Trials HD devs tease '1000 day game' with mysterious new trailer - we're intrigued

Developer RedLynx is creating a game that will last 1000 days. What's that? You have to take off? We totally understand. For those without commitment issues, here's a brief but tantalizing teaser trailer outlining how the Finnish studio plans to make its next adventure last...

A new hero, map, and relic every day for 1000 days, eh? Even if each day's offering amounts to no more than 10 minutes of gameplay, that's still over 160 hours of content. We're not saying RedLynx doesn't have the time and talent to pull it off, but keeping a game's momentum going for nearly 3-years is a monumental challenge for even the largest developers.

One thing we do know is the video ends on shot of the iPhone, leading our crack team of detectives to conclude RedLynx will be bypassing consoles and going straight for Apple's App Store (at least, initially). This makes sense if we're right about its mini-game-a-day concept, but it also leaves us wondering if RedLynx is considering a one-off package deal or a daily micro-transaction scheme.

In short: we're intrigued, but we have questions. Who knew a teaser trailer could be such a tease?

[Source: RedLynx]

Feb 25, 2011

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  • Razamelia - February 26, 2011 11:03 p.m.

    by the sounds of it to me, it looks maybe like a fighter medievel timish thing, but theres a problem with that, that either youll start gettin really into one story line and character and then *poof* gone and on to the next one or the storylines are gunna be super short, the only way i can see of gettin round it, bare in mind i dont know alot lol, the only way i see it to be able to have a normal length story line but be able to save it and come back to it but still unlock another game per day, but for 1000 games itll take alot of memory, or another way i thought of while typin that, is to only unlock a new games once one has been completed, but again we lead back to a game a day and super short games, either way sounds epic or s.h.i.t with tons of memory baggage of poxy little games :/
  • Linktoreality - February 26, 2011 7:55 a.m.

    iPhone? Not interested. Now if it's on the Android, too... I might give it a shot, then.
  • Eclipsemj - February 26, 2011 6:54 a.m.

    A game played in 1000 days? Isn't too much? and it should have diff heroes? What the? WWhew
  • laurenhiya21 - February 26, 2011 5:50 a.m.

    well, at least it seems interesting but there aren't many games that can hold my attention for that long lol plus I don't have an iphone :l
  • SpikroddNG - February 26, 2011 2:13 a.m.

    Having a near-three-year long game on an iPhone is a pretty dumb move in a way, seeing as Apple releases a new phone every 6-8 months, which will only allow you to play ~200 levels before getting the next generation of the phone... that is if you're that kind of person, you douche. Based on the teaser, I'd imagine it to be a puzzle/adventure game in a dungeon crawler, top-down perspective; it'd only make sense due to time constraints and such if they do that, unless they figure out a random dungeon formula like Blizzard has for Diablo. It could be fun, if people are willing to put forth the time and effort to play for almost 3 years straight. I also think that if it is a streamlined RPG, it's gonna be really hard for people to get enthusiastic over a game that wouldn't get good for two weeks. That's just my hypothesis on it, and if its anything or EXACTLY like I described it... gimme a damn cookie.
  • yasmarc - February 26, 2011 12:19 a.m.

    I saw "Trials HD" and blindly clicked getting instantly excited. Then I watched a CG book open up and flip some pages only to zoom out on an iPhone and got instantly disappointed. Trials HD has sucked more time out of my life than most triple-A games and they jump to iPhone. NOOOOOOOOOO! reCaptcha - affection eewselfo ( is that masturbation?)
  • RonnyLive19881 - February 26, 2011 12:14 a.m.

    Yeah right... More like "look at our neat random level generator." Nintendo could do this easily using Mii's and a random level generator Lol
  • GillaMobstaYBD - February 25, 2011 10:46 p.m.

    IDK if they can pull it of then why not. At last it's origial.... kinda.
  • sublimelabs - February 25, 2011 10:37 p.m.

    @JADENkOTOR Because every iPhone game is shit, got ya. This looks interesting.
  • MattoMcFly - February 25, 2011 10:17 p.m.

    Easy, EvanSmith, buy 1000 iPhones. Problem = solved
  • EvanSmith - February 25, 2011 10:06 p.m.

    How am I supposed to play a game on my iPhone for 1000 days if I can't get a flipping iPhone to work for more than 1000 seconds.
  • commie - February 25, 2011 8:53 p.m.

    Have they done any other games of note?
  • JADENkOTOR - February 25, 2011 8:41 p.m.

    I was so stoked during the entire trailer until I saw the fucking iPhone. A shit iPhone game...
  • SuperToad222 - February 25, 2011 8:09 p.m.

    First. Also, this game looks interesting.

Showing 1-14 of 14 comments

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