Super Stardust Portable review

  • Action is intense
  • Screen is constantly full of dangers
  • Face-button aiming mostly works
  • Hindered slightly by no second stick
  • Rather tough nut to crack
  • Shameless DLC package

Super Stardust shouldn’t work on PSP. The lack of a second analog stick (which was used in the HD version to control shooting direction) should completely cripple the game. However, even with blasting now assigned to the face buttons, Super Stardust Portable manages to stand up as a pretty competent space-shooter.


Action is intense as you navigate your tiny ship through screens filled with asteroids and other nuggets of multi-coloured debris and the PSP’s screen is constantly full of dangers. In fact, this makes the game a rather tough nut to crack as it’s all too easy to miss pieces of flotsam and get wiped out. Annoyingly, Sony chose to make three modes (Endless, Survival and Bomber) available as premium DLC, so for the full package you have to fork out an extra few bucks. Not bad, but not essential.

Feb 25, 2009

More Info

Release date: Dec 04 2008 - PSP (US)
Available Platforms: PSP
Genre: Shooter
Developed by: Housemarque
ESRB Rating:
Everyone: Fantasy Violence
PEGI Rating:


  • eypy - February 27, 2009 12:15 a.m.

    Love the PSN version, taking that hectic ride on the road? I'm thinking, yes.
  • climbing wolf - February 26, 2009 2:30 a.m.

    Firssst Maybe. Probably not going to pick it up.

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