Ways Titanfall can improve after the beta - Titanfall Weekly

The Titanfall beta is over, and now we're left waiting until March before we can hop back into another Titan. Now that we've got a taste of Respawn's new shooter, we have a few improvements we would like to see before the game hits store shelves. Find out what we would like changed in the video below.


  • jamie-krukowski - February 24, 2014 11:28 a.m.

    I thought the bots were alright, but they could do with being a bit more anti-titan rather then anti-infantry. They're there for pilots to kill and get points, that's all, their sole objective in the world is to be fodder and points for pilots who want to upgrade weapons, rope titans in faster, etc. Though, against titans, they should definitely be more threatening. A four man squad with the micro-missile sidewinder? That'd be a threat. I completely disagree, however, with the burn cards, free-running aspect and arguably the rodeo-attack. I think the burn cards worked really well, I got to try out the Ogre and the Stryder because of those, as well as rack up insane points with the enhanced shotgun and the time-reductions were super useful. You get 80 seconds between matches to organise them, that's more then enough time I felt, even with organising your classes too. In regards to the free running, I thought it worked practically perfectly, though one issue I had was when you could extend your vertical climbing on some surfaces but not others, I.E. you could double jump from one surface but not necessarily another. Other then that, couldn't be happier with that system and it really gives pilots and edge. Finally, the rodeo-attack regarding the anti-titan weapons should be stopped altogether. The anti-titan weapons are there to tackle the shielded, fully powered titans and still be a major threat, your rifle will rip a titan's health apart with a good burst, especially with the shotgun or enhanced variants. Using a weapon designed to take fully operational titans down on a weak point that rifles can slog at seems really contradictory.
  • Shigeruken - February 24, 2014 4:47 a.m.

    If the bots could actually affect the game, I would love them. For example, if killing the enemies bots enables your bots to move up and earn attrition points for completing objectives (like finishing towers in a moba), their AI would be acceptable and they would be a great addition to the game. Parkour is much easier to get a hang of on PC, as you can flick your mouse around at mach speed to see what you're actually doing. Bumper jumper would be a must use control scheme on the X1 for me, but even then I must agree that the lack of any sort of indication of your movement makes things difficult. Trying to play from New Zealand with 200ms ping to the nearest cloud sever also makes parkour difficult.
  • RSQViper - February 24, 2014 11:24 a.m.

    Agreed on the bots. The bots were pretty useless. I guess they are there more to get points off of. You can really speed up your Titanfall and get attrition points just by targeting bots. I felt parkour was fine on XB1. Did both PC and XB1 using WASD on PC and didn't really have much of an issue either way. I also played on the far-away servers several times (East US based, myself and played outside of US servers) and didn't really have any issues.
  • barrage7667 - February 23, 2014 8:15 p.m.

    I agree about the bots and the party but I had no problems with the parkour or burn cards. I thought they were fairly well organized and easy to switch in and out
  • ethan-ramsell - February 23, 2014 7:39 p.m.

    Also you get burn cards based on the challenges you complete so it's not really random on which ones you get.
  • ethan-ramsell - February 23, 2014 7:36 p.m.

    They party system in Titanfall was better than the party system for Battlefield 4 so they are still ahead.
  • Germaximus - February 23, 2014 5:39 p.m.

    I didn't like the bots for a long time either. But then I hacked a Spectre and came to an understanding that if they were smarter, we'd probably never get to hack them. Why bots in Titanfall are awesome: I completely disagree about the parkour. It felt completely perfect. I was on the PC though. Maybe it's different. There's plenty of time between matches to manage the Burn Cards. You just have to get used to remembering to manage them.
  • cyco687 - February 23, 2014 8:27 p.m.

    I played on PC too but I used a controller and the parkour felt perfectly natural, the only time i had a problem was trying to get up a single building, for example getting to the dropship when I'm right against the building.

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