The Godfather

We wreak havoc in EA's recreation of mob-ruled 1940s New York

If they know you're tough, shopkeepers often give in without a fight. But if you're small-time, they'll need a little extra convincing (in the form of smashed furniture and missing teeth) before they'll cave. But be sure to only abuse them to a certain point, or they'll start fighting back in earnest and you won't get a cent out of them.

Getting them to pony up is only half the battle, though. Each business is protected by color-coded thugs from the Tattaglia, Cuneo, Stracci and Barzini families, and there's usually a small army of the bastards protecting whatever illicit nonsense is going on in the back. Fighting through these bits can be tough, although once you've memorized the four or five "back room" layouts, they fall into predictable patterns. Even if you're successful, though, it'll worsen your "vendetta" with the crime family in question, eventually leading to a mob war that can cost you other businesses.


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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