe Balestra, Evan's fellow co-president, explains the details in the latest issue of UK Official PlayStation Magazine: "We talk to them about technology - the whats and the hows."

"We don't exchange any code, but it's more about sharing the talent we both have and not making the same mistakes." Nice to know there's still some love in the world, eh?

August 1, 2007


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