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  1. Games
  2. Sports

Victorious Boxers: Revolution review

We finally get to see what a dedicated boxing game looks like on the Wii, and it ain't pretty

Reviews
By Matthew Keast published 25 October 2007

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    At the least the Classic controls work

  • +

    Story is surprisingly involved

  • +

    Flailing with a friend can be fun

Cons

  • -

    Motion sensing completely broken

  • -

    Camera angles obscure opponent

  • -

    In-match actions don't match story

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Oct 25, 2007

We enjoyed the boxing minigame in Wii Sports, pounding away on friends, even if there wasn't much to the game. So afull boxing game on the Wii has been a tantalizing prospect. Having practiced on Wii Sports, and seeing that the default control scheme in Victorious Boxers: Revolution is essentially the same, we were all ready to go in swinging.

Article continues below

Instead, our boxer ducked. Then he dodged to the side. Then he threw a hook when we wanted to throw an uppercut. Sadly, you'd think a game that is only about boxing would improve on the less-than-perfect controls of Wii Sports. Instead, it's worse. Much worse.

The developers make it painfully obvious with their meticulous tips in the manual. They warn you not to shake the controller or make abrupt movements. Remember, you're not supposed to make abrupt movements when throwing a punch. Fine, we tried to play the game their way. We did smooth, gentle, careful motions (never mind it felt like fighting underwater). Uppercut. Uppercut. On screen: hook. Even barely tilting the remote and nunchuk back to dodge produces a straight punch. Huh?

Not only can you not get your boxer to do what you want, you can't see either. The camera is low and directly behind your boxer. While he is translucent, it's not nearly enough, making it really hard to see what your opponent is doing or to judge how far away they are. Then, the camera randomly rotates to the side so that your opponent is completely off the screen.

The story mode actually tells a story, which is nice. Yet the events that trigger the story elements don't make any sense. You'll hear your character saying how the opponent is throwing combo after combo, yet the opponent has barely attacked. Opponent difficulty feels random as well. Afterwe got creamed by one guy three times in a row, suddenlyhe wentdown in three punches. Incidentally, these punches we threw are the game's only available body-blows, which can only be performed by ducking, and they very clearly hit well below the belt. The ref has no problem with that, though.

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Matthew Keast
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
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