Top 7... Death Rattle Games

We'd like to think that every developer sets out to make the perfect game. But as budgets swell, stockholders throw tantrums, and release dates draw near, there's a whole myriad of snafus that can explode in the face of well meaning folks. Plenty of titles spit in the eye of gamers’ expectations and miscarry at retailers every year - that's not special. These games are the great white whales that tanked so hard they dragged entire companies down with them.

In a comic book scenario, the failure of these games would have driven their creators mad, forced the top-level CEOs into underground exile and turned them into white-collar supervillains, much to the amusement of us all. Sadly, we live in the real world. And these epic failz resulted in the mass shitcanning of otherwise talented game makers.



Death Rattle Game:
Shadowrun | 2007

Bearing only a tangential resemblance to both the pen-and-paper game and the early '90's RPG that it was based on, Shadowrun didn't quite make the splash, well... anyone, was hoping for.

Transforming a cult role-player into an unrecognizable first-person shooter certainly didn’t help, and a miniscule selection of maps and modes sure as hell didn’t boost review scores for FASA’s $60, multiplayer-only pile of mediocrity.

Above: Shadowrun's biggest first-person contribution? Deployable battle-trees!

Collateral Damage
Wholly owned by Microsoft, Shadowrun had a lot riding on it. As a flagship title for Xbox Live and Games for Windows, both companies would tout its PC-to-360-connectivity and commitment to online support to anyone willing to listen. But less than five months after Shadowrun’s release, FASA closed its doors, and took their dedicated servers and active forum community with it in the months to come.

Above: "I am the Bat."

Hope for Resurrection?
Microsoft may have given FASA the Ol’ Heave-Ho, but founder Jordan Wiesman's current venture, Smith & Tinker, has regained the intellectual rights to MechWarrior, Crimson Skies and - you guessed it - Shadowrun.


Top 7


  • PatHan-bHai - March 11, 2013 7:48 a.m.

    GodHand is 80 times better than shit GoW and okay-DMC!!!!! Just buy and play the fricking game!! Damn idiots!
  • poothurdur32 - October 12, 2010 7:35 p.m.

    Uh, guys, you missed MKVDCU, Midway's partnership with Cartoon Network, and that one Data Design Interactive game they helped out with(it was a rip-off of Nickelodeon and Steve Odiekirk's movie "Barnyard".)
  • GrlGmr - March 19, 2010 9:29 a.m.

    Should have had Looking Glass Studios on this list. They got sunk by a game they didn't even publish (Daikatana) when Edios spent all that money on Ion Storm and pulled the plug.
  • eee - December 7, 2009 8:09 p.m.

    LOL number 1 deployable battle trees
  • GaMERGOD - November 7, 2009 7:56 p.m.

    i already beat this game 5 times it is so good everybody reading this comment go to GameStop ask for Okami and buy it
  • NullG7 - October 20, 2008 8:34 p.m.

    To bad Okami and ShadowRun were both good games (I still have both) but they died before there time infact ShadowRun was updated just as Fasta went under and 1 month later ShadowRun had a good boost in sales (to show witch game I honestly still play regulary look to the left at my picture
  • Gleb2006 - October 18, 2008 10:02 p.m.

    What a shame, was actually quite a good game
  • Black_X_1111 - October 30, 2008 9:39 p.m.

    I play one of acclaims mmo's, and its pretty good
  • dougle - January 12, 2009 12:43 p.m.

    my friend brought okami when it came out played for a few hours then sold it for 1/4 what he payed...damn shame really
  • Supermanoh - July 28, 2009 6:25 p.m.

    Danm you mass market corporate dictators. How dare you disbad such a creative and wonderful developer as clover? SCREW YOU \.|.. ..|./
  • Lyrical - March 19, 2009 1:15 p.m.

    shadowrun...was ok for a few days then sucked lol, no story at all was dumb
  • iKOemos - March 19, 2009 5:26 a.m.

    Deployable battle-trees!

Showing 1-12 of 12 comments

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