The ports that had no right to work

7th Dec, 2007

You know what it’s like. You’ve just created a brand new videogame and you want to show it to the world. You’re proud of your creation. It’s taken you months, if not years, to make and you want as many people as possible to share in your joy at its release. It’d also be nice to make a bit of extra money out of it.

So you start porting it to different formats.