Tacoma, the next game from the studio that brought you Gone Home, has been delayed to spring 2017. In a recent newsletter, developer Fullbright tried to soften the blow by saying that subscribers would be getting more issues of the bulletin than initially planned (well, that's one way of putting a "good news, bad news" spin on the situation) before explaining just what would be holding up the space station exploration game.
"After we did our big unveiling last summer we sent out a playtest build to a bunch of fellow developers we trust, took a long hard look at their feedback and our own feelings on where we were at, and decided to reexamine and rework a number of the core assumptions we'd held about the game," the letter reads. "We dove in and took this job seriously, redefining a number of elements that really needed it. It's been an important process (and we've recently sent out another playtest, the response to which has made our months of deep-structure soul-searching feel very worth it) but it's also taken time."
Due to this reworking, Fullbright came to the conclusion that it would need at least six more months to complete Tacoma and polish it enough for a proper release. The studio hopes to show the "new face" of the game by this summer. Tacoma will launch on PC and Xbox One in spring 2017.
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