THQ closes Kaos Studios

The house that built Homefront has been shut down. THQ today confirmed it is closing the doors to its New York based Kaos Studios, and will be shifting all future work on Homefront content to the publisher's offices in Montreal.

News of the closure leaked this afternoon when Zach Wilson, a writer and designer at Kaos, told his Twitter followers he and fellow staffers had heard of the impending shut down, adding in a later update that, “I found a place to land. We all saw this coming and many devs have moved on to bigger better things.”

In its statement to Gamasutra, THQ said the Homefront franchise will be looked after by its talent in Quebec, Canada, explaining, “The Montreal studio will take over product development and overall creative management for the Homefront franchise. The Montreal studio actively collaborated with Kaos on Homefront.”

Kaos's closure isn't a complete surprise for its 70-odd staffers. In an interview with Develop back in January, a source within the studio said devs were concerned about losing their jobs or being moved to Canada once development on Homefront was complete. At the time, Kaos's general manager David Votypka confirmed he had been fielding these concerns, and explained THQ was interested in making greater use of its Montreal office, noting, “With the opening of the THQ Montreal studio the goal has always been to find a way to utilize that studio in future Kaos projects...Seeing as New York is not the most inexpensive location to develop games, utilising Montreal one way or another is understandable.”

THQ also confirmed the closure of another of its subsidiaries, Digital Warrington (Red Faction: Battlegrounds), formerly known as Juice Games (Juiced). Staffers at both Digital Warrington and Kaos studios have been invited by THQ to apply for open positions in its Montreal, Vancouver and Austin locations.

June 13, 2011

[Source: Gamasutra ]

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  • Cleanser247 - June 14, 2011 3:54 p.m.

    That's too bad. But then again, Homefront wasn't "that" amazing either. It's always a shame when Studio's get shut down.
  • Sharkbot - June 14, 2011 3:52 p.m.

    It's cause this game blew more than a Chinese Prostitute. reCAPTCHA: I AM rturesm?!
  • el_kazzanova - June 14, 2011 5:24 a.m.

    i feel bad for them loosing their job, but thats it. Im glad they are out of the map and done making games like homefront and frontlines both games bad and with not up to date graphics, but rather like ps2 graphics.
  • tiuds50 - June 14, 2011 3:52 a.m.

    @BobsYurUncle then next time look at reviews and gameplay videos for a video game, and try renting if your not sure it will save you money. js.
  • BobsYurUncle - June 13, 2011 11:04 p.m.

    Good. Bastards stole 50 dollars from me in a game that was not fun.
  • LordZarlon - June 13, 2011 10:44 p.m.

    The big companies might as well list their development positions as temp positions. In fact instead of promoting schools that teach game development they should just encourage future game makers to go to temp agencies. Honestly, why would anyone want to get into game development anymore. The big game companies prove time and time again that they view their employees as a completely disposable resource. I'm getting sick and tired of seeing this happen.
  • D0CCON - June 13, 2011 10:26 p.m.

    That's sad, but I kind of expected it. If a COD killer is to emerge, it can't be like COD. It has to do something new and be better in every way (and it needs a freakin massive marketing blitz, which Homefront never had). I haven't played Homefront myself, but from all the video I've seen of it, it looks like it plays like COD. Gamers aren't going to abandon a game to play another game just like it.
  • Redeater - June 13, 2011 9:32 p.m.

    I didn't see anything special about Homefront at all. I thought it was decent but got bored with it after a few missions. Regardless of my personal feelings this does anger me that people feel the need to compare this to COD. Also does anyone find it kind if humorous that to the right of this article is the "Homefront breaks two million sales link?
  • RicePuddingUK - June 13, 2011 9:29 p.m.

    Bad game anyway, had me intriuged with the story but failed to deliver, was nothing but a medicore FPS CoD wannabe, even the knife animation was the same.....
  • MancisFrorkYorgan - June 13, 2011 8:49 p.m.

    Surprised? Honestly, no. Much was made of the fact that Homefront was, essentially, a CoD clone that had nothing but a decent concept to its name. I don't understand why companies such as EA are obsessed with the pursuit of that elusive 'CoD-killer'. You can't beat CoD; you just can't. You can't beat Call of Duty because Call of Duty is Call of Duty -- the undisputed champion of the FPS arena. Big companies such as EA should not attempt to eat into Activision's profit margins; small development teams such as Kaos shouldn't, either. All efforts are futile. Innovation, please.
  • jackthemenace - June 13, 2011 8:25 p.m.

    @ Whitelies and Foxden: I'm with you guys. Everyone's trying to compete with CoD these days, and they really shouldn't be. No-one should HAVE to try and compete with CoD at all- they're just the same crap churned out year after year, in a different time-zone. And real, decent games and their fans are being made to suffer because idiots keep lapping that shit up.
  • FoxdenRacing - June 13, 2011 7:26 p.m.

    @MyCoolWhiteLies: Did they mess up? I thought it was a well-done game, once the bugs were fixed...unless by 'mess up' THQ means 'doesn't outsell CoD'... The sooner the Big 5 collapse and dozens of independents fill the publishing void, the better.
  • FoxdenRacing - June 13, 2011 7:24 p.m.

    Sucked Dry, not sucked try. Stupid fingers.
  • MyCoolWhiteLies - June 13, 2011 7:23 p.m.

    Man, developers really can't afford to mess up these days. It's really frustrating seeing so many companies trying to compete with Call of Duty when they really shouldn't be, then getting totally fucked over when they fail.
  • FoxdenRacing - June 13, 2011 7:21 p.m.

    RIP, Kaos Studios. Every one of the staffers has my condolences, another talented studio sucked try and then cast aside by the insatiable avarice of the Big 5. > Staffers at both Digital Warrington and Kaos studios have been invited by THQ to apply for open positions in its Montreal, Vancouver and Austin locations. That statement burns me the most...if they were valuable enough to keep on staff, why shut them down?
  • ZetaCrossfire - June 13, 2011 7:15 p.m.

    Being one of the few people who really, really, enjoyed homefront I'm really saddened by this. I hope this doesn't put of the single player DLC plans.

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